move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4

esm typo

esm typo
ptmikheev-master-patch-38354
Bret Curtis 3 years ago committed by Bret Curtis
parent c263bbf0f6
commit d1fb854521

@ -1,7 +1,7 @@
#include <benchmark/benchmark.h>
#include <components/detournavigator/navmeshtilescache.hpp>
#include <components/esm/loadland.hpp>
#include <components/esm3/loadland.hpp>
#include <algorithm>
#include <random>

@ -10,8 +10,8 @@
#include <boost/program_options.hpp>
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm3/esmwriter.hpp>
#include <components/esm/records.hpp>
#include "record.hpp"

@ -1,17 +1,17 @@
#include "labels.hpp"
#include <components/esm/loadbody.hpp>
#include <components/esm/loadcell.hpp>
#include <components/esm/loadcont.hpp>
#include <components/esm/loadcrea.hpp>
#include <components/esm/loadench.hpp>
#include <components/esm/loadlevlist.hpp>
#include <components/esm/loadligh.hpp>
#include <components/esm/loadmgef.hpp>
#include <components/esm/loadnpc.hpp>
#include <components/esm/loadrace.hpp>
#include <components/esm/loadspel.hpp>
#include <components/esm/loadweap.hpp>
#include <components/esm3/loadbody.hpp>
#include <components/esm3/loadcell.hpp>
#include <components/esm3/loadcont.hpp>
#include <components/esm3/loadcrea.hpp>
#include <components/esm3/loadench.hpp>
#include <components/esm3/loadlevlist.hpp>
#include <components/esm3/loadligh.hpp>
#include <components/esm3/loadmgef.hpp>
#include <components/esm3/loadnpc.hpp>
#include <components/esm3/loadrace.hpp>
#include <components/esm3/loadspel.hpp>
#include <components/esm3/loadweap.hpp>
#include <components/misc/stringops.hpp>

@ -1,10 +1,10 @@
#ifndef OPENMW_ESSIMPORT_CONVERTACDT_H
#define OPENMW_ESSIMPORT_CONVERTACDT_H
#include <components/esm/creaturestats.hpp>
#include <components/esm/npcstats.hpp>
#include <components/esm/loadskil.hpp>
#include <components/esm/animationstate.hpp>
#include <components/esm3/creaturestats.hpp>
#include <components/esm3/npcstats.hpp>
#include <components/esm3/loadskil.hpp>
#include <components/esm3/animationstate.hpp>
#include "importacdt.hpp"

@ -3,7 +3,7 @@
#include "importcntc.hpp"
#include <components/esm/containerstate.hpp>
#include <components/esm3/containerstate.hpp>
namespace ESSImport
{

@ -3,7 +3,7 @@
#include "importcrec.hpp"
#include <components/esm/creaturestate.hpp>
#include <components/esm3/creaturestate.hpp>
namespace ESSImport
{

@ -5,8 +5,8 @@
#include <osgDB/WriteFile>
#include <components/esm/creaturestate.hpp>
#include <components/esm/containerstate.hpp>
#include <components/esm3/creaturestate.hpp>
#include <components/esm3/containerstate.hpp>
#include <components/misc/constants.hpp>

@ -6,23 +6,23 @@
#include <osg/Image>
#include <osg/ref_ptr>
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm/loadcell.hpp>
#include <components/esm/loadbook.hpp>
#include <components/esm/loadclas.hpp>
#include <components/esm/loadglob.hpp>
#include <components/esm/cellstate.hpp>
#include <components/esm/loadfact.hpp>
#include <components/esm/dialoguestate.hpp>
#include <components/esm/custommarkerstate.hpp>
#include <components/esm/loadcrea.hpp>
#include <components/esm/weatherstate.hpp>
#include <components/esm/globalscript.hpp>
#include <components/esm/queststate.hpp>
#include <components/esm/stolenitems.hpp>
#include <components/esm/projectilestate.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm3/esmwriter.hpp>
#include <components/esm3/loadcell.hpp>
#include <components/esm3/loadbook.hpp>
#include <components/esm3/loadclas.hpp>
#include <components/esm3/loadglob.hpp>
#include <components/esm3/cellstate.hpp>
#include <components/esm3/loadfact.hpp>
#include <components/esm3/dialoguestate.hpp>
#include <components/esm3/custommarkerstate.hpp>
#include <components/esm3/loadcrea.hpp>
#include <components/esm3/weatherstate.hpp>
#include <components/esm3/globalscript.hpp>
#include <components/esm3/queststate.hpp>
#include <components/esm3/stolenitems.hpp>
#include <components/esm3/projectilestate.hpp>
#include "importcrec.hpp"
#include "importcntc.hpp"

@ -3,7 +3,7 @@
#include "importinventory.hpp"
#include <components/esm/inventorystate.hpp>
#include <components/esm3/inventorystate.hpp>
namespace ESSImport
{

@ -3,7 +3,7 @@
#include "importnpcc.hpp"
#include <components/esm/npcstate.hpp>
#include <components/esm3/npcstate.hpp>
namespace ESSImport
{

@ -3,8 +3,8 @@
#include "importplayer.hpp"
#include <components/esm/player.hpp>
#include <components/esm/controlsstate.hpp>
#include <components/esm3/player.hpp>
#include <components/esm3/controlsstate.hpp>
namespace ESSImport
{

@ -1,7 +1,7 @@
#ifndef OPENMW_ESSIMPORT_CONVERTSCPT_H
#define OPENMW_ESSIMPORT_CONVERTSCPT_H
#include <components/esm/globalscript.hpp>
#include <components/esm3/globalscript.hpp>
#include "importscpt.hpp"

@ -3,7 +3,7 @@
#include "importscri.hpp"
#include <components/esm/locals.hpp>
#include <components/esm3/locals.hpp>
namespace ESSImport
{

@ -1,8 +1,8 @@
#include "importacdt.hpp"
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm/cellref.hpp>
#include <components/esm3/cellref.hpp>
namespace ESSImport
{

@ -3,7 +3,7 @@
#include <string>
#include <components/esm/cellref.hpp>
#include <components/esm3/cellref.hpp>
#include "importscri.hpp"

@ -1,6 +1,6 @@
#include "importcellref.hpp"
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
namespace ESSImport
{

@ -3,7 +3,7 @@
#include <string>
#include <components/esm/cellref.hpp>
#include <components/esm3/cellref.hpp>
#include "importacdt.hpp"

@ -1,6 +1,6 @@
#include "importcntc.hpp"
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
namespace ESSImport
{

@ -1,6 +1,6 @@
#include "importcrec.hpp"
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
namespace ESSImport
{

@ -2,7 +2,7 @@
#define OPENMW_ESSIMPORT_CREC_H
#include "importinventory.hpp"
#include <components/esm/aipackage.hpp>
#include <components/esm3/aipackage.hpp>
namespace ESM
{

@ -1,6 +1,6 @@
#include "importdial.hpp"
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
namespace ESSImport
{

@ -8,20 +8,20 @@
#include <osgDB/ReadFile>
#include <osg/ImageUtils>
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm3/esmwriter.hpp>
#include <components/esm/defs.hpp>
#include <components/esm/savedgame.hpp>
#include <components/esm/player.hpp>
#include <components/esm3/savedgame.hpp>
#include <components/esm3/player.hpp>
#include <components/esm/loadalch.hpp>
#include <components/esm/loadspel.hpp>
#include <components/esm/loadarmo.hpp>
#include <components/esm/loadweap.hpp>
#include <components/esm/loadclot.hpp>
#include <components/esm/loadench.hpp>
#include <components/esm/loadlevlist.hpp>
#include <components/esm3/loadalch.hpp>
#include <components/esm3/loadspel.hpp>
#include <components/esm3/loadarmo.hpp>
#include <components/esm3/loadweap.hpp>
#include <components/esm3/loadclot.hpp>
#include <components/esm3/loadench.hpp>
#include <components/esm3/loadlevlist.hpp>
#include <components/misc/constants.hpp>

@ -3,13 +3,13 @@
#include <map>
#include <components/esm/loadnpc.hpp>
#include <components/esm/player.hpp>
#include <components/esm/dialoguestate.hpp>
#include <components/esm/globalmap.hpp>
#include <components/esm/loadcrea.hpp>
#include <components/esm/loadnpc.hpp>
#include <components/esm/controlsstate.hpp>
#include <components/esm3/loadnpc.hpp>
#include <components/esm3/player.hpp>
#include <components/esm3/dialoguestate.hpp>
#include <components/esm3/globalmap.hpp>
#include <components/esm3/loadcrea.hpp>
#include <components/esm3/loadnpc.hpp>
#include <components/esm3/controlsstate.hpp>
#include "importnpcc.hpp"
#include "importcrec.hpp"

@ -1,6 +1,6 @@
#include "importgame.hpp"
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
namespace ESSImport
{

@ -1,6 +1,6 @@
#include "importinfo.hpp"
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
namespace ESSImport
{

@ -2,7 +2,7 @@
#include <stdexcept>
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
namespace ESSImport
{

@ -4,7 +4,7 @@
#include <vector>
#include <string>
#include <components/esm/cellref.hpp>
#include <components/esm3/cellref.hpp>
#include <components/esm/esmcommon.hpp>
#include "importscri.hpp"

@ -1,6 +1,6 @@
#include "importjour.hpp"
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
namespace ESSImport
{

@ -1,6 +1,6 @@
#include "importklst.hpp"
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
namespace ESSImport
{

@ -1,6 +1,6 @@
#include "importnpcc.hpp"
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
namespace ESSImport
{

@ -1,9 +1,9 @@
#ifndef OPENMW_ESSIMPORT_NPCC_H
#define OPENMW_ESSIMPORT_NPCC_H
#include <components/esm/loadcont.hpp>
#include <components/esm3/loadcont.hpp>
#include <components/esm/aipackage.hpp>
#include <components/esm3/aipackage.hpp>
#include "importinventory.hpp"

@ -1,6 +1,6 @@
#include "importplayer.hpp"
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
namespace ESSImport
{

@ -5,7 +5,7 @@
#include <string>
#include <components/esm/defs.hpp>
#include <components/esm/cellref.hpp>
#include <components/esm3/cellref.hpp>
#include <components/esm/esmcommon.hpp>
#include "importacdt.hpp"

@ -1,6 +1,6 @@
#include "importproj.h"
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
namespace ESSImport
{

@ -1,6 +1,6 @@
#include "importques.hpp"
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
namespace ESSImport
{

@ -1,6 +1,6 @@
#include "importscpt.hpp"
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>

@ -3,7 +3,7 @@
#include "importscri.hpp"
#include <components/esm/loadscpt.hpp>
#include <components/esm3/loadscpt.hpp>
namespace ESM
{

@ -1,6 +1,6 @@
#include "importscri.hpp"
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
namespace ESSImport
{

@ -1,7 +1,7 @@
#ifndef OPENMW_ESSIMPORT_IMPORTSCRI_H
#define OPENMW_ESSIMPORT_IMPORTSCRI_H
#include <components/esm/variant.hpp>
#include <components/esm3/variant.hpp>
#include <vector>

@ -1,6 +1,6 @@
#include "importsplm.h"
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
namespace ESSImport
{

@ -1,6 +1,6 @@
#include "cellnameloader.hpp"
#include <components/esm/loadcell.hpp>
#include <components/esm3/loadcell.hpp>
#include <components/contentselector/view/contentselector.hpp>
QSet<QString> CellNameLoader::getCellNames(QStringList &contentPaths)

@ -4,7 +4,7 @@
#include <QSet>
#include <QString>
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
namespace ESM {class ESMReader; struct Cell;}
namespace ContentSelectorView {class ContentSelector;}

@ -3,7 +3,7 @@
#include <iostream>
#include <sstream>
#include <components/misc/stringops.hpp>
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
#include <boost/filesystem.hpp>
#include <boost/filesystem/fstream.hpp>

@ -4,8 +4,8 @@
#include <components/debug/debugging.hpp>
#include <components/detournavigator/navmeshdb.hpp>
#include <components/detournavigator/recastglobalallocator.hpp>
#include <components/esm/esmreader.hpp>
#include <components/esm/variant.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm3/variant.hpp>
#include <components/esmloader/esmdata.hpp>
#include <components/esmloader/load.hpp>
#include <components/fallback/fallback.hpp>

@ -16,7 +16,7 @@
#include <components/detournavigator/serialization.hpp>
#include <components/detournavigator/tilecachedrecastmeshmanager.hpp>
#include <components/detournavigator/tileposition.hpp>
#include <components/esm/loadcell.hpp>
#include <components/esm3/loadcell.hpp>
#include <components/misc/guarded.hpp>
#include <components/misc/progressreporter.hpp>
#include <components/sceneutil/workqueue.hpp>

@ -7,10 +7,10 @@
#include <components/detournavigator/objectid.hpp>
#include <components/detournavigator/recastmesh.hpp>
#include <components/detournavigator/tilecachedrecastmeshmanager.hpp>
#include <components/esm/cellref.hpp>
#include <components/esm/esmreader.hpp>
#include <components/esm/loadcell.hpp>
#include <components/esm/loadland.hpp>
#include <components/esm3/cellref.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm3/loadcell.hpp>
#include <components/esm3/loadland.hpp>
#include <components/esmloader/esmdata.hpp>
#include <components/esmloader/lessbyid.hpp>
#include <components/esmloader/record.hpp>

@ -3,7 +3,7 @@
#include <components/bullethelpers/collisionobject.hpp>
#include <components/detournavigator/tilecachedrecastmeshmanager.hpp>
#include <components/esm/loadland.hpp>
#include <components/esm3/loadland.hpp>
#include <components/misc/convert.hpp>
#include <components/resource/bulletshape.hpp>

@ -10,7 +10,7 @@
#include <QProcess>
#include <QTextDocument>
#include <components/esm/debugprofile.hpp>
#include <components/esm3/debugprofile.hpp>
class QTemporaryFile;

@ -4,7 +4,7 @@
#include <QUndoStack>
#include <components/esm/loaddial.hpp>
#include <components/esm3/loaddial.hpp>
#include "../world/infocollection.hpp"
#include "../world/cellcoordinates.hpp"

@ -8,7 +8,7 @@
#include <boost/filesystem/path.hpp>
#include <boost/filesystem/fstream.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm3/esmwriter.hpp>
#include <components/to_utf8/to_utf8.hpp>

@ -1,7 +1,7 @@
#ifndef CSM_TOOLS_BIRTHSIGNCHECK_H
#define CSM_TOOLS_BIRTHSIGNCHECK_H
#include <components/esm/loadbsgn.hpp>
#include <components/esm3/loadbsgn.hpp>
#include "../world/idcollection.hpp"
#include "../world/resources.hpp"

@ -1,8 +1,8 @@
#ifndef CSM_TOOLS_BODYPARTCHECK_H
#define CSM_TOOLS_BODYPARTCHECK_H
#include <components/esm/loadbody.hpp>
#include <components/esm/loadrace.hpp>
#include <components/esm3/loadbody.hpp>
#include <components/esm3/loadrace.hpp>
#include "../world/resources.hpp"
#include "../world/idcollection.hpp"

@ -2,8 +2,8 @@
#include <map>
#include <components/esm/loadclas.hpp>
#include <components/esm/loadskil.hpp>
#include <components/esm3/loadclas.hpp>
#include <components/esm3/loadskil.hpp>
#include "../prefs/state.hpp"

@ -1,7 +1,7 @@
#ifndef CSM_TOOLS_CLASSCHECK_H
#define CSM_TOOLS_CLASSCHECK_H
#include <components/esm/loadclas.hpp>
#include <components/esm3/loadclas.hpp>
#include "../world/idcollection.hpp"

@ -1,7 +1,7 @@
#ifndef CSM_TOOLS_ENCHANTMENTCHECK_H
#define CSM_TOOLS_ENCHANTMENTCHECK_H
#include <components/esm/loadench.hpp>
#include <components/esm3/loadench.hpp>
#include "../world/idcollection.hpp"

@ -2,7 +2,7 @@
#include <map>
#include <components/esm/loadskil.hpp>
#include <components/esm3/loadskil.hpp>
#include "../prefs/state.hpp"

@ -1,7 +1,7 @@
#ifndef CSM_TOOLS_FACTIONCHECK_H
#define CSM_TOOLS_FACTIONCHECK_H
#include <components/esm/loadfact.hpp>
#include <components/esm3/loadfact.hpp>
#include "../world/idcollection.hpp"

@ -1,7 +1,7 @@
#ifndef CSM_TOOLS_GMSTCHECK_H
#define CSM_TOOLS_GMSTCHECK_H
#include <components/esm/loadgmst.hpp>
#include <components/esm3/loadgmst.hpp>
#include "../world/idcollection.hpp"

@ -1,7 +1,7 @@
#ifndef CSM_TOOLS_JOURNALCHECK_H
#define CSM_TOOLS_JOURNALCHECK_H
#include <components/esm/loaddial.hpp>
#include <components/esm3/loaddial.hpp>
#include "../world/idcollection.hpp"
#include "../world/infocollection.hpp"

@ -1,8 +1,8 @@
#ifndef CSM_TOOLS_MAGICEFFECTCHECK_HPP
#define CSM_TOOLS_MAGICEFFECTCHECK_HPP
#include <components/esm/loadmgef.hpp>
#include <components/esm/loadsoun.hpp>
#include <components/esm3/loadmgef.hpp>
#include <components/esm3/loadsoun.hpp>
#include "../world/idcollection.hpp"
#include "../world/refidcollection.hpp"

@ -1,7 +1,7 @@
#ifndef CSM_TOOLS_RACECHECK_H
#define CSM_TOOLS_RACECHECK_H
#include <components/esm/loadrace.hpp>
#include <components/esm3/loadrace.hpp>
#include "../world/idcollection.hpp"

@ -1,7 +1,7 @@
#ifndef CSM_TOOLS_REGIONCHECK_H
#define CSM_TOOLS_REGIONCHECK_H
#include <components/esm/loadregn.hpp>
#include <components/esm3/loadregn.hpp>
#include "../world/idcollection.hpp"

@ -1,7 +1,7 @@
#ifndef CSM_TOOLS_SKILLCHECK_H
#define CSM_TOOLS_SKILLCHECK_H
#include <components/esm/loadskil.hpp>
#include <components/esm3/loadskil.hpp>
#include "../world/idcollection.hpp"

@ -1,7 +1,7 @@
#ifndef CSM_TOOLS_SOUNDCHECK_H
#define CSM_TOOLS_SOUNDCHECK_H
#include <components/esm/loadsoun.hpp>
#include <components/esm3/loadsoun.hpp>
#include "../world/resources.hpp"
#include "../world/idcollection.hpp"

@ -3,7 +3,7 @@
#include <sstream>
#include <map>
#include <components/esm/loadspel.hpp>
#include <components/esm3/loadspel.hpp>
#include "../prefs/state.hpp"

@ -1,7 +1,7 @@
#ifndef CSM_TOOLS_SPELLCHECK_H
#define CSM_TOOLS_SPELLCHECK_H
#include <components/esm/loadspel.hpp>
#include <components/esm3/loadspel.hpp>
#include "../world/idcollection.hpp"

@ -1,8 +1,8 @@
#ifndef CSM_TOOLS_STARTSCRIPTCHECK_H
#define CSM_TOOLS_STARTSCRIPTCHECK_H
#include <components/esm/loadsscr.hpp>
#include <components/esm/loadscpt.hpp>
#include <components/esm3/loadsscr.hpp>
#include <components/esm3/loadscpt.hpp>
#include "../doc/stage.hpp"

@ -3,13 +3,13 @@
#include <set>
#include <components/esm/loadclas.hpp>
#include <components/esm/loaddial.hpp>
#include <components/esm/loadfact.hpp>
#include <components/esm/loadglob.hpp>
#include <components/esm/loadgmst.hpp>
#include <components/esm/loadrace.hpp>
#include <components/esm/loadregn.hpp>
#include <components/esm3/loadclas.hpp>
#include <components/esm3/loaddial.hpp>
#include <components/esm3/loadfact.hpp>
#include <components/esm3/loadglob.hpp>
#include <components/esm3/loadgmst.hpp>
#include <components/esm3/loadrace.hpp>
#include <components/esm3/loadregn.hpp>
#include "../world/cell.hpp"
#include "../world/idcollection.hpp"

@ -1,10 +1,10 @@
#include "actoradapter.hpp"
#include <components/esm/loadarmo.hpp>
#include <components/esm/loadclot.hpp>
#include <components/esm/loadnpc.hpp>
#include <components/esm/loadrace.hpp>
#include <components/esm/mappings.hpp>
#include <components/esm3/loadarmo.hpp>
#include <components/esm3/loadclot.hpp>
#include <components/esm3/loadnpc.hpp>
#include <components/esm3/loadrace.hpp>
#include <components/esm3/mappings.hpp>
#include <components/sceneutil/actorutil.hpp>
#include "data.hpp"

@ -10,8 +10,8 @@
#include <QObject>
#include <QModelIndex>
#include <components/esm/loadarmo.hpp>
#include <components/esm/loadbody.hpp>
#include <components/esm3/loadarmo.hpp>
#include <components/esm3/loadbody.hpp>
#include <components/misc/weakcache.hpp>
#include "refidcollection.hpp"

@ -4,7 +4,7 @@
#include <vector>
#include <string>
#include <components/esm/loadcell.hpp>
#include <components/esm3/loadcell.hpp>
namespace CSMWorld
{

@ -5,7 +5,7 @@
#include <ostream>
#include <sstream>
#include <components/esm/loadland.hpp>
#include <components/esm3/loadland.hpp>
#include <components/misc/constants.hpp>
CSMWorld::CellCoordinates::CellCoordinates() : mX (0), mY (0) {}

@ -9,9 +9,9 @@
#include <QColor>
#include <QVector>
#include <components/esm/loadbody.hpp>
#include <components/esm/loadskil.hpp>
#include <components/esm/loadrace.hpp>
#include <components/esm3/loadbody.hpp>
#include <components/esm3/loadskil.hpp>
#include <components/esm3/loadrace.hpp>
#include "columnbase.hpp"
#include "columns.hpp"

@ -405,7 +405,7 @@ namespace
"Combat", "Magic", "Stealth", 0
};
// see ESM::Attribute::AttributeID in <component/esm/attr.hpp>
// see ESM::Attribute::AttributeID in <component/esm3/attr.hpp>
static const char *sAttributes[] =
{
"Strength", "Intelligence", "Willpower", "Agility", "Speed", "Endurance", "Personality",
@ -498,7 +498,7 @@ namespace
"Alteration", "Conjuration", "Destruction", "Illusion", "Mysticism", "Restoration", 0
};
// impact from magic effects, see ESM::Skill::SkillEnum in <component/esm/loadskil.hpp>
// impact from magic effects, see ESM::Skill::SkillEnum in <component/esm3/loadskil.hpp>
static const char *sSkills[] =
{
"Block", "Armorer", "MediumArmor", "HeavyArmor", "BluntWeapon",
@ -509,13 +509,13 @@ namespace
"Speechcraft", "HandToHand", 0
};
// range of magic effects, see ESM::RangeType in <component/esm/defs.hpp>
// range of magic effects, see ESM::RangeType in <component/esm3/defs.hpp>
static const char *sEffectRange[] =
{
"Self", "Touch", "Target", 0
};
// magic effect names, see ESM::MagicEffect::Effects in <component/esm/loadmgef.hpp>
// magic effect names, see ESM::MagicEffect::Effects in <component/esm3/loadmgef.hpp>
static const char *sEffectId[] =
{
"WaterBreathing", "SwiftSwim", "WaterWalking", "Shield", "FireShield",
@ -549,7 +549,7 @@ namespace
"SummonBonewolf", "SummonCreature04", "SummonCreature05", 0
};
// see ESM::PartReferenceType in <component/esm/loadarmo.hpp>
// see ESM::PartReferenceType in <component/esm3/loadarmo.hpp>
static const char *sPartRefType[] =
{
"Head", "Hair", "Neck", "Cuirass", "Groin",
@ -560,7 +560,7 @@ namespace
"Weapon", "Tail", 0
};
// see the enums in <component/esm/aipackage.hpp>
// see the enums in <component/esm3/aipackage.hpp>
static const char *sAiPackageType[] =
{
"AI Wander", "AI Travel", "AI Follow", "AI Escort", "AI Activate", 0

@ -5,10 +5,10 @@
#include <QAbstractItemModel>
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm/defs.hpp>
#include <components/esm/loadglob.hpp>
#include <components/esm/cellref.hpp>
#include <components/esm3/loadglob.hpp>
#include <components/esm3/cellref.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/sceneutil/shadow.hpp>

@ -9,25 +9,25 @@
#include <QObject>
#include <QModelIndex>
#include <components/esm/loadglob.hpp>
#include <components/esm/loadgmst.hpp>
#include <components/esm/loadskil.hpp>
#include <components/esm/loadclas.hpp>
#include <components/esm/loadfact.hpp>
#include <components/esm/loadrace.hpp>
#include <components/esm/loadsoun.hpp>
#include <components/esm/loadscpt.hpp>
#include <components/esm/loadregn.hpp>
#include <components/esm/loadbsgn.hpp>
#include <components/esm/loadspel.hpp>
#include <components/esm/loaddial.hpp>
#include <components/esm/loadench.hpp>
#include <components/esm/loadbody.hpp>
#include <components/esm/loadsndg.hpp>
#include <components/esm/loadmgef.hpp>
#include <components/esm/loadsscr.hpp>
#include <components/esm/debugprofile.hpp>
#include <components/esm/filter.hpp>
#include <components/esm3/loadglob.hpp>
#include <components/esm3/loadgmst.hpp>
#include <components/esm3/loadskil.hpp>
#include <components/esm3/loadclas.hpp>
#include <components/esm3/loadfact.hpp>
#include <components/esm3/loadrace.hpp>
#include <components/esm3/loadsoun.hpp>
#include <components/esm3/loadscpt.hpp>
#include <components/esm3/loadregn.hpp>
#include <components/esm3/loadbsgn.hpp>
#include <components/esm3/loadspel.hpp>
#include <components/esm3/loaddial.hpp>
#include <components/esm3/loadench.hpp>
#include <components/esm3/loadbody.hpp>
#include <components/esm3/loadsndg.hpp>
#include <components/esm3/loadmgef.hpp>
#include <components/esm3/loadsscr.hpp>
#include <components/esm3/debugprofile.hpp>
#include <components/esm3/filter.hpp>
#include <components/resource/resourcesystem.hpp>

@ -1,7 +1,7 @@
#ifndef CSM_WOLRD_IDCOLLECTION_H
#define CSM_WOLRD_IDCOLLECTION_H
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
#include "collection.hpp"
#include "land.hpp"

@ -7,7 +7,7 @@
#include <map>
#include <stdexcept>
#include <components/esm/cellid.hpp>
#include <components/esm3/cellid.hpp>
#include <components/misc/stringops.hpp>
#include "collectionbase.hpp"

@ -1,7 +1,7 @@
#ifndef CSM_WOLRD_INFO_H
#define CSM_WOLRD_INFO_H
#include <components/esm/loadinfo.hpp>
#include <components/esm3/loadinfo.hpp>
namespace CSMWorld
{

@ -4,8 +4,8 @@
#include <iterator>
#include <cassert>
#include <components/esm/esmreader.hpp>
#include <components/esm/loaddial.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm3/loaddial.hpp>
#include <components/misc/stringops.hpp>

@ -1,7 +1,7 @@
#ifndef CSM_WORLD_INFOSELECTWRAPPER_H
#define CSM_WORLD_INFOSELECTWRAPPER_H
#include <components/esm/loadinfo.hpp>
#include <components/esm3/loadinfo.hpp>
namespace CSMWorld
{

@ -3,7 +3,7 @@
#include <string>
#include <components/esm/loadland.hpp>
#include <components/esm3/loadland.hpp>
namespace CSMWorld
{

@ -3,7 +3,7 @@
#include <sstream>
#include <stdexcept>
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
namespace CSMWorld
{

@ -3,7 +3,7 @@
#include <string>
#include <components/esm/loadltex.hpp>
#include <components/esm3/loadltex.hpp>
namespace CSMWorld
{

@ -1,8 +1,8 @@
#include "metadata.hpp"
#include <components/esm/loadtes3.hpp>
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm3/loadtes3.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm3/esmwriter.hpp>
void CSMWorld::MetaData::blank()
{

@ -1,7 +1,7 @@
#include "nestedcoladapterimp.hpp"
#include <components/esm/loadregn.hpp>
#include <components/esm/loadfact.hpp>
#include <components/esm3/loadregn.hpp>
#include <components/esm3/loadfact.hpp>
#include "idcollection.hpp"
#include "pathgrid.hpp"

@ -3,12 +3,12 @@
#include <QVariant>
#include <components/esm/loadpgrd.hpp>
#include <components/esm/effectlist.hpp>
#include <components/esm/loadmgef.hpp> // for converting magic effect id to string & back
#include <components/esm/loadskil.hpp> // for converting skill names
#include <components/esm3/loadpgrd.hpp>
#include <components/esm3/effectlist.hpp>
#include <components/esm3/loadmgef.hpp> // for converting magic effect id to string & back
#include <components/esm3/loadskil.hpp> // for converting skill names
#include <components/esm/attr.hpp> // for converting attributes
#include <components/esm/loadrace.hpp>
#include <components/esm3/loadrace.hpp>
#include "nestedcolumnadapter.hpp"
#include "nestedtablewrapper.hpp"

@ -4,7 +4,7 @@
#include <vector>
#include <string>
#include <components/esm/loadpgrd.hpp>
#include <components/esm3/loadpgrd.hpp>
namespace CSMWorld
{

@ -3,7 +3,7 @@
#include <utility>
#include <components/esm/cellref.hpp>
#include <components/esm3/cellref.hpp>
namespace CSMWorld
{

@ -1,6 +1,6 @@
#include "refcollection.hpp"
#include <components/esm/loadcell.hpp>
#include <components/esm3/loadcell.hpp>
#include "ref.hpp"
#include "cell.hpp"

@ -4,8 +4,8 @@
#include <stdexcept>
#include <utility>
#include <components/esm/loadcont.hpp>
#include <components/esm/loadmgef.hpp>
#include <components/esm3/loadcont.hpp>
#include <components/esm3/loadmgef.hpp>
#include "nestedtablewrapper.hpp"

@ -5,11 +5,11 @@
#include <QVariant>
#include <components/esm/loadalch.hpp>
#include <components/esm/loadench.hpp>
#include <components/esm/loadappa.hpp>
#include <components/esm/loadnpc.hpp>
#include <components/esm/loadcrea.hpp>
#include <components/esm3/loadalch.hpp>
#include <components/esm3/loadench.hpp>
#include <components/esm3/loadappa.hpp>
#include <components/esm3/loadnpc.hpp>
#include <components/esm3/loadcrea.hpp>
#include "columnbase.hpp"
#include "record.hpp"

@ -4,7 +4,7 @@
#include <memory>
#include <string_view>
#include <components/esm/esmreader.hpp>
#include <components/esm3/esmreader.hpp>
#include "refidadapter.hpp"
#include "refidadapterimp.hpp"

@ -7,26 +7,26 @@
#include <cassert>
#include <string_view>
#include <components/esm/loadacti.hpp>
#include <components/esm/loadalch.hpp>
#include <components/esm/loadappa.hpp>
#include <components/esm/loadarmo.hpp>
#include <components/esm/loadbook.hpp>
#include <components/esm/loadclot.hpp>
#include <components/esm/loadcont.hpp>
#include <components/esm/loadcrea.hpp>
#include <components/esm/loaddoor.hpp>
#include <components/esm/loadingr.hpp>
#include <components/esm/loadlevlist.hpp>
#include <components/esm/loadligh.hpp>
#include <components/esm/loadlock.hpp>
#include <components/esm/loadprob.hpp>
#include <components/esm/loadrepa.hpp>
#include <components/esm/loadstat.hpp>
#include <components/esm/loadweap.hpp>
#include <components/esm/loadnpc.hpp>
#include <components/esm/loadmisc.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm3/loadacti.hpp>
#include <components/esm3/loadalch.hpp>
#include <components/esm3/loadappa.hpp>
#include <components/esm3/loadarmo.hpp>
#include <components/esm3/loadbook.hpp>
#include <components/esm3/loadclot.hpp>
#include <components/esm3/loadcont.hpp>
#include <components/esm3/loadcrea.hpp>
#include <components/esm3/loaddoor.hpp>
#include <components/esm3/loadingr.hpp>
#include <components/esm3/loadlevlist.hpp>
#include <components/esm3/loadligh.hpp>
#include <components/esm3/loadlock.hpp>
#include <components/esm3/loadprob.hpp>
#include <components/esm3/loadrepa.hpp>
#include <components/esm3/loadstat.hpp>
#include <components/esm3/loadweap.hpp>
#include <components/esm3/loadnpc.hpp>
#include <components/esm3/loadmisc.hpp>
#include <components/esm3/esmwriter.hpp>
#include <components/misc/stringops.hpp>

@ -3,7 +3,7 @@
#include <osg/Group>
#include <osg/Node>
#include <components/esm/mappings.hpp>
#include <components/esm3/mappings.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcemanager.hpp>
#include <components/resource/scenemanager.hpp>

@ -8,7 +8,7 @@
#include <QObject>
#include <components/esm/loadarmo.hpp>
#include <components/esm3/loadarmo.hpp>
#include <components/sceneutil/visitor.hpp>
#include "../../model/world/actoradapter.hpp"

@ -4,7 +4,7 @@
#include <osg/Group>
#include <osg/Geometry>
#include <components/esm/loadland.hpp>
#include <components/esm3/loadland.hpp>
#include "../widget/brushshapes.hpp"
namespace CSVRender

@ -8,8 +8,8 @@
#include <osg/Group>
#include <components/misc/stringops.hpp>
#include <components/esm/loadcell.hpp>
#include <components/esm/loadland.hpp>
#include <components/esm3/loadcell.hpp>
#include <components/esm3/loadland.hpp>
#include <components/sceneutil/pathgridutil.hpp>
#include <components/terrain/terraingrid.hpp>

@ -5,7 +5,7 @@
#include <osg/Geometry>
#include <osg/PrimitiveSet>
#include <components/esm/loadland.hpp>
#include <components/esm3/loadland.hpp>
#include "mask.hpp"

@ -5,7 +5,7 @@
#include <osg/Group>
#include <osg/PositionAttitudeTransform>
#include <components/esm/loadland.hpp>
#include <components/esm3/loadland.hpp>
#include <components/fallback/fallback.hpp>
#include <components/misc/stringops.hpp>
#include <components/resource/imagemanager.hpp>

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