mirror of https://github.com/OpenMW/openmw.git
Added sound test (remember to git submodule update)
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project(SoundTest)
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# local files
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# Main executable
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add_executable(sound_test main.cpp ${OENGINE_SOUND})
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target_link_libraries(sound_test
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${OPENAL_LIBRARY}
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${AUDIERE_LIBRARY}
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)
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#include <iostream>
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#include <mangle/stream/servers/file_stream.hpp>
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#include <mangle/sound/filters/openal_audiere.hpp>
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#include <mangle/sound/sources/stream_source.hpp>
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#include <mangle/stream/filters/buffer_stream.hpp>
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using namespace std;
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using namespace Mangle::Stream;
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using namespace Mangle::Sound;
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AudiereLoader loader;
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OpenAL_Factory openal;
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void play(const char* name)
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{
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try
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{
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cout << "Opening " << name << " via Audiere\n";
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SampleSourcePtr samples = loader.load(name);
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cout << "Loading entire file into memory\n";
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StreamPtr buf(new BufferStream(samples));
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// Recreate the stream as a sample source (we're only doing it
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// this complicated to test each step individually)
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int a,b,c;
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samples->getInfo(&a,&b,&c);
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samples.reset(new Stream2Samples(buf, a,b,c));
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cout << "Creating OpenAL sound from data\n";
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SoundPtr snd = openal.loadRaw(samples);
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cout << "Playing (abort with Ctrl-C)\n";
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snd->play();
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while(snd->isPlaying())
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usleep(10000);
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cout << "Done playing\n";
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}
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catch(exception &e)
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{
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cout << " ERROR: " << e.what() << "\n";
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}
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}
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int main(int argc, char** argv)
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{
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if(argc==1)
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cout << "Specify sound file (wav, mp3, ogg) on command line.\n";
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for(int i=1; i<argc; i++)
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play(argv[i]);
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return 0;
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}
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@ -1 +1 @@
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Subproject commit 86a811c736810ef156fd2788be74951c5416ca03
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Subproject commit f95ea1677cc5c52790e1342aa6d3d6bba950b8be
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