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@ -40,7 +40,11 @@ bullet_cpp_files=$(bullet_cpp:%=bullet/cpp_%.cpp)
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src := $(wildcard bsa/*.d) $(wildcard bullet/*.d) $(wildcard core/*.d) \
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src := $(wildcard bsa/*.d) $(wildcard bullet/*.d) $(wildcard core/*.d) \
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$(wildcard esm/*.d) $(wildcard input/*.d) $(wildcard nif/*.d) $(wildcard ogre/*.d) \
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$(wildcard esm/*.d) $(wildcard input/*.d) $(wildcard nif/*.d) $(wildcard ogre/*.d) \
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$(wildcard scene/*.d) $(wildcard sound/*.d) $(wildcard util/*.d)
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$(wildcard scene/*.d) $(wildcard sound/*.d) $(wildcard util/*.d)
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src := $(src) $(wildcard monster/util/*.d)
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src := $(src) $(wildcard mscripts/*.d)
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src := $(src) monster/monster.d \
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$(wildcard monster/vm/*.d) \
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$(wildcard monster/compiler/*.d) \
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$(wildcard monster/util/*.d)
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obj := $(src:%.d=objs/%.o)
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obj := $(src:%.d=objs/%.o)
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# The NIF object files for niftool and bsatool are put in a separate
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# The NIF object files for niftool and bsatool are put in a separate
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