diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index da3f3dbeec..321954fb90 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -1387,6 +1387,7 @@ namespace MWMechanics else if (mWeaponType == ESM::Weapon::HandToHand) mAnimation->showCarriedLeft(false); + mAnimation->disable(weapgroup); playBlendedAnimation( weapgroup, priorityWeapon, unequipMask, false, 1.0f, "unequip start", "unequip stop", 0.0f, 0); mUpperBodyState = UpperBodyState::Unequipping;