From d5806fd0ed009a0cf0618ea5b75b5a5387227c18 Mon Sep 17 00:00:00 2001 From: Andrei Kortunov Date: Tue, 12 May 2020 14:33:00 +0400 Subject: [PATCH] Fix merge conflicts --- CHANGELOG.md | 2 +- components/esm/fogstate.cpp | 2 +- components/esm/savedgame.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 4f5bf7ef20..2b88b5f9da 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,6 +5,7 @@ Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs Bug #3676: NiParticleColorModifier isn't applied properly Bug #4774: Guards are ignorant of an invisible player that tries to attack them + Bug #5108: Savegame bloating due to inefficient fog textures format Bug #5358: ForceGreeting always resets the dialogue window completely Bug #5363: Enchantment autocalc not always 0/1 Bug #5364: Script fails/stops if trying to startscript an unknown script @@ -170,7 +171,6 @@ Bug #5103: Sneaking state behavior is still inconsistent Bug #5104: Black Dart's enchantment doesn't trigger at low Enchant levels Bug #5106: Still can jump even when encumbered - Bug #5108: Savegame bloating due to inefficient fog textures format Bug #5110: ModRegion with a redundant numerical argument breaks script execution Bug #5112: Insufficient magicka for current spell not reflected on HUD icon Bug #5113: Unknown alchemy question mark not centered diff --git a/components/esm/fogstate.cpp b/components/esm/fogstate.cpp index 444da7ac95..ff20f339f9 100644 --- a/components/esm/fogstate.cpp +++ b/components/esm/fogstate.cpp @@ -69,7 +69,7 @@ void ESM::FogState::load (ESMReader &esm) tex.mImageData.resize(imageSize); esm.getExact(&tex.mImageData[0], imageSize); - if (dataFormat < 6) + if (dataFormat < 7) convertFogOfWar(tex.mImageData); mFogTextures.push_back(tex); diff --git a/components/esm/savedgame.cpp b/components/esm/savedgame.cpp index 633f7c9fd0..e88c7cd8b2 100644 --- a/components/esm/savedgame.cpp +++ b/components/esm/savedgame.cpp @@ -5,7 +5,7 @@ #include "defs.hpp" unsigned int ESM::SavedGame::sRecordId = ESM::REC_SAVE; -int ESM::SavedGame::sCurrentFormat = 6; +int ESM::SavedGame::sCurrentFormat = 7; void ESM::SavedGame::load (ESMReader &esm) {