mirror of https://github.com/OpenMW/openmw.git
Support TES4 in esmtool dump
parent
4b28d51d5e
commit
d2510284ec
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#ifndef OPENMW_ESMTOOL_ARGUMENTS_H
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#define OPENMW_ESMTOOL_ARGUMENTS_H
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#include <vector>
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#include <optional>
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#include <components/esm/format.hpp>
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namespace EsmTool
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{
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struct Arguments
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{
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std::optional<ESM::Format> mRawFormat;
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bool quiet_given;
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bool loadcells_given;
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bool plain_given;
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std::string mode;
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std::string encoding;
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std::string filename;
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std::string outname;
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std::vector<std::string> types;
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std::string name;
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};
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}
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#endif
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#include "tes4.hpp"
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#include "arguments.hpp"
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#include "labels.hpp"
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#include <fstream>
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#include <iostream>
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#include <type_traits>
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#include <components/esm/esmcommon.hpp>
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#include <components/esm4/reader.hpp>
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#include <components/esm4/records.hpp>
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namespace EsmTool
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{
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namespace
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{
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struct Params
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{
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const bool mQuite;
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explicit Params(const Arguments& info)
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: mQuite(info.quiet_given || info.mode == "clone")
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{}
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};
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std::string toString(ESM4::GroupType type)
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{
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switch (type)
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{
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case ESM4::Grp_RecordType: return "RecordType";
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case ESM4::Grp_WorldChild: return "WorldChild";
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case ESM4::Grp_InteriorCell: return "InteriorCell";
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case ESM4::Grp_InteriorSubCell: return "InteriorSubCell";
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case ESM4::Grp_ExteriorCell: return "ExteriorCell";
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case ESM4::Grp_ExteriorSubCell: return "ExteriorSubCell";
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case ESM4::Grp_CellChild: return "CellChild";
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case ESM4::Grp_TopicChild: return "TopicChild";
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case ESM4::Grp_CellPersistentChild: return "CellPersistentChild";
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case ESM4::Grp_CellTemporaryChild: return "CellTemporaryChild";
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case ESM4::Grp_CellVisibleDistChild: return "CellVisibleDistChild";
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}
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return "Unknown (" + std::to_string(type) + ")";
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}
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template <class T, class = std::void_t<>>
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struct HasFormId : std::false_type {};
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template <class T>
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struct HasFormId<T, std::void_t<decltype(T::mFormId)>> : std::true_type {};
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template <class T>
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constexpr bool hasFormId = HasFormId<T>::value;
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template <class T, class = std::void_t<>>
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struct HasFlags : std::false_type {};
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template <class T>
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struct HasFlags<T, std::void_t<decltype(T::mFlags)>> : std::true_type {};
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template <class T>
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constexpr bool hasFlags = HasFlags<T>::value;
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template <class T>
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void readTypedRecord(const Params& params, ESM4::Reader& reader)
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{
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reader.getRecordData();
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T value;
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value.load(reader);
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if (params.mQuite)
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return;
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std::cout << "\n Record: " << ESM::NAME(reader.hdr().record.typeId).toStringView();
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if constexpr (hasFormId<T>)
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std::cout << ' ' << value.mFormId;
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if constexpr (hasFlags<T>)
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std::cout << "\n Record flags: " << recordFlags(value.mFlags);
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std::cout << '\n';
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}
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void readRecord(const Params& params, ESM4::Reader& reader)
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{
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switch (static_cast<ESM4::RecordTypes>(reader.hdr().record.typeId))
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{
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case ESM4::REC_AACT: break;
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case ESM4::REC_ACHR: return readTypedRecord<ESM4::ActorCharacter>(params, reader);
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case ESM4::REC_ACRE: return readTypedRecord<ESM4::ActorCreature>(params, reader);
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case ESM4::REC_ACTI: return readTypedRecord<ESM4::Activator>(params, reader);
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case ESM4::REC_ADDN: break;
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case ESM4::REC_ALCH: return readTypedRecord<ESM4::Potion>(params, reader);
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case ESM4::REC_ALOC: return readTypedRecord<ESM4::MediaLocationController>(params, reader);
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case ESM4::REC_AMMO: return readTypedRecord<ESM4::Ammunition>(params, reader);
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case ESM4::REC_ANIO: return readTypedRecord<ESM4::AnimObject>(params, reader);
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case ESM4::REC_APPA: return readTypedRecord<ESM4::Apparatus>(params, reader);
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case ESM4::REC_ARMA: return readTypedRecord<ESM4::ArmorAddon>(params, reader);
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case ESM4::REC_ARMO: return readTypedRecord<ESM4::Armor>(params, reader);
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case ESM4::REC_ARTO: break;
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case ESM4::REC_ASPC: return readTypedRecord<ESM4::AcousticSpace>(params, reader);
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case ESM4::REC_ASTP: break;
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case ESM4::REC_AVIF: break;
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case ESM4::REC_BOOK: return readTypedRecord<ESM4::Book>(params, reader);
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case ESM4::REC_BPTD: return readTypedRecord<ESM4::BodyPartData>(params, reader);
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case ESM4::REC_CAMS: break;
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case ESM4::REC_CCRD: break;
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case ESM4::REC_CELL: return readTypedRecord<ESM4::Cell>(params, reader);
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case ESM4::REC_CLAS: return readTypedRecord<ESM4::Class>(params, reader);
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case ESM4::REC_CLFM: return readTypedRecord<ESM4::Colour>(params, reader);
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case ESM4::REC_CLMT: break;
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case ESM4::REC_CLOT: return readTypedRecord<ESM4::Clothing>(params, reader);
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case ESM4::REC_CMNY: break;
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case ESM4::REC_COBJ: break;
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case ESM4::REC_COLL: break;
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case ESM4::REC_CONT: return readTypedRecord<ESM4::Container>(params, reader);
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case ESM4::REC_CPTH: break;
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case ESM4::REC_CREA: return readTypedRecord<ESM4::Creature>(params, reader);
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case ESM4::REC_CSTY: break;
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case ESM4::REC_DEBR: break;
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case ESM4::REC_DIAL: return readTypedRecord<ESM4::Dialogue>(params, reader);
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case ESM4::REC_DLBR: break;
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case ESM4::REC_DLVW: break;
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case ESM4::REC_DOBJ: return readTypedRecord<ESM4::DefaultObj>(params, reader);
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case ESM4::REC_DOOR: return readTypedRecord<ESM4::Door>(params, reader);
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case ESM4::REC_DUAL: break;
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case ESM4::REC_ECZN: break;
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case ESM4::REC_EFSH: break;
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case ESM4::REC_ENCH: break;
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case ESM4::REC_EQUP: break;
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case ESM4::REC_EXPL: break;
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case ESM4::REC_EYES: return readTypedRecord<ESM4::Eyes>(params, reader);
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case ESM4::REC_FACT: break;
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case ESM4::REC_FLOR: return readTypedRecord<ESM4::Flora>(params, reader);
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case ESM4::REC_FLST: return readTypedRecord<ESM4::FormIdList>(params, reader);
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case ESM4::REC_FSTP: break;
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case ESM4::REC_FSTS: break;
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case ESM4::REC_FURN: return readTypedRecord<ESM4::Furniture>(params, reader);
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case ESM4::REC_GLOB: return readTypedRecord<ESM4::GlobalVariable>(params, reader);
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case ESM4::REC_GMST: break;
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case ESM4::REC_GRAS: return readTypedRecord<ESM4::Grass>(params, reader);
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case ESM4::REC_GRUP: break;
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case ESM4::REC_HAIR: return readTypedRecord<ESM4::Hair>(params, reader);
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case ESM4::REC_HAZD: break;
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case ESM4::REC_HDPT: return readTypedRecord<ESM4::HeadPart>(params, reader);
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case ESM4::REC_IDLE:
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// FIXME: ESM4::IdleAnimation::load does not work with Oblivion.esm
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// return readTypedRecord<ESM4::IdleAnimation>(params, reader);
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break;
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case ESM4::REC_IDLM: return readTypedRecord<ESM4::IdleMarker>(params, reader);
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case ESM4::REC_IMAD: break;
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case ESM4::REC_IMGS: break;
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case ESM4::REC_IMOD: return readTypedRecord<ESM4::ItemMod>(params, reader);
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case ESM4::REC_INFO: return readTypedRecord<ESM4::DialogInfo>(params, reader);
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case ESM4::REC_INGR: return readTypedRecord<ESM4::Ingredient>(params, reader);
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case ESM4::REC_IPCT: break;
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case ESM4::REC_IPDS: break;
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case ESM4::REC_KEYM: return readTypedRecord<ESM4::Key>(params, reader);
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case ESM4::REC_KYWD: break;
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case ESM4::REC_LAND: return readTypedRecord<ESM4::Land>(params, reader);
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case ESM4::REC_LCRT: break;
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case ESM4::REC_LCTN: break;
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case ESM4::REC_LGTM: return readTypedRecord<ESM4::LightingTemplate>(params, reader);
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case ESM4::REC_LIGH: return readTypedRecord<ESM4::Light>(params, reader);
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case ESM4::REC_LSCR: break;
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case ESM4::REC_LTEX: return readTypedRecord<ESM4::LandTexture>(params, reader);
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case ESM4::REC_LVLC: return readTypedRecord<ESM4::LevelledCreature>(params, reader);
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case ESM4::REC_LVLI: return readTypedRecord<ESM4::LevelledItem>(params, reader);
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case ESM4::REC_LVLN: return readTypedRecord<ESM4::LevelledNpc>(params, reader);
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case ESM4::REC_LVSP: break;
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case ESM4::REC_MATO: return readTypedRecord<ESM4::Material>(params, reader);
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case ESM4::REC_MATT: break;
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case ESM4::REC_MESG: break;
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case ESM4::REC_MGEF: break;
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case ESM4::REC_MISC: return readTypedRecord<ESM4::MiscItem>(params, reader);
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case ESM4::REC_MOVT: break;
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case ESM4::REC_MSET: return readTypedRecord<ESM4::MediaSet>(params, reader);
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case ESM4::REC_MSTT: return readTypedRecord<ESM4::MovableStatic>(params, reader);
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case ESM4::REC_MUSC: return readTypedRecord<ESM4::Music>(params, reader);
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case ESM4::REC_MUST: break;
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case ESM4::REC_NAVI: return readTypedRecord<ESM4::Navigation>(params, reader);
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case ESM4::REC_NAVM: return readTypedRecord<ESM4::NavMesh>(params, reader);
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case ESM4::REC_NOTE: return readTypedRecord<ESM4::Note>(params, reader);
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case ESM4::REC_NPC_: return readTypedRecord<ESM4::Npc>(params, reader);
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case ESM4::REC_OTFT: return readTypedRecord<ESM4::Outfit>(params, reader);
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case ESM4::REC_PACK: return readTypedRecord<ESM4::AIPackage>(params, reader);
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case ESM4::REC_PERK: break;
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case ESM4::REC_PGRD: return readTypedRecord<ESM4::Pathgrid>(params, reader);
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case ESM4::REC_PGRE: return readTypedRecord<ESM4::PlacedGrenade>(params, reader);
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case ESM4::REC_PHZD: break;
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case ESM4::REC_PROJ: break;
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case ESM4::REC_PWAT: return readTypedRecord<ESM4::PlaceableWater>(params, reader);
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case ESM4::REC_QUST: return readTypedRecord<ESM4::Quest>(params, reader);
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case ESM4::REC_RACE: return readTypedRecord<ESM4::Race>(params, reader);
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case ESM4::REC_REFR: return readTypedRecord<ESM4::Reference>(params, reader);
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case ESM4::REC_REGN: return readTypedRecord<ESM4::Region>(params, reader);
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case ESM4::REC_RELA: break;
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case ESM4::REC_REVB: break;
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case ESM4::REC_RFCT: break;
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case ESM4::REC_ROAD: return readTypedRecord<ESM4::Road>(params, reader);
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case ESM4::REC_SBSP: return readTypedRecord<ESM4::SubSpace>(params, reader);
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case ESM4::REC_SCEN: break;
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case ESM4::REC_SCOL: return readTypedRecord<ESM4::StaticCollection>(params, reader);
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case ESM4::REC_SCPT: return readTypedRecord<ESM4::Script>(params, reader);
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case ESM4::REC_SCRL: return readTypedRecord<ESM4::Scroll>(params, reader);
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case ESM4::REC_SGST: return readTypedRecord<ESM4::SigilStone>(params, reader);
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case ESM4::REC_SHOU: break;
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case ESM4::REC_SLGM: return readTypedRecord<ESM4::SoulGem>(params, reader);
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case ESM4::REC_SMBN: break;
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case ESM4::REC_SMEN: break;
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case ESM4::REC_SMQN: break;
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case ESM4::REC_SNCT: break;
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case ESM4::REC_SNDR: return readTypedRecord<ESM4::SoundReference>(params, reader);
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case ESM4::REC_SOPM: break;
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case ESM4::REC_SOUN: return readTypedRecord<ESM4::Sound>(params, reader);
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case ESM4::REC_SPEL: break;
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case ESM4::REC_SPGD: break;
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case ESM4::REC_STAT: return readTypedRecord<ESM4::Static>(params, reader);
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case ESM4::REC_TACT: return readTypedRecord<ESM4::TalkingActivator>(params, reader);
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case ESM4::REC_TERM: return readTypedRecord<ESM4::Terminal>(params, reader);
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case ESM4::REC_TES4: return readTypedRecord<ESM4::Header>(params, reader);
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case ESM4::REC_TREE: return readTypedRecord<ESM4::Tree>(params, reader);
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case ESM4::REC_TXST: return readTypedRecord<ESM4::TextureSet>(params, reader);
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case ESM4::REC_VTYP: break;
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case ESM4::REC_WATR: break;
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case ESM4::REC_WEAP: return readTypedRecord<ESM4::Weapon>(params, reader);
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case ESM4::REC_WOOP: break;
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case ESM4::REC_WRLD: return readTypedRecord<ESM4::World>(params, reader);
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case ESM4::REC_WTHR: break;
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}
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if (!params.mQuite)
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std::cout << "\n Unsupported record: " << ESM::NAME(reader.hdr().record.typeId).toStringView() << '\n';
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reader.skipRecordData();
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}
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bool readItem(const Params& params, ESM4::Reader& reader);
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bool readGroup(const Params& params, ESM4::Reader& reader)
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{
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const ESM4::RecordHeader& header = reader.hdr();
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if (!params.mQuite)
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std::cout << "\nGroup: " << toString(static_cast<ESM4::GroupType>(header.group.type))
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<< " " << ESM::NAME(header.group.typeId).toStringView() << '\n';
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switch (static_cast<ESM4::GroupType>(header.group.type))
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{
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case ESM4::Grp_RecordType:
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case ESM4::Grp_InteriorCell:
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case ESM4::Grp_InteriorSubCell:
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case ESM4::Grp_ExteriorCell:
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case ESM4::Grp_ExteriorSubCell:
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reader.enterGroup();
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return readItem(params, reader);
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case ESM4::Grp_WorldChild:
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case ESM4::Grp_CellChild:
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case ESM4::Grp_TopicChild:
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case ESM4::Grp_CellPersistentChild:
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case ESM4::Grp_CellTemporaryChild:
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case ESM4::Grp_CellVisibleDistChild:
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reader.adjustGRUPFormId();
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reader.enterGroup();
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if (!reader.hasMoreRecs())
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return false;
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return readItem(params, reader);
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}
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reader.skipGroup();
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return true;
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}
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bool readItem(const Params& params, ESM4::Reader& reader)
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{
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if (!reader.getRecordHeader() || !reader.hasMoreRecs())
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return false;
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const ESM4::RecordHeader& header = reader.hdr();
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if (header.record.typeId == ESM4::REC_GRUP)
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return readGroup(params, reader);
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readRecord(params, reader);
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return true;
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}
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}
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int loadTes4(const Arguments& info, std::unique_ptr<std::ifstream>&& stream)
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{
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std::cout << "Loading TES4 file: " << info.filename << '\n';
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try
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{
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const ToUTF8::StatelessUtf8Encoder encoder(ToUTF8::calculateEncoding(info.encoding));
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ESM4::Reader reader(std::move(stream), info.filename);
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reader.setEncoder(&encoder);
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const Params params(info);
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if (!params.mQuite)
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{
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std::cout << "Author: " << reader.getAuthor() << '\n'
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<< "Description: " << reader.getDesc() << '\n'
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<< "File format version: " << reader.esmVersion() << '\n';
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if (const std::vector<ESM::MasterData>& masterData = reader.getGameFiles(); !masterData.empty())
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{
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std::cout << "Masters:" << '\n';
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for (const auto& master : masterData)
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std::cout << " " << master.name << ", " << master.size << " bytes\n";
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}
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}
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while (reader.hasMoreRecs())
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{
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reader.exitGroupCheck();
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if (!readItem(params, reader))
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break;
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}
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}
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catch (const std::exception& e)
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{
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std::cout << "\nERROR:\n\n " << e.what() << std::endl;
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return -1;
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}
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return 0;
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}
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}
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#ifndef OPENMW_ESMTOOL_TES4_H
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#define OPENMW_ESMTOOL_TES4_H
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#include <fstream>
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#include <iosfwd>
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#include <memory>
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namespace EsmTool
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{
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struct Arguments;
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int loadTes4(const Arguments& info, std::unique_ptr<std::ifstream>&& stream);
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}
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#endif
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@ -0,0 +1,40 @@
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#include "format.hpp"
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#include <components/esm/esmcommon.hpp>
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namespace ESM
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{
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namespace
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{
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bool isValidFormat(std::uint32_t value)
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{
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return value == static_cast<std::uint32_t>(Format::Tes3)
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|| value == static_cast<std::uint32_t>(Format::Tes4);
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}
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Format toFormat(std::uint32_t value)
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{
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if (!isValidFormat(value))
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throw std::runtime_error("Invalid format: " + std::to_string(value));
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return static_cast<Format>(value);
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}
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}
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Format readFormat(std::istream& stream)
|
||||
{
|
||||
std::uint32_t format = 0;
|
||||
stream.read(reinterpret_cast<char*>(&format), sizeof(format));
|
||||
if (stream.gcount() != sizeof(format))
|
||||
throw std::runtime_error("Not enough bytes to read file header");
|
||||
return toFormat(format);
|
||||
}
|
||||
|
||||
Format parseFormat(std::string_view value)
|
||||
{
|
||||
if (value.size() != sizeof(std::uint32_t))
|
||||
throw std::logic_error("Invalid format value: " + std::string(value));
|
||||
std::uint32_t format;
|
||||
std::memcpy(&format, value.data(), sizeof(std::uint32_t));
|
||||
return toFormat(format);
|
||||
}
|
||||
}
|
@ -0,0 +1,23 @@
|
||||
#ifndef COMPONENT_ESM_FORMAT_H
|
||||
#define COMPONENT_ESM_FORMAT_H
|
||||
|
||||
#include "defs.hpp"
|
||||
|
||||
#include <cstdint>
|
||||
#include <istream>
|
||||
#include <string_view>
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
enum class Format : std::uint32_t
|
||||
{
|
||||
Tes3 = fourCC("TES3"),
|
||||
Tes4 = fourCC("TES4"),
|
||||
};
|
||||
|
||||
Format readFormat(std::istream& stream);
|
||||
|
||||
Format parseFormat(std::string_view value);
|
||||
}
|
||||
|
||||
#endif
|
@ -0,0 +1,84 @@
|
||||
#ifndef COMPONENTS_ESM4_RECORDS_H
|
||||
#define COMPONENTS_ESM4_RECORDS_H
|
||||
|
||||
#include <components/esm4/loadachr.hpp>
|
||||
#include <components/esm4/loadacre.hpp>
|
||||
#include <components/esm4/loadacti.hpp>
|
||||
#include <components/esm4/loadalch.hpp>
|
||||
#include <components/esm4/loadaloc.hpp>
|
||||
#include <components/esm4/loadammo.hpp>
|
||||
#include <components/esm4/loadanio.hpp>
|
||||
#include <components/esm4/loadappa.hpp>
|
||||
#include <components/esm4/loadarma.hpp>
|
||||
#include <components/esm4/loadarmo.hpp>
|
||||
#include <components/esm4/loadaspc.hpp>
|
||||
#include <components/esm4/loadbook.hpp>
|
||||
#include <components/esm4/loadbptd.hpp>
|
||||
#include <components/esm4/loadcell.hpp>
|
||||
#include <components/esm4/loadclas.hpp>
|
||||
#include <components/esm4/loadclfm.hpp>
|
||||
#include <components/esm4/loadclot.hpp>
|
||||
#include <components/esm4/loadcont.hpp>
|
||||
#include <components/esm4/loadcrea.hpp>
|
||||
#include <components/esm4/loaddial.hpp>
|
||||
#include <components/esm4/loaddobj.hpp>
|
||||
#include <components/esm4/loaddoor.hpp>
|
||||
#include <components/esm4/loadeyes.hpp>
|
||||
#include <components/esm4/loadflor.hpp>
|
||||
#include <components/esm4/loadflst.hpp>
|
||||
#include <components/esm4/loadfurn.hpp>
|
||||
#include <components/esm4/loadglob.hpp>
|
||||
#include <components/esm4/loadgras.hpp>
|
||||
#include <components/esm4/loadgrup.hpp>
|
||||
#include <components/esm4/loadhair.hpp>
|
||||
#include <components/esm4/loadhdpt.hpp>
|
||||
#include <components/esm4/loadidle.hpp>
|
||||
#include <components/esm4/loadidlm.hpp>
|
||||
#include <components/esm4/loadimod.hpp>
|
||||
#include <components/esm4/loadinfo.hpp>
|
||||
#include <components/esm4/loadingr.hpp>
|
||||
#include <components/esm4/loadkeym.hpp>
|
||||
#include <components/esm4/loadland.hpp>
|
||||
#include <components/esm4/loadlgtm.hpp>
|
||||
#include <components/esm4/loadligh.hpp>
|
||||
#include <components/esm4/loadltex.hpp>
|
||||
#include <components/esm4/loadlvlc.hpp>
|
||||
#include <components/esm4/loadlvli.hpp>
|
||||
#include <components/esm4/loadlvln.hpp>
|
||||
#include <components/esm4/loadmato.hpp>
|
||||
#include <components/esm4/loadmisc.hpp>
|
||||
#include <components/esm4/loadmset.hpp>
|
||||
#include <components/esm4/loadmstt.hpp>
|
||||
#include <components/esm4/loadmusc.hpp>
|
||||
#include <components/esm4/loadnavi.hpp>
|
||||
#include <components/esm4/loadnavm.hpp>
|
||||
#include <components/esm4/loadnote.hpp>
|
||||
#include <components/esm4/loadnpc.hpp>
|
||||
#include <components/esm4/loadotft.hpp>
|
||||
#include <components/esm4/loadpack.hpp>
|
||||
#include <components/esm4/loadpgrd.hpp>
|
||||
#include <components/esm4/loadpgre.hpp>
|
||||
#include <components/esm4/loadpwat.hpp>
|
||||
#include <components/esm4/loadqust.hpp>
|
||||
#include <components/esm4/loadrace.hpp>
|
||||
#include <components/esm4/loadrefr.hpp>
|
||||
#include <components/esm4/loadregn.hpp>
|
||||
#include <components/esm4/loadroad.hpp>
|
||||
#include <components/esm4/loadsbsp.hpp>
|
||||
#include <components/esm4/loadscol.hpp>
|
||||
#include <components/esm4/loadscpt.hpp>
|
||||
#include <components/esm4/loadscrl.hpp>
|
||||
#include <components/esm4/loadsgst.hpp>
|
||||
#include <components/esm4/loadslgm.hpp>
|
||||
#include <components/esm4/loadsndr.hpp>
|
||||
#include <components/esm4/loadsoun.hpp>
|
||||
#include <components/esm4/loadstat.hpp>
|
||||
#include <components/esm4/loadtact.hpp>
|
||||
#include <components/esm4/loadterm.hpp>
|
||||
#include <components/esm4/loadtes4.hpp>
|
||||
#include <components/esm4/loadtree.hpp>
|
||||
#include <components/esm4/loadtxst.hpp>
|
||||
#include <components/esm4/loadweap.hpp>
|
||||
#include <components/esm4/loadwrld.hpp>
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue