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@ -4,12 +4,14 @@
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#include <sstream>
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#include <sstream>
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#include <string>
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#include <string>
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#include <string_view>
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#include <string_view>
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#include <tuple>
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#include <variant>
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#include <vector>
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#include <vector>
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#include <components/debug/debuglog.hpp>
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#include <components/debug/debuglog.hpp>
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#include <components/misc/strings/algorithm.hpp>
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#include <components/misc/strings/algorithm.hpp>
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namespace Interpreter
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namespace
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{
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{
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bool check(std::string_view str, std::string_view escword, size_t& i, size_t& start)
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bool check(std::string_view str, std::string_view escword, size_t& i, size_t& start)
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@ -24,13 +26,89 @@ namespace Interpreter
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}
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}
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std::vector<std::string> globals;
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std::vector<std::string> globals;
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const std::initializer_list<std::tuple<std::string_view, std::string_view>> sActionBindings{
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{ "actionslideright", "#{sRight}" },
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{ "actionreadymagic", "#{sReady_Magic}" },
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{ "actionprevweapon", "#{sPrevWeapon}" },
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{ "actionnextweapon", "#{sNextWeapon}" },
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{ "actiontogglerun", "#{sAuto_Run}" },
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{ "actionslideleft", "#{sLeft}" },
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{ "actionreadyitem", "#{sReady_Weapon}" },
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{ "actionprevspell", "#{sPrevSpell}" },
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{ "actionnextspell", "#{sNextSpell}" },
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{ "actionrestmenu", "#{sRestKey}" },
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{ "actionmenumode", "#{sInventory}" },
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{ "actionactivate", "#{sActivate}" },
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{ "actionjournal", "#{sJournal}" },
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{ "actionforward", "#{sForward}" },
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{ "actioncrouch", "#{sCrouch_Sneak}" },
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{ "actionjump", "#{sJump}" },
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{ "actionback", "#{sBack}" },
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{ "actionuse", "#{sUse}" },
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{ "actionrun", "#{sRun}" },
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};
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template <class T>
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using ContextMethod = T (Interpreter::Context::*)() const;
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const std::initializer_list<
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std::tuple<std::string_view, std::variant<ContextMethod<int>, ContextMethod<std::string_view>>>>
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sContextMethods{
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{ "pccrimelevel", &Interpreter::Context::getPCBounty },
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{ "pcclass", &Interpreter::Context::getPCClass },
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{ "pcrace", &Interpreter::Context::getPCRace },
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{ "pcname", &Interpreter::Context::getPCName },
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{ "cell", &Interpreter::Context::getCurrentCellName },
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};
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const std::initializer_list<
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std::tuple<std::string_view, std::pair<ContextMethod<std::string_view>, ContextMethod<std::string_view>>>>
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sVariableContextMethods{
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{ "faction", { &Interpreter::Context::getNPCFaction, nullptr } },
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{ "nextpcrank", { &Interpreter::Context::getPCNextRank, nullptr } },
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{ "pcnextrank", { &Interpreter::Context::getPCNextRank, nullptr } },
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{ "pcrank", { &Interpreter::Context::getPCRank, nullptr } },
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{ "rank", { &Interpreter::Context::getNPCRank, nullptr } },
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{ "class", { &Interpreter::Context::getNPCClass, &Interpreter::Context::getPCClass } },
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{ "race", { &Interpreter::Context::getNPCRace, &Interpreter::Context::getPCRace } },
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{ "name", { &Interpreter::Context::getActorName, &Interpreter::Context::getPCName } },
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};
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bool longerStr(std::string_view a, std::string_view b)
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bool longerStr(std::string_view a, std::string_view b)
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{
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{
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return a.length() > b.length();
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return a.length() > b.length();
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}
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}
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static std::string fixDefinesReal(std::string_view text, bool dialogue, Context& context)
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bool findReplacement(std::string_view temp, size_t& i, size_t& start, Interpreter::Context& context,
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std::ostringstream& retval, bool dialogue)
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{
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for (const auto& [name, binding] : sActionBindings)
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{
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if (check(temp, name, i, start))
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{
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retval << context.getActionBinding(binding);
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return true;
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}
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}
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for (const auto& [name, variant] : sContextMethods)
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{
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if (check(temp, name, i, start))
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{
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std::visit([&](auto&& method) { retval << (context.*method)(); }, variant);
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return true;
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}
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}
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for (const auto& [name, methods] : sVariableContextMethods)
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{
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const auto& method = dialogue ? methods.first : methods.second;
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if (check(temp, name, i, start))
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{
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if (method) // Not all variables are available outside of dialogue
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retval << (context.*method)();
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return true;
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}
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}
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return false;
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}
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std::string fixDefinesReal(std::string_view text, bool dialogue, Interpreter::Context& context)
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{
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{
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size_t start = 0;
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size_t start = 0;
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std::ostringstream retval;
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std::ostringstream retval;
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@ -40,174 +118,12 @@ namespace Interpreter
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if (eschar == '%' || eschar == '^')
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if (eschar == '%' || eschar == '^')
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{
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{
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retval << text.substr(start, i - start);
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retval << text.substr(start, i - start);
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std::string_view temp = text.substr(i + 1, 100);
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std::string_view temp = text.substr(i + 1);
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bool found = false;
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bool found = false;
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try
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try
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{
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{
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if ((found = check(temp, "actionslideright", i, start)))
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found = findReplacement(temp, i, start, context, retval, dialogue);
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{
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retval << context.getActionBinding("#{sRight}");
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}
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else if ((found = check(temp, "actionreadymagic", i, start)))
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{
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retval << context.getActionBinding("#{sReady_Magic}");
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}
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else if ((found = check(temp, "actionprevweapon", i, start)))
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{
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retval << context.getActionBinding("#{sPrevWeapon}");
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}
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else if ((found = check(temp, "actionnextweapon", i, start)))
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{
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retval << context.getActionBinding("#{sNextWeapon}");
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}
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else if ((found = check(temp, "actiontogglerun", i, start)))
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{
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retval << context.getActionBinding("#{sAuto_Run}");
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}
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else if ((found = check(temp, "actionslideleft", i, start)))
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{
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retval << context.getActionBinding("#{sLeft}");
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}
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else if ((found = check(temp, "actionreadyitem", i, start)))
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{
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retval << context.getActionBinding("#{sReady_Weapon}");
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}
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else if ((found = check(temp, "actionprevspell", i, start)))
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{
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retval << context.getActionBinding("#{sPrevSpell}");
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}
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else if ((found = check(temp, "actionnextspell", i, start)))
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{
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retval << context.getActionBinding("#{sNextSpell}");
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}
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else if ((found = check(temp, "actionrestmenu", i, start)))
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{
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retval << context.getActionBinding("#{sRestKey}");
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}
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else if ((found = check(temp, "actionmenumode", i, start)))
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{
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retval << context.getActionBinding("#{sInventory}");
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}
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else if ((found = check(temp, "actionactivate", i, start)))
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{
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retval << context.getActionBinding("#{sActivate}");
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}
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else if ((found = check(temp, "actionjournal", i, start)))
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{
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retval << context.getActionBinding("#{sJournal}");
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}
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else if ((found = check(temp, "actionforward", i, start)))
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{
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retval << context.getActionBinding("#{sForward}");
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}
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else if ((found = check(temp, "pccrimelevel", i, start)))
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{
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retval << context.getPCBounty();
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}
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else if ((found = check(temp, "actioncrouch", i, start)))
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{
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retval << context.getActionBinding("#{sCrouch_Sneak}");
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}
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else if ((found = check(temp, "actionjump", i, start)))
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{
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retval << context.getActionBinding("#{sJump}");
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}
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else if ((found = check(temp, "actionback", i, start)))
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{
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retval << context.getActionBinding("#{sBack}");
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}
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else if ((found = check(temp, "actionuse", i, start)))
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{
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retval << context.getActionBinding("#{sUse}");
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}
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else if ((found = check(temp, "actionrun", i, start)))
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{
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retval << context.getActionBinding("#{sRun}");
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}
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else if ((found = check(temp, "pcclass", i, start)))
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{
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retval << context.getPCClass();
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}
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else if ((found = check(temp, "pcrace", i, start)))
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{
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retval << context.getPCRace();
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}
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else if ((found = check(temp, "pcname", i, start)))
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{
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retval << context.getPCName();
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}
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else if ((found = check(temp, "cell", i, start)))
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{
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retval << context.getCurrentCellName();
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}
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else if (dialogue)
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{ // In Dialogue, not messagebox
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if ((found = check(temp, "faction", i, start)))
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{
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retval << context.getNPCFaction();
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}
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else if ((found = check(temp, "nextpcrank", i, start)))
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{
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retval << context.getPCNextRank();
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}
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else if ((found = check(temp, "pcnextrank", i, start)))
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{
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retval << context.getPCNextRank();
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}
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else if ((found = check(temp, "pcrank", i, start)))
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{
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|
|
|
retval << context.getPCRank();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else if ((found = check(temp, "rank", i, start)))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
retval << context.getNPCRank();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
else if ((found = check(temp, "class", i, start)))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
retval << context.getNPCClass();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else if ((found = check(temp, "race", i, start)))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
retval << context.getNPCRace();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else if ((found = check(temp, "name", i, start)))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
retval << context.getActorName();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
{ // In messagebox or book, not dialogue
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* empty outside dialogue */
|
|
|
|
|
|
|
|
if ((found = check(temp, "faction", i, start)))
|
|
|
|
|
|
|
|
;
|
|
|
|
|
|
|
|
else if ((found = check(temp, "nextpcrank", i, start)))
|
|
|
|
|
|
|
|
;
|
|
|
|
|
|
|
|
else if ((found = check(temp, "pcnextrank", i, start)))
|
|
|
|
|
|
|
|
;
|
|
|
|
|
|
|
|
else if ((found = check(temp, "pcrank", i, start)))
|
|
|
|
|
|
|
|
;
|
|
|
|
|
|
|
|
else if ((found = check(temp, "rank", i, start)))
|
|
|
|
|
|
|
|
;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* uses pc in messageboxes */
|
|
|
|
|
|
|
|
else if ((found = check(temp, "class", i, start)))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
retval << context.getPCClass();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else if ((found = check(temp, "race", i, start)))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
retval << context.getPCRace();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else if ((found = check(temp, "name", i, start)))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
retval << context.getPCName();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Not a builtin, try global variables */
|
|
|
|
/* Not a builtin, try global variables */
|
|
|
|
if (!found)
|
|
|
|
if (!found)
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -220,9 +136,6 @@ namespace Interpreter
|
|
|
|
|
|
|
|
|
|
|
|
for (const std::string& global : globals)
|
|
|
|
for (const std::string& global : globals)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (global.length() > temp.length()) // Just in case there's a global with a huuuge name
|
|
|
|
|
|
|
|
temp = text.substr(i + 1, global.length());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
found = check(temp, global, i, start);
|
|
|
|
found = check(temp, global, i, start);
|
|
|
|
if (found)
|
|
|
|
if (found)
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -266,6 +179,10 @@ namespace Interpreter
|
|
|
|
return retval.str();
|
|
|
|
return retval.str();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
namespace Interpreter
|
|
|
|
|
|
|
|
{
|
|
|
|
std::string fixDefinesDialog(const std::string& text, Context& context)
|
|
|
|
std::string fixDefinesDialog(const std::string& text, Context& context)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
return fixDefinesReal(text, true, context);
|
|
|
|
return fixDefinesReal(text, true, context);
|
|
|
|