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Ugly hack: don't reset player idle and movement animations in first person view
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@ -356,7 +356,7 @@ void CharacterController::refreshJumpAnims(const WeaponInfo* weap, JumpingState
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if (!force && jump == mJumpState && idle == CharState_None && movement == CharState_None)
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if (!force && jump == mJumpState && idle == CharState_None && movement == CharState_None)
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return;
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return;
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if (jump != JumpState_None)
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if (jump != JumpState_None && !(mPtr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->isFirstPerson())) // FIXME
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{
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{
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idle = CharState_None;
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idle = CharState_None;
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movement = CharState_None;
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movement = CharState_None;
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