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Ugly hack: don't reset player idle and movement animations in first person view

This commit is contained in:
Capostrophic 2018-09-25 17:09:54 +03:00
parent 77fb4d6dd2
commit d2cad229f8

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@ -356,7 +356,7 @@ void CharacterController::refreshJumpAnims(const WeaponInfo* weap, JumpingState
if (!force && jump == mJumpState && idle == CharState_None && movement == CharState_None)
return;
if (jump != JumpState_None)
if (jump != JumpState_None && !(mPtr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->isFirstPerson())) // FIXME
{
idle = CharState_None;
movement = CharState_None;