mirror of
https://github.com/OpenMW/openmw.git
synced 2025-12-09 12:04:31 +00:00
Merge branch 'stripperiffic_werewolves' into 'master'
Remove magic effects before saving stats when turning into a werewolf Closes #6330 See merge request OpenMW/openmw!1270
This commit is contained in:
commit
d3bad2dba2
1 changed files with 10 additions and 11 deletions
|
|
@ -1761,17 +1761,6 @@ namespace MWMechanics
|
||||||
|
|
||||||
MWWorld::Player* player = &MWBase::Environment::get().getWorld()->getPlayer();
|
MWWorld::Player* player = &MWBase::Environment::get().getWorld()->getPlayer();
|
||||||
|
|
||||||
if (actor == player->getPlayer())
|
|
||||||
{
|
|
||||||
if (werewolf)
|
|
||||||
{
|
|
||||||
player->saveStats();
|
|
||||||
player->setWerewolfStats();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
player->restoreStats();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Werewolfs can not cast spells, so we need to unset the prepared spell if there is one.
|
// Werewolfs can not cast spells, so we need to unset the prepared spell if there is one.
|
||||||
if (npcStats.getDrawState() == MWMechanics::DrawState_Spell)
|
if (npcStats.getDrawState() == MWMechanics::DrawState_Spell)
|
||||||
npcStats.setDrawState(MWMechanics::DrawState_Nothing);
|
npcStats.setDrawState(MWMechanics::DrawState_Nothing);
|
||||||
|
|
@ -1798,13 +1787,23 @@ namespace MWMechanics
|
||||||
// Update the GUI only when called on the player
|
// Update the GUI only when called on the player
|
||||||
MWBase::WindowManager* windowManager = MWBase::Environment::get().getWindowManager();
|
MWBase::WindowManager* windowManager = MWBase::Environment::get().getWindowManager();
|
||||||
|
|
||||||
|
// Transforming removes all temporary effects
|
||||||
|
actor.getClass().getCreatureStats(actor).getActiveSpells().purge([] (const auto& params)
|
||||||
|
{
|
||||||
|
return params.getType() == ESM::ActiveSpells::Type_Consumable || params.getType() == ESM::ActiveSpells::Type_Temporary;
|
||||||
|
}, actor);
|
||||||
|
mActors.updateActor(actor, 0.f);
|
||||||
|
|
||||||
if (werewolf)
|
if (werewolf)
|
||||||
{
|
{
|
||||||
|
player->saveStats();
|
||||||
|
player->setWerewolfStats();
|
||||||
windowManager->forceHide(MWGui::GW_Inventory);
|
windowManager->forceHide(MWGui::GW_Inventory);
|
||||||
windowManager->forceHide(MWGui::GW_Magic);
|
windowManager->forceHide(MWGui::GW_Magic);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
player->restoreStats();
|
||||||
windowManager->unsetForceHide(MWGui::GW_Inventory);
|
windowManager->unsetForceHide(MWGui::GW_Inventory);
|
||||||
windowManager->unsetForceHide(MWGui::GW_Magic);
|
windowManager->unsetForceHide(MWGui::GW_Magic);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue