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Add named-based Collada recognition

This commit is contained in:
unelsson 2023-01-04 16:07:47 +02:00
parent ba9c2c9928
commit d065dbbefa

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@ -16,6 +16,7 @@
#include <components/esm3/loaddoor.hpp> #include <components/esm3/loaddoor.hpp>
#include <components/esm3/loadstat.hpp> #include <components/esm3/loadstat.hpp>
#include <components/debug/debuglog.hpp>
#include <components/esm3/readerscache.hpp> #include <components/esm3/readerscache.hpp>
#include <components/misc/resourcehelpers.hpp> #include <components/misc/resourcehelpers.hpp>
#include <components/resource/scenemanager.hpp> #include <components/resource/scenemanager.hpp>
@ -643,7 +644,8 @@ namespace MWRender
{ {
if (cnode->getNumChildrenRequiringUpdateTraversal() > 0 if (cnode->getNumChildrenRequiringUpdateTraversal() > 0
|| SceneUtil::hasUserDescription(cnode, Constants::NightDayLabel) || SceneUtil::hasUserDescription(cnode, Constants::NightDayLabel)
|| SceneUtil::hasUserDescription(cnode, Constants::HerbalismLabel)) || SceneUtil::hasUserDescription(cnode, Constants::HerbalismLabel)
|| cnode->getName() == "Collada visual scene group")
continue; continue;
else else
refnumSet->mRefnums.push_back(pair.first); refnumSet->mRefnums.push_back(pair.first);