diff --git a/files/lua_api/openmw/world.lua b/files/lua_api/openmw/world.lua index 0a5b16dc8f..48ff759ccd 100644 --- a/files/lua_api/openmw/world.lua +++ b/files/lua_api/openmw/world.lua @@ -153,7 +153,7 @@ -- After creation the object is in the disabled state. Use :teleport to place to the world or :moveInto to put it into a container or an inventory. -- Note that dynamically created creatures, NPCs, and container inventories will not respawn. -- @function [parent=#world] createObject --- @param #string recordId Record ID. Non-generated IDs are always lowercase. If a generated ID is provided, it must be provided exactly as generated. +-- @param #string recordId Record ID. String ids that came from ESM3 content files are lower-cased. If another ID is provided, it must be provided exactly as it is, case sensitive. -- @param #number count (optional, 1 by default) The number of objects in stack -- @return openmw.core#GameObject -- @usage -- put 100 gold on the ground at the position of `actor` @@ -166,7 +166,7 @@ -- potion = world.createObject('Generated:0x0', 1) --- --- Creates a custom record in the world database; the record ID from this record is case sensitive if generated. +-- Creates a custom record in the world database; String ids that came from ESM3 content files are lower-cased. -- Eventually meant to support all records, but the current -- set of supported types is limited to: --