Update PR changelog file for 0.47.0

pull/2840/head
Atahualpa 4 years ago
parent 93397e4f8f
commit d469e5ef1a

@ -13,21 +13,28 @@ The OpenMW team is proud to announce the release of version 0.47.0! Grab it from
Check out the release video (***add link***) and the OpenMW-CS release video (***add link***) by the ***add flattering adjective*** Atahualpa, and see below for the full list of changes.
Known Issues:
- There's currently no way to redirect the logging output to the command prompt on Windows Release builds -- this will be resolved in version 0.46.0
- To use generic Linux binaries, Qt4 and libpng12 must be installed on your system
- On macOS, launching OpenMW from OpenMW-CS requires OpenMW.app and OpenMW-CS.app to be siblings
New Features:
- ?
- Dialogue to split item stacks now displays the name of the trapped soul for stacks of soul gems (#5362)
New Editor Features:
- ?
Bug Fixes:
- ?
- NiParticleColorModifier in NIF files is now properly handled which solves issues regarding particle effects, e.g., smoke and fire (#1952, #3676)
- Targetting non-unique actors in scripts is now supported (#2311)
- Guards no longer ignore attacks of invisible players but rather initiate dialogue and flee if the player resists being arrested (#4774)
- Changing the dialogue window without closing it no longer clears the dialogue history in order to allow, e.g., emulation of three-way dialogue via ForceGreeting (#5358)
- Scripts which try to start a non-existent global script now skip that step and continue execution instead of breaking (#5364)
- Selecting already equipped spells or magic items via hotkey no longer triggers the equip sound to play (#5367)
- 'Scale' argument in levelled creature lists is now taken into account when spawning creatures from such lists (#5369)
- Morrowind legacy madness: Using a key on a trapped door/container now only disarms the trap if the door/container is locked (#5370)
Editor Bug Fixes:
- ?
- Verifier no longer checks for alleged 'race' entries in clothing body parts (#5400)
Miscellaneous:
- ?
- Prevent save-game bloating by using an appropriate fog texture format (#5108)
- Ensure that 'Enchantment autocalc" flag is treated as flag in OpenMW-CS and in our esm tools (#5363)
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