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Merge branch 'fix_6431' into 'master'
Fix #6431 Closes #6431 See merge request OpenMW/openmw!1413
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@ -295,7 +295,7 @@ bool OMW::Engine::frame(float frametime)
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// Should be called after input manager update and before any change to the game world.
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// It applies to the game world queued changes from the previous frame.
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mLuaManager->synchronizedUpdate(paused, frametime);
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mLuaManager->synchronizedUpdate(mEnvironment.getWindowManager()->isGuiMode(), frametime);
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// update game state
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{
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