Make PCSkipEquip and OnPCEquip behavior vanilla-like (bug #4141)

pull/2707/head
Capostrophic 4 years ago
parent e1f0504557
commit cfa877b109

@ -23,6 +23,7 @@
Bug #3977: Non-ASCII characters in object ID's are not supported
Bug #4009: Launcher does not show data files on the first run after installing
Bug #4077: Enchanted items are not recharged if they are not in the player's inventory
Bug #4141: PCSkipEquip isn't set to 1 when reading books/scrolls
Bug #4202: Open .omwaddon files without needing toopen openmw-cs first
Bug #4240: Ash storm origin coordinates and hand shielding animation behavior are incorrect
Bug #4262: Rain settings are hardcoded

@ -21,12 +21,10 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/actionequip.hpp"
#include "../mwscript/interpretercontext.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/creaturestats.hpp"
@ -507,6 +505,16 @@ namespace MWGui
void InventoryWindow::useItem(const MWWorld::Ptr &ptr, bool force)
{
const std::string& script = ptr.getClass().getScript(ptr);
if (!script.empty())
{
// Don't try to equip the item if PCSkipEquip is set to 1
if (ptr.getRefData().getLocals().getIntVar(script, "pcskipequip") == 1)
{
ptr.getRefData().getLocals().setVarByInt(script, "onpcequip", 1);
return;
}
ptr.getRefData().getLocals().setVarByInt(script, "onpcequip", 0);
}
MWWorld::Ptr player = MWMechanics::getPlayer();
@ -526,43 +534,28 @@ namespace MWGui
if (canEquip.first == 0)
{
/// If PCSkipEquip is set, set OnPCEquip to 1 and don't message anything
if (!script.empty() && ptr.getRefData().getLocals().getIntVar(script, "pcskipequip") == 1)
ptr.getRefData().getLocals().setVarByInt(script, "onpcequip", 1);
else
MWBase::Environment::get().getWindowManager()->messageBox(canEquip.second);
MWBase::Environment::get().getWindowManager()->messageBox(canEquip.second);
updateItemView();
return;
}
}
}
// If the item has a script, set its OnPcEquip to 1
if (!script.empty()
// Another morrowind oddity: when an item has skipped equipping and pcskipequip is reset to 0 afterwards,
// the next time it is equipped will work normally, but will not set onpcequip
&& (ptr != mSkippedToEquip || ptr.getRefData().getLocals().getIntVar(script, "pcskipequip") == 1))
ptr.getRefData().getLocals().setVarByInt(script, "onpcequip", 1);
// Give the script a chance to run once before we do anything else
// this is important when setting pcskipequip as a reaction to onpcequip being set (bk_treasuryreport does this)
if (!force && !script.empty() && MWBase::Environment::get().getWorld()->getScriptsEnabled())
// If the item has a script, set OnPCEquip or PCSkipEquip to 1
if (!script.empty())
{
MWScript::InterpreterContext interpreterContext (&ptr.getRefData().getLocals(), ptr);
MWBase::Environment::get().getScriptManager()->run (script, interpreterContext);
// Ingredients, books and repair hammers must not have OnPCEquip set to 1 here
const std::string& type = ptr.getTypeName();
bool isBook = type == typeid(ESM::Book).name();
if (!isBook && type != typeid(ESM::Ingredient).name() && type != typeid(ESM::Repair).name())
ptr.getRefData().getLocals().setVarByInt(script, "onpcequip", 1);
// Books must have PCSkipEquip set to 1 instead
else if (isBook)
ptr.getRefData().getLocals().setVarByInt(script, "pcskipequip", 1);
}
mSkippedToEquip = MWWorld::Ptr();
if (ptr.getRefData().getCount()) // make sure the item is still there, the script might have removed it
{
if (script.empty() || ptr.getRefData().getLocals().getIntVar(script, "pcskipequip") == 0)
{
std::shared_ptr<MWWorld::Action> action = ptr.getClass().use(ptr, force);
action->execute(player);
}
else
mSkippedToEquip = ptr;
}
std::shared_ptr<MWWorld::Action> action = ptr.getClass().use(ptr, force);
action->execute(player);
if (isVisible())
{

@ -93,8 +93,6 @@ namespace MWGui
MyGUI::Button* mFilterMagic;
MyGUI::Button* mFilterMisc;
MWWorld::Ptr mSkippedToEquip;
GuiMode mGuiMode;
int mLastXSize;

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