Added sound test (remember to git submodule update)

pull/7/head
Nicolay Korslund 15 years ago
parent 0d4f2ab3ef
commit cf4185faef

@ -200,3 +200,5 @@ option(BUILD_ESMTOOL "build ESM inspector" ON)
if (BUILD_ESMTOOL)
add_subdirectory( apps/esmtool )
endif()
add_subdirectory( apps/soundtest )

@ -0,0 +1,11 @@
project(SoundTest)
# local files
# Main executable
add_executable(sound_test main.cpp ${OENGINE_SOUND})
target_link_libraries(sound_test
${OPENAL_LIBRARY}
${AUDIERE_LIBRARY}
)

@ -0,0 +1,52 @@
#include <iostream>
#include <mangle/stream/servers/file_stream.hpp>
#include <mangle/sound/filters/openal_audiere.hpp>
#include <mangle/sound/sources/stream_source.hpp>
#include <mangle/stream/filters/buffer_stream.hpp>
using namespace std;
using namespace Mangle::Stream;
using namespace Mangle::Sound;
AudiereLoader loader;
OpenAL_Factory openal;
void play(const char* name)
{
try
{
cout << "Opening " << name << " via Audiere\n";
SampleSourcePtr samples = loader.load(name);
cout << "Loading entire file into memory\n";
StreamPtr buf(new BufferStream(samples));
// Recreate the stream as a sample source (we're only doing it
// this complicated to test each step individually)
int a,b,c;
samples->getInfo(&a,&b,&c);
samples.reset(new Stream2Samples(buf, a,b,c));
cout << "Creating OpenAL sound from data\n";
SoundPtr snd = openal.loadRaw(samples);
cout << "Playing (abort with Ctrl-C)\n";
snd->play();
while(snd->isPlaying())
usleep(10000);
cout << "Done playing\n";
}
catch(exception &e)
{
cout << " ERROR: " << e.what() << "\n";
}
}
int main(int argc, char** argv)
{
if(argc==1)
cout << "Specify sound file (wav, mp3, ogg) on command line.\n";
for(int i=1; i<argc; i++)
play(argv[i]);
return 0;
}

@ -1 +1 @@
Subproject commit 86a811c736810ef156fd2788be74951c5416ca03
Subproject commit f95ea1677cc5c52790e1342aa6d3d6bba950b8be
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