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	Fix a potential divide-by-zero
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					 1 changed files with 7 additions and 1 deletions
				
			
		|  | @ -885,7 +885,12 @@ void CharacterController::update(float duration) | |||
| 
 | ||||
|     if(mAnimation && !mSkipAnim) | ||||
|     { | ||||
|         Ogre::Vector3 moved = mAnimation->runAnimation(duration) / duration; | ||||
|         Ogre::Vector3 moved = mAnimation->runAnimation(duration); | ||||
|         if(duration > 0.0f) | ||||
|             moved /= duration; | ||||
|         else | ||||
|             moved = Ogre::Vector3(0.0f); | ||||
| 
 | ||||
|         // Ensure we're moving in generally the right direction
 | ||||
|         if(mMovementSpeed > 0.f) | ||||
|         { | ||||
|  | @ -899,6 +904,7 @@ void CharacterController::update(float duration) | |||
|                (movement.z > 0.0f && movement.z > moved.z*2.0f)) | ||||
|                 moved.z = movement.z; | ||||
|         } | ||||
|         // Update movement
 | ||||
|         if(moved.squaredLength() > 1.0f) | ||||
|             world->queueMovement(mPtr, moved); | ||||
|     } | ||||
|  |  | |||
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