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Remove unused parameters

This commit is contained in:
elsid 2018-08-18 18:38:08 +03:00
parent 63b3a70ca8
commit d0bc1b75e8
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2 changed files with 3 additions and 3 deletions

View file

@ -425,7 +425,7 @@ namespace MWMechanics
else else
{ {
// have not yet reached the destination // have not yet reached the destination
evadeObstacles(actor, storage, duration, pos); evadeObstacles(actor, storage);
} }
} }
@ -456,7 +456,7 @@ namespace MWMechanics
storage.setState(AiWanderStorage::Wander_IdleNow); storage.setState(AiWanderStorage::Wander_IdleNow);
} }
void AiWander::evadeObstacles(const MWWorld::Ptr& actor, AiWanderStorage& storage, float duration, ESM::Position& pos) void AiWander::evadeObstacles(const MWWorld::Ptr& actor, AiWanderStorage& storage)
{ {
if (mObstacleCheck.isEvading()) if (mObstacleCheck.isEvading())
{ {

View file

@ -137,7 +137,7 @@ namespace MWMechanics
short unsigned getRandomIdle(); short unsigned getRandomIdle();
void setPathToAnAllowedNode(const MWWorld::Ptr& actor, AiWanderStorage& storage, const ESM::Position& actorPos); void setPathToAnAllowedNode(const MWWorld::Ptr& actor, AiWanderStorage& storage, const ESM::Position& actorPos);
void playGreetingIfPlayerGetsTooClose(const MWWorld::Ptr& actor, AiWanderStorage& storage); void playGreetingIfPlayerGetsTooClose(const MWWorld::Ptr& actor, AiWanderStorage& storage);
void evadeObstacles(const MWWorld::Ptr& actor, AiWanderStorage& storage, float duration, ESM::Position& pos); void evadeObstacles(const MWWorld::Ptr& actor, AiWanderStorage& storage);
void playIdleDialogueRandomly(const MWWorld::Ptr& actor); void playIdleDialogueRandomly(const MWWorld::Ptr& actor);
void turnActorToFacePlayer(const osg::Vec3f& actorPosition, const osg::Vec3f& playerPosition, AiWanderStorage& storage); void turnActorToFacePlayer(const osg::Vec3f& actorPosition, const osg::Vec3f& playerPosition, AiWanderStorage& storage);
void doPerFrameActionsForState(const MWWorld::Ptr& actor, float duration, AiWanderStorage& storage, ESM::Position& pos); void doPerFrameActionsForState(const MWWorld::Ptr& actor, float duration, AiWanderStorage& storage, ESM::Position& pos);