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@ -33,26 +33,26 @@ namespace MWRender
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Mask_SimpleWater = (1<<7),
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Mask_Terrain = (1<<8),
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Mask_FirstPerson = (1<<9),
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Mask_Object = (1<<18), // TODO: get Scrawl or Zini to decide if we want this to be (1<<10) and to shift all of the other masks by one.
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Mask_Object = (1<<10),
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// child of Sky
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Mask_Sun = (1<<10),
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Mask_WeatherParticles = (1<<11),
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Mask_Sun = (1<<11),
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Mask_WeatherParticles = (1<<12),
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// top level masks
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Mask_Scene = (1<<12),
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Mask_GUI = (1<<13),
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Mask_Scene = (1<<13),
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Mask_GUI = (1<<14),
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// Set on a ParticleSystem Drawable
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Mask_ParticleSystem = (1<<14),
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Mask_ParticleSystem = (1<<15),
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// Set on cameras within the main scene graph
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Mask_RenderToTexture = (1<<15),
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Mask_RenderToTexture = (1<<16),
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Mask_PreCompile = (1<<16),
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Mask_PreCompile = (1<<17),
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// Set on a camera's cull mask to enable the LightManager
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Mask_Lighting = (1<<17)
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Mask_Lighting = (1<<18)
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};
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}
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