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	Add missing sol::is_automagical : std::false_type in magicbindings.cpp
				
					
				
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					 1 changed files with 33 additions and 6 deletions
				
			
		|  | @ -23,6 +23,39 @@ | |||
| #include "objectvariant.hpp" | ||||
| #include "worldview.hpp" | ||||
| 
 | ||||
| namespace MWLua | ||||
| { | ||||
|     // class returned via 'types.Actor.spells(obj)' in Lua
 | ||||
|     struct ActorSpells | ||||
|     { | ||||
|         const ObjectVariant mActor; | ||||
|     }; | ||||
| } | ||||
| 
 | ||||
| namespace sol | ||||
| { | ||||
|     template <typename T> | ||||
|     struct is_automagical<typename MWWorld::Store<T>> : std::false_type | ||||
|     { | ||||
|     }; | ||||
|     template <> | ||||
|     struct is_automagical<ESM::Spell> : std::false_type | ||||
|     { | ||||
|     }; | ||||
|     template <> | ||||
|     struct is_automagical<ESM::ENAMstruct> : std::false_type | ||||
|     { | ||||
|     }; | ||||
|     template <> | ||||
|     struct is_automagical<ESM::MagicEffect> : std::false_type | ||||
|     { | ||||
|     }; | ||||
|     template <> | ||||
|     struct is_automagical<MWLua::ActorSpells> : std::false_type | ||||
|     { | ||||
|     }; | ||||
| } | ||||
| 
 | ||||
| namespace MWLua | ||||
| { | ||||
|     sol::table initCoreMagicBindings(const Context& context) | ||||
|  | @ -182,12 +215,6 @@ namespace MWLua | |||
|         return LuaUtil::makeReadOnly(magicApi); | ||||
|     } | ||||
| 
 | ||||
|     // class returned via 'types.Actor.spells(obj)' in Lua
 | ||||
|     struct ActorSpells | ||||
|     { | ||||
|         const ObjectVariant mActor; | ||||
|     }; | ||||
| 
 | ||||
|     void addActorMagicBindings(sol::table& actor, const Context& context) | ||||
|     { | ||||
|         const MWWorld::Store<ESM::Spell>* spellStore | ||||
|  |  | |||
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