From d5490b0f8f0a9a8039f6e94b1e32ea5254b75476 Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Thu, 9 May 2013 23:07:50 -0700 Subject: [PATCH] Fix an outdated comment --- apps/openmw/mwrender/animation.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/apps/openmw/mwrender/animation.cpp b/apps/openmw/mwrender/animation.cpp index 36fe541db2..4e6e763ec9 100644 --- a/apps/openmw/mwrender/animation.cpp +++ b/apps/openmw/mwrender/animation.cpp @@ -118,8 +118,7 @@ void Animation::setObjectRoot(Ogre::SceneNode *node, const std::string &model, b } // Set the bones as manually controlled since we're applying the - // transformations manually (needed if we want to apply an animation - // from one skeleton onto another). + // transformations manually Ogre::SkeletonInstance *skelinst = mObjectRoot.mSkelBase->getSkeleton(); Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator(); while(boneiter.hasMoreElements())