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scripts on items in containers added to script list on cell change

This commit is contained in:
Tom Mason 2013-01-12 18:31:57 +00:00
parent 274ff530dc
commit d4ca954d47

View file

@ -3,6 +3,10 @@
#include "esmstore.hpp"
#include "cellstore.hpp"
#include "class.hpp"
#include "containerstore.hpp"
namespace
{
template<typename T>
@ -19,6 +23,32 @@ namespace
}
}
}
// Adds scripts for items in containers (containers/npcs/creatures)
template<typename T>
void listCellScriptsCont (MWWorld::LocalScripts& localScripts,
MWWorld::CellRefList<T>& cellRefList, MWWorld::Ptr::CellStore *cell)
{
for (typename MWWorld::CellRefList<T>::List::iterator iter (
cellRefList.mList.begin());
iter!=cellRefList.mList.end(); ++iter)
{
MWWorld::Ptr containerPtr (&*iter, cell);
MWWorld::ContainerStore& container = MWWorld::Class::get(containerPtr).getContainerStore(containerPtr);
for(MWWorld::ContainerStoreIterator it3 = container.begin(); it3 != container.end(); ++it3)
{
std::string script = MWWorld::Class::get(*it3).getScript(*it3);
if(script != "")
{
MWWorld::Ptr item = *it3;
item.mCell = cell;
localScripts.add (script, item);
}
}
}
}
}
MWWorld::LocalScripts::LocalScripts (const MWWorld::ESMStore& store) : mStore (store) {}
@ -78,13 +108,16 @@ void MWWorld::LocalScripts::addCell (Ptr::CellStore *cell)
listCellScripts (*this, cell->mBooks, cell);
listCellScripts (*this, cell->mClothes, cell);
listCellScripts (*this, cell->mContainers, cell);
listCellScriptsCont (*this, cell->mContainers, cell);
listCellScripts (*this, cell->mCreatures, cell);
listCellScriptsCont (*this, cell->mCreatures, cell);
listCellScripts (*this, cell->mDoors, cell);
listCellScripts (*this, cell->mIngreds, cell);
listCellScripts (*this, cell->mLights, cell);
listCellScripts (*this, cell->mLockpicks, cell);
listCellScripts (*this, cell->mMiscItems, cell);
listCellScripts (*this, cell->mNpcs, cell);
listCellScriptsCont (*this, cell->mNpcs, cell);
listCellScripts (*this, cell->mProbes, cell);
listCellScripts (*this, cell->mRepairs, cell);
listCellScripts (*this, cell->mWeapons, cell);