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Remove a large include form mwbase/windowmanager.hpp
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7 changed files with 16 additions and 4 deletions
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@ -1,11 +1,11 @@
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#ifndef GAME_MWBASE_WINDOWMANAGER_H
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#define GAME_MWBASE_WINDOWMANAGER_H
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#include <cstdint>
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#include <string>
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#include <vector>
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#include <map>
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#include "../mwmechanics/stat.hpp"
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#include <set>
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#include "../mwgui/mode.hpp"
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@ -42,6 +42,14 @@ namespace ESM
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struct CellId;
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}
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namespace MWMechanics
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{
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class AttributeValue;
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template<typename T>
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class DynamicStat;
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class SkillValue;
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}
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namespace MWWorld
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{
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class CellStore;
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@ -11,6 +11,7 @@
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#include <boost/bind.hpp>
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#include <boost/function.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/widgets/imagebutton.hpp>
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#include <components/widgets/list.hpp>
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@ -14,6 +14,7 @@
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#include <SDL_video.h>
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#include <components/misc/stringops.hpp>
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#include <components/widgets/sharedstatebutton.hpp>
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#include <components/settings/settings.hpp>
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@ -42,6 +42,7 @@
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwmechanics/stat.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwsound/soundmanagerimp.hpp"
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@ -12,6 +12,7 @@
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#include "../mwbase/windowmanager.hpp"
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#include <components/settings/settings.hpp>
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#include <components/to_utf8/to_utf8.hpp>
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#include "mapwindow.hpp"
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@ -6,8 +6,6 @@
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#include <string>
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#include <vector>
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#include "stat.hpp"
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#include "creaturestats.hpp"
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namespace ESM
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@ -14,6 +14,8 @@
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#include <components/interpreter/runtime.hpp>
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#include <components/interpreter/opcodes.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/esm/loadskil.hpp>
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#include "../mwbase/environment.hpp"
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