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Attach shaders to geometry that lacks a stateset if necessary (bug #7251)
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2 changed files with 32 additions and 55 deletions
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@ -157,6 +157,7 @@
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Bug #6937: Divided by Nix Hounds quest is broken
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Bug #6937: Divided by Nix Hounds quest is broken
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Bug #7008: Race condition on initializing a vector of reserved node names
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Bug #7008: Race condition on initializing a vector of reserved node names
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Bug #7121: Crash on TimeStamp construction with invalid hour value
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Bug #7121: Crash on TimeStamp construction with invalid hour value
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Bug #7251: Force shaders setting still renders some drawables with FFP
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Feature #890: OpenMW-CS: Column filtering
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Feature #890: OpenMW-CS: Column filtering
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Feature #1465: "Reset" argument for AI functions
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Feature #1465: "Reset" argument for AI functions
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Feature #2491: Ability to make OpenMW "portable"
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Feature #2491: Ability to make OpenMW "portable"
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@ -819,43 +819,25 @@ namespace Shader
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}
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}
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void ShaderVisitor::apply(osg::Geometry& geometry)
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void ShaderVisitor::apply(osg::Geometry& geometry)
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{
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bool needPop = (geometry.getStateSet() != nullptr);
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if (geometry.getStateSet()) // TODO: check if stateset affects shader permutation before pushing it
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{
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{
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pushRequirements(geometry);
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pushRequirements(geometry);
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if (geometry.getStateSet()) // TODO: check if stateset affects shader permutation before pushing it
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applyStateSet(geometry.getStateSet(), geometry);
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applyStateSet(geometry.getStateSet(), geometry);
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}
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if (!mRequirements.empty())
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{
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const ShaderRequirements& reqs = mRequirements.back();
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const ShaderRequirements& reqs = mRequirements.back();
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adjustGeometry(geometry, reqs);
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adjustGeometry(geometry, reqs);
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createProgram(reqs);
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createProgram(reqs);
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}
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else
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ensureFFP(geometry);
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if (needPop)
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popRequirements();
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popRequirements();
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}
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}
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void ShaderVisitor::apply(osg::Drawable& drawable)
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void ShaderVisitor::apply(osg::Drawable& drawable)
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{
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bool needPop = drawable.getStateSet();
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if (needPop)
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{
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{
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pushRequirements(drawable);
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pushRequirements(drawable);
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if (drawable.getStateSet())
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if (drawable.getStateSet())
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applyStateSet(drawable.getStateSet(), drawable);
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applyStateSet(drawable.getStateSet(), drawable);
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}
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if (!mRequirements.empty())
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{
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const ShaderRequirements& reqs = mRequirements.back();
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const ShaderRequirements& reqs = mRequirements.back();
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createProgram(reqs);
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createProgram(reqs);
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@ -881,12 +863,6 @@ namespace Shader
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osgaRig->setSourceRigGeometry(sourceOsgaRigGeometry);
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osgaRig->setSourceRigGeometry(sourceOsgaRigGeometry);
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}
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}
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}
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}
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}
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else
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ensureFFP(drawable);
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if (needPop)
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popRequirements();
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popRequirements();
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}
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}
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