From cfbf68f717b9eb4b8e7042f964d60db295354143 Mon Sep 17 00:00:00 2001 From: AnyOldName3 Date: Tue, 28 Mar 2023 00:12:37 +0100 Subject: [PATCH] The most labour-intensive commit ever to grace this repository --- docs/source/reference/modding/settings/stereo.rst | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/docs/source/reference/modding/settings/stereo.rst b/docs/source/reference/modding/settings/stereo.rst index bf5eec183d..01ad465571 100644 --- a/docs/source/reference/modding/settings/stereo.rst +++ b/docs/source/reference/modding/settings/stereo.rst @@ -17,7 +17,7 @@ multiview :Range: True/False :Default: False -If enabled, OpenMW will use the GL_OVR_MultiView and GL_OVR_MultiView2 extensions where possible. +If enabled, OpenMW will use the `GL_OVR_MultiView` and `GL_OVR_MultiView2` extensions where possible. shared shadow maps ------------------ @@ -26,7 +26,8 @@ shared shadow maps :Range: True/False :Default: True -May accelerate the BruteForce method when shadows are enabled. +Use one set of shadow maps for both eyes. +Will likely be significantly faster than the brute-force approach of rendering a separate copy for each eye with no or imperceptible quality loss. allow display lists for multiview --------------------------------- @@ -45,7 +46,7 @@ use custom view :Default: False If false, the default OSG horizontal split will be used for stereo. -If true, the config defined in the [Stereo View] settings category will be used. +If true, the config defined in the :ref:`[Stereo View]` settings category will be used. .. note:: This option is ignored in VR, and exists primarily for debugging purposes