diff --git a/CHANGELOG.md b/CHANGELOG.md index 632e023093..e11d05d3d4 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -128,6 +128,8 @@ Bug #6022: OpenMW-CS: Terrain selection is not updated when undoing/redoing terrain changes Bug #6023: OpenMW-CS: Clicking on a reference in "Terrain land editing" mode discards corresponding select/edit action Bug #6028: Particle system controller values are incorrectly used + Bug #6035: OpenMW-CS: Circle brush in "Terrain land editing" mode sometimes includes vertices outside its radius + Bug #6036: OpenMW-CS: Terrain selection at the border of cells omits certain corner vertices Bug #6043: Actor can have torch missing when torch animation is played Bug #6047: Mouse bindings can be triggered during save loading Feature #390: 3rd person look "over the shoulder" diff --git a/CHANGELOG_PR.md b/CHANGELOG_PR.md index 25528f21d0..100bc376ff 100644 --- a/CHANGELOG_PR.md +++ b/CHANGELOG_PR.md @@ -45,6 +45,8 @@ Editor Bug Fixes: - Terrain-selection grid is now properly updated when undoing/redoing terrain changes (#6022) - Tool outline and select/edit actions in "Terrain land editing" mode now ignore references (#6023) - Primary-select and secondary-select actions in "Terrain land editing" mode now behave like in "Instance editing" mode (#6024) +- Using the circle brush to select terrain in the "Terrain land editing" mode no longer selects vertices outside the circle (#6035) +- Vertices at the NW and SE corners of a cell can now also be selected in "Terrain land editing" mode if the adjacent cells aren't loaded yet (#6036) Miscellaneous: - Prevent save-game bloating by using an appropriate fog texture format (#5108)