Do not take in account UI scaling factor twice

master
Andrei Kortunov 2 weeks ago
parent 2438fb4c98
commit d10b0d503b

@ -7,7 +7,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include <components/settings/values.hpp>
#include <components/widgets/imagebutton.hpp>
#include "draganddrop.hpp"
@ -80,12 +79,12 @@ void WindowBase::center()
void WindowBase::clampWindowCoordinates(MyGUI::Window* window)
{
auto minSize = window->getMinSize();
minSize.height = static_cast<int>(minSize.height * Settings::gui().mScalingFactor);
minSize.width = static_cast<int>(minSize.width * Settings::gui().mScalingFactor);
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
if (window->getLayer())
viewSize = window->getLayer()->getSize();
// Window's minimum size is larger than the screen size, can not clamp coordinates
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
auto minSize = window->getMinSize();
if (minSize.width > viewSize.width || minSize.height > viewSize.height)
return;

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