From d39c4729d205a0dee9285ea72eee389f1dc3eb23 Mon Sep 17 00:00:00 2001 From: Evil Eye Date: Sat, 8 Sep 2018 21:14:47 +0200 Subject: [PATCH] add changelog entry --- CHANGELOG.md | 1 + files/settings-default.cfg | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index c11d92900b..4042326d76 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -109,6 +109,7 @@ Bug #4604: Picking up gold from the ground only makes 1 grabbed Bug #4607: Scaling for animated collision shapes is applied twice Bug #4608: Falling damage is applied twice + Bug #4611: Instant magic effects have 0 duration in custom spell cost calculations unlike vanilla Bug #4614: Crash due to division by zero when FlipController has no textures Bug #4615: Flicker effects for light sources are handled incorrectly Bug #4617: First person sneaking offset is not applied while the character is in air diff --git a/files/settings-default.cfg b/files/settings-default.cfg index 09672aaac2..c2ac2eb1ca 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -228,7 +228,7 @@ barter disposition change is permanent = false # Uses the MCP formula (damage * (strength / 40)) to factor Strength into hand-to-hand combat. # (0 means it does not factor it in, 1 means it factors into werewolves damage calculation and # 2 means werewolves are ignored) -strength influences hand to hand = 0 +strength influences hand to hand = 0 [General]