second part of refactoring

pull/7/head
Marc Zinnschlag 15 years ago
parent f8cb4c2502
commit d51e6fb7c4

@ -10,12 +10,9 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
set(GAME
apps/openmw/main.cpp
apps/openmw/engine.cpp
apps/openmw/world.cpp)
apps/openmw/engine.cpp)
set(GAME_HEADER
apps/openmw/engine.hpp
apps/openmw/world.hpp
apps/openmw/refdata.hpp)
apps/openmw/engine.hpp)
source_group(game FILES ${GAME} ${GAME_HEADER})
set(GAMEREND
@ -60,9 +57,17 @@ set(GAMESOUND_HEADER
apps/openmw/mwsound/extensions.hpp)
source_group(apps\\openmw\\mwsound FILES ${GAMESOUND} ${GAMESOUND_HEADER})
set(APPS ${GAME} ${GAMEREND} ${GAMEINPUT} ${GAMESCRIPT} ${GAMESOUND})
set(GAMEWORLD
apps/openmw/mwworld/world.cpp)
set(GAMEWORLD_HEADER
apps/openmw/mwworld/refdata.hpp
apps/openmw/mwworld/world.hpp)
source_group(apps\\openmw\\mwworld FILES ${GAMEWORLD} ${GAMEWORLD_HEADER})
set(APPS ${GAME} ${GAMEREND} ${GAMEINPUT} ${GAMESCRIPT} ${GAMESOUND} ${GAMEWORLD})
set(APPS_HEADER ${GAME_HEADER} ${GAMEREND_HEADER} ${GAMEINPUT_HEADER} ${GAMESCRIPT_HEADER}
${GAMESOUND_HEADER})
${GAMESOUND_HEADER} ${GAMEWORLD_HEADER})
# source directory: components

@ -4,10 +4,11 @@
#include <iostream>
#include "components/misc/fileops.hpp"
#include "components/bsa/bsa_archive.hpp"
#include <components/misc/fileops.hpp>
#include <components/bsa/bsa_archive.hpp>
#include "mwinput/inputmanager.hpp"
#include "mwscript/scriptmanager.hpp"
#include "mwscript/compilercontextscript.hpp"
#include "mwscript/interpretercontext.hpp"
@ -15,11 +16,11 @@
#include "mwsound/soundmanager.hpp"
#include "world.hpp"
#include "mwworld/world.hpp"
void OMW::Engine::executeLocalScripts()
{
for (World::ScriptList::const_iterator iter (mWorld->getLocalScripts().begin());
for (MWWorld::World::ScriptList::const_iterator iter (mWorld->getLocalScripts().begin());
iter!=mWorld->getLocalScripts().end(); ++iter)
{
MWScript::InterpreterContext interpreterContext (*mWorld, *mSoundManager, iter->second);
@ -163,7 +164,7 @@ void OMW::Engine::go()
loadBSA();
// Create the world
mWorld = new World (mOgre, mDataDir, mMaster, mCellName);
mWorld = new MWWorld::World (mOgre, mDataDir, mMaster, mCellName);
mSoundManager = new MWSound::SoundManager;

@ -7,10 +7,10 @@
#include <OgreFrameListener.h>
#include "components/engine/ogre/renderer.hpp"
#include "components/misc/tsdeque.hpp"
#include "components/commandserver/server.hpp"
#include "components/commandserver/command.hpp"
#include <components/engine/ogre/renderer.hpp>
#include <components/misc/tsdeque.hpp>
#include <components/commandserver/server.hpp>
#include <components/commandserver/command.hpp>
#include <components/compiler/extensions.hpp>
namespace Compiler
@ -28,10 +28,13 @@ namespace MWSound
class SoundManager;
}
namespace OMW
namespace MWWorld
{
class World;
}
namespace OMW
{
/// \brief Main engine class, that brings together all the components of OpenMW
class Engine : private Ogre::FrameListener
@ -42,7 +45,7 @@ namespace OMW
Render::OgreRenderer mOgre;
std::string mCellName;
std::string mMaster;
World *mWorld;
MWWorld::World *mWorld;
bool mDebug;
bool mVerboseScripts;

@ -18,7 +18,7 @@ void insertObj(CellRenderImp& cellRender, T& liveRef)
}
template<>
void insertObj(CellRenderImp& cellRender, ESMS::LiveCellRef<ESM::Light, OMW::RefData>& liveRef)
void insertObj(CellRenderImp& cellRender, ESMS::LiveCellRef<ESM::Light, MWWorld::RefData>& liveRef)
{
assert (liveRef.base != NULL);
const std::string &model = liveRef.base->model;
@ -50,7 +50,7 @@ void insertCellRefList (CellRenderImp& cellRender, T& cellRefList)
}
}
void CellRenderImp::insertCell(ESMS::CellStore<OMW::RefData> &cell)
void CellRenderImp::insertCell(ESMS::CellStore<MWWorld::RefData> &cell)
{
// Loop through all references in the cell
insertCellRefList (*this, cell.activators);

@ -5,7 +5,7 @@
#include "components/esm_store/cell_store.hpp"
#include "../refdata.hpp"
#include "../mwworld/refdata.hpp"
namespace ESM
{
@ -35,7 +35,7 @@ namespace MWRender
/// finish inserting a new reference and return a handle to it.
virtual std::string insertEnd() = 0;
void insertCell(ESMS::CellStore<OMW::RefData> &cell);
void insertCell(ESMS::CellStore<MWWorld::RefData> &cell);
};
}

@ -42,7 +42,7 @@ namespace MWRender
static bool lightOutQuadInLin;
ESMS::CellStore<OMW::RefData> &cell;
ESMS::CellStore<MWWorld::RefData> &cell;
MWScene &scene;
/// The scene node that contains all objects belonging to this
@ -78,7 +78,7 @@ namespace MWRender
public:
InteriorCellRender(ESMS::CellStore<OMW::RefData> &_cell, MWScene &_scene)
InteriorCellRender(ESMS::CellStore<MWWorld::RefData> &_cell, MWScene &_scene)
: cell(_cell), scene(_scene), base(NULL), insert(NULL), ambientMode (0) {}
virtual ~InteriorCellRender() { destroy(); }

@ -7,7 +7,7 @@
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>
#include "../world.hpp"
#include "../mwworld/world.hpp"
#include "interpretercontext.hpp"

@ -5,11 +5,11 @@
#include <iostream>
#include "locals.hpp"
#include "../world.hpp"
#include "../mwworld/world.hpp"
namespace MWScript
{
InterpreterContext::InterpreterContext (OMW::World& world,
InterpreterContext::InterpreterContext (MWWorld::World& world,
MWSound::SoundManager& soundManager, MWScript::Locals *locals)
: mWorld (world), mSoundManager (soundManager), mLocals (locals)
{}
@ -71,7 +71,7 @@ namespace MWScript
std::cerr << "error: message box buttons not supported" << std::endl;
}
OMW::World& InterpreterContext::getWorld()
MWWorld::World& InterpreterContext::getWorld()
{
return mWorld;
}

@ -3,7 +3,7 @@
#include <components/interpreter/context.hpp>
namespace OMW
namespace MWWorld
{
class World;
}
@ -19,13 +19,13 @@ namespace MWScript
class InterpreterContext : public Interpreter::Context
{
OMW::World& mWorld;
MWWorld::World& mWorld;
MWSound::SoundManager& mSoundManager;
Locals *mLocals;
public:
InterpreterContext (OMW::World& world, MWSound::SoundManager& soundManager,
InterpreterContext (MWWorld::World& world, MWSound::SoundManager& soundManager,
MWScript::Locals *locals);
///< The ownership of \a locals is not transferred. 0-pointer allowed.
@ -44,7 +44,7 @@ namespace MWScript
virtual void messageBox (const std::string& message,
const std::vector<std::string>& buttons);
OMW::World& getWorld();
MWWorld::World& getWorld();
MWSound::SoundManager& getSoundManager();
};

@ -9,7 +9,7 @@
#include "../mwscript/interpretercontext.hpp"
#include "../world.hpp"
#include "../mwworld/world.hpp"
#include "soundmanager.hpp"

@ -1,16 +1,16 @@
#ifndef REFDATA_H
#define REFDATA_H
#ifndef GAME_MWWORLD_REFDATA_H
#define GAME_MWWORLD_REFDATA_H
#include <string>
#include "mwscript/locals.hpp"
#include "../mwscript/locals.hpp"
namespace ESM
{
class Script;
}
namespace OMW
namespace MWWorld
{
class RefData
{

@ -13,9 +13,9 @@ namespace
{
template<typename T>
void listCellScripts (const ESMS::ESMStore& store,
ESMS::CellRefList<T, OMW::RefData>& cellRefList, OMW::World::ScriptList& scriptList)
ESMS::CellRefList<T, MWWorld::RefData>& cellRefList, MWWorld::World::ScriptList& scriptList)
{
for (typename ESMS::CellRefList<T, OMW::RefData>::List::iterator iter (
for (typename ESMS::CellRefList<T, MWWorld::RefData>::List::iterator iter (
cellRefList.list.begin());
iter!=cellRefList.list.end(); ++iter)
{
@ -33,9 +33,9 @@ namespace
}
}
namespace OMW
namespace MWWorld
{
void World::insertInteriorScripts (ESMS::CellStore<OMW::RefData>& cell)
void World::insertInteriorScripts (ESMS::CellStore<RefData>& cell)
{
listCellScripts (mStore, cell.activators, mLocalScripts);
listCellScripts (mStore, cell.potions, mLocalScripts);

@ -1,16 +1,15 @@
#ifndef WORLD_H
#define WORLD_H
#ifndef GAME_MWWORLD_WORLD_H
#define GAME_MWWORLD_WORLD_H
#include <vector>
#include <map>
#include <boost/filesystem.hpp>
#include "components/esm_store/cell_store.hpp"
#include "apps/openmw/mwrender/playerpos.hpp"
#include "apps/openmw/mwrender/mwscene.hpp"
#include <components/esm_store/cell_store.hpp>
#include "../mwrender/playerpos.hpp"
#include "../mwrender/mwscene.hpp"
#include "refdata.hpp"
@ -25,7 +24,7 @@ namespace MWRender
class CellRender;
}
namespace OMW
namespace MWWorld
{
/// \brief The game world and its visual representation
@ -54,7 +53,7 @@ namespace OMW
World (const World&);
World& operator= (const World&);
void insertInteriorScripts (ESMS::CellStore<OMW::RefData>& cell);
void insertInteriorScripts (ESMS::CellStore<RefData>& cell);
public:
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