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@ -1,13 +1,17 @@
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#include "contentmodel.hpp"
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#include "esmfile.hpp"
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#include <fstream>
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#include <stdexcept>
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#include <unordered_set>
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#include <QDebug>
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#include <QDir>
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#include <components/esm/format.hpp>
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#include <components/esm3/esmreader.hpp>
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#include <components/esm4/reader.hpp>
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#include <components/files/openfile.hpp>
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#include <components/files/qtconversion.hpp>
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ContentSelectorModel::ContentModel::ContentModel(QObject* parent, QIcon warningIcon, bool showOMWScripts)
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@ -467,29 +471,59 @@ void ContentSelectorModel::ContentModel::addFiles(const QString& path, bool newf
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try
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{
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ESM::ESMReader fileReader;
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ToUTF8::Utf8Encoder encoder(ToUTF8::calculateEncoding(mEncoding.toStdString()));
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fileReader.setEncoder(&encoder);
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fileReader.open(Files::pathFromQString(dir.absoluteFilePath(path2)));
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EsmFile* file = new EsmFile(path2);
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for (std::vector<ESM::Header::MasterData>::const_iterator itemIter = fileReader.getGameFiles().begin();
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itemIter != fileReader.getGameFiles().end(); ++itemIter)
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file->addGameFile(QString::fromUtf8(itemIter->name.c_str()));
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file->setAuthor(QString::fromUtf8(fileReader.getAuthor().c_str()));
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file->setDate(info.lastModified());
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file->setFormat(fileReader.getFormatVersion());
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file->setFilePath(info.absoluteFilePath());
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file->setDescription(QString::fromUtf8(fileReader.getDesc().c_str()));
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std::filesystem::path filepath = Files::pathFromQString(info.absoluteFilePath());
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// HACK
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// Load order constraint of Bloodmoon.esm needing Tribunal.esm is missing
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// from the file supplied by Bethesda, so we have to add it ourselves
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if (file->fileName().compare("Bloodmoon.esm", Qt::CaseInsensitive) == 0)
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auto stream = Files::openBinaryInputFileStream(filepath);
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if (!stream->is_open())
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{
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qWarning() << "Failed to open addon file " << info.fileName() << ": "
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<< std::generic_category().message(errno).c_str();
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continue;
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}
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const ESM::Format format = ESM::readFormat(*stream);
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stream->seekg(0);
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switch (format)
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{
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file->addGameFile(QString::fromUtf8("Tribunal.esm"));
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case ESM::Format::Tes3:
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{
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ToUTF8::Utf8Encoder encoder(ToUTF8::calculateEncoding(mEncoding.toStdString()));
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ESM::ESMReader fileReader;
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fileReader.setEncoder(&encoder);
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fileReader.open(std::move(stream), filepath);
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file->setAuthor(QString::fromUtf8(fileReader.getAuthor().c_str()));
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file->setFormat(fileReader.getFormatVersion());
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file->setDescription(QString::fromUtf8(fileReader.getDesc().c_str()));
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for (const auto& master : fileReader.getGameFiles())
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file->addGameFile(QString::fromUtf8(master.name.c_str()));
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// HACK
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// Load order constraint of Bloodmoon.esm needing Tribunal.esm is missing
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// from the file supplied by Bethesda, so we have to add it ourselves
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if (file->fileName().compare("Bloodmoon.esm", Qt::CaseInsensitive) == 0)
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file->addGameFile(QString::fromUtf8("Tribunal.esm"));
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break;
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}
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case ESM::Format::Tes4:
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{
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ToUTF8::StatelessUtf8Encoder encoder(ToUTF8::calculateEncoding(mEncoding.toStdString()));
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ESM4::Reader reader(std::move(stream), filepath, nullptr, &encoder, true);
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file->setAuthor(QString::fromUtf8(reader.getAuthor().c_str()));
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file->setFormat(reader.esmVersion());
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file->setDescription(QString::fromUtf8(reader.getDesc().c_str()));
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for (const auto& master : reader.getGameFiles())
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file->addGameFile(QString::fromUtf8(master.name.c_str()));
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break;
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}
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default:
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{
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qWarning() << "Error reading addon file " << info.fileName() << ": unsupported ESM format "
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<< ESM::NAME(format).toString().c_str();
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continue;
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}
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}
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// Put the file in the table
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