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Disabled terrain LOD
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1 changed files with 3 additions and 3 deletions
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@ -40,9 +40,9 @@ namespace MWRender
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->getActiveProfile();
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->getActiveProfile();
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mActiveProfile = static_cast<TerrainMaterial::Profile*>(activeProfile);
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mActiveProfile = static_cast<TerrainMaterial::Profile*>(activeProfile);
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//The pixel error should be as high as possible without it being noticed
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// We don't want any pixel error at all. Really, LOD makes no sense here - morrowind uses 65x65 verts in one cell,
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//as it governs how fast mesh quality decreases.
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// so applying LOD is most certainly slower than doing no LOD at all.
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mTerrainGlobals->setMaxPixelError(8);
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mTerrainGlobals->setMaxPixelError(0);
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mTerrainGlobals->setLayerBlendMapSize(32);
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mTerrainGlobals->setLayerBlendMapSize(32);
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