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move starting of startup scripts from engine startup to new game start; also restart all startup scripts on saved game load
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5e543ac806
commit
d0654f3ade
2 changed files with 5 additions and 2 deletions
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@ -421,8 +421,6 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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mOgre->getRoot()->addFrameListener (this);
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// scripts
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mEnvironment.getScriptManager()->getGlobalScripts().addStartup();
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if (mCompileAll)
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{
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std::pair<int, int> result = MWBase::Environment::get().getScriptManager()->compileAll();
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@ -139,6 +139,9 @@ void MWState::StateManager::newGame (bool bypass)
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else
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MWBase::Environment::get().getWorld()->setGlobalInt ("chargenstate", -1);
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MWBase::Environment::get().getScriptManager()->getGlobalScripts().addStartup();
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mState = State_Running;
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}
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@ -401,6 +404,8 @@ void MWState::StateManager::loadGame (const Character *character, const Slot *sl
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// Use detectWorldSpaceChange=false, otherwise some of the data we just loaded would be cleared again
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MWBase::Environment::get().getWorld()->changeToCell (cellId, ptr.getRefData().getPosition(), false);
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MWBase::Environment::get().getScriptManager()->getGlobalScripts().addStartup();
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// Do not trigger erroneous cellChanged events
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MWBase::Environment::get().getWorld()->markCellAsUnchanged();
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}
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