mirror of
https://github.com/OpenMW/openmw.git
synced 2025-04-08 10:06:41 +00:00
Merge branch 'master' into 'master'
fix sourcetype See merge request OpenMW/openmw!4290
This commit is contained in:
commit
d45d251fae
2 changed files with 0 additions and 3 deletions
|
@ -26,7 +26,6 @@ namespace MWRender
|
||||||
buffer.mipmappedSceneLuminanceTex = new osg::Texture2D;
|
buffer.mipmappedSceneLuminanceTex = new osg::Texture2D;
|
||||||
buffer.mipmappedSceneLuminanceTex->setInternalFormat(GL_R16F);
|
buffer.mipmappedSceneLuminanceTex->setInternalFormat(GL_R16F);
|
||||||
buffer.mipmappedSceneLuminanceTex->setSourceFormat(GL_RED);
|
buffer.mipmappedSceneLuminanceTex->setSourceFormat(GL_RED);
|
||||||
buffer.mipmappedSceneLuminanceTex->setSourceType(GL_FLOAT);
|
|
||||||
buffer.mipmappedSceneLuminanceTex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
buffer.mipmappedSceneLuminanceTex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||||
buffer.mipmappedSceneLuminanceTex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
buffer.mipmappedSceneLuminanceTex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||||
buffer.mipmappedSceneLuminanceTex->setFilter(
|
buffer.mipmappedSceneLuminanceTex->setFilter(
|
||||||
|
@ -37,7 +36,6 @@ namespace MWRender
|
||||||
buffer.luminanceTex = new osg::Texture2D;
|
buffer.luminanceTex = new osg::Texture2D;
|
||||||
buffer.luminanceTex->setInternalFormat(GL_R16F);
|
buffer.luminanceTex->setInternalFormat(GL_R16F);
|
||||||
buffer.luminanceTex->setSourceFormat(GL_RED);
|
buffer.luminanceTex->setSourceFormat(GL_RED);
|
||||||
buffer.luminanceTex->setSourceType(GL_FLOAT);
|
|
||||||
buffer.luminanceTex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
buffer.luminanceTex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||||
buffer.luminanceTex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
buffer.luminanceTex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||||
buffer.luminanceTex->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::NEAREST);
|
buffer.luminanceTex->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::NEAREST);
|
||||||
|
|
|
@ -72,7 +72,6 @@ namespace MWRender
|
||||||
{
|
{
|
||||||
osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
|
osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
|
||||||
texture->setSourceFormat(GL_RGBA);
|
texture->setSourceFormat(GL_RGBA);
|
||||||
texture->setSourceType(GL_HALF_FLOAT);
|
|
||||||
texture->setInternalFormat(GL_RGBA16F);
|
texture->setInternalFormat(GL_RGBA16F);
|
||||||
texture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture::LINEAR);
|
texture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture::LINEAR);
|
||||||
texture->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture::LINEAR);
|
texture->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture::LINEAR);
|
||||||
|
|
Loading…
Reference in a new issue