Create platform component for platform specific things

fix/shrink_builds
ζeh Matt 3 years ago
parent 787f8fb627
commit d5ec959449
No known key found for this signature in database
GPG Key ID: 18CE582C71A225B0

@ -16,6 +16,7 @@
#include <components/vfs/manager.hpp>
#include <components/vfs/registerarchives.hpp>
#include <components/esm3/readerscache.hpp>
#include <components/platform/platform.hpp>
#include <boost/program_options.hpp>
@ -26,6 +27,7 @@
#include <string>
#include <vector>
namespace
{
namespace bpo = boost::program_options;
@ -106,6 +108,8 @@ namespace
int runBulletObjectTool(int argc, char *argv[])
{
Platform::init();
bpo::options_description desc = makeOptionsDescription();
bpo::parsed_options options = bpo::command_line_parser(argc, argv)

@ -5,6 +5,7 @@
#include <QDir>
#include <components/debug/debugging.hpp>
#include <components/platform/platform.hpp>
#ifdef MAC_OS_X_VERSION_MIN_REQUIRED
#undef MAC_OS_X_VERSION_MIN_REQUIRED
@ -16,6 +17,8 @@
int runLauncher(int argc, char *argv[])
{
Platform::init();
try
{
QApplication app(argc, argv);

@ -21,6 +21,7 @@
#include <components/vfs/manager.hpp>
#include <components/vfs/registerarchives.hpp>
#include <components/esm3/readerscache.hpp>
#include <components/platform/platform.hpp>
#include <osg/Vec3f>
@ -36,6 +37,7 @@
#include <io.h>
#endif
namespace NavMeshTool
{
namespace
@ -102,6 +104,8 @@ namespace NavMeshTool
int runNavMeshTool(int argc, char *argv[])
{
Platform::init();
bpo::options_description desc = makeOptionsDescription();
bpo::parsed_options options = bpo::command_line_parser(argc, argv)

@ -8,6 +8,7 @@
#include <QMetaType>
#include <components/debug/debugging.hpp>
#include <components/platform/platform.hpp>
#include "model/doc/messages.hpp"
#include "model/world/universalid.hpp"
@ -43,6 +44,8 @@ class Application : public QApplication
int runApplication(int argc, char *argv[])
{
Platform::init();
#ifdef Q_OS_MAC
setenv("OSG_GL_TEXTURE_STORAGE", "OFF", 0);
#endif

@ -4,6 +4,7 @@
#include <components/fallback/validate.hpp>
#include <components/debug/debugging.hpp>
#include <components/misc/rng.hpp>
#include <components/platform/platform.hpp>
#include "mwgui/debugwindow.hpp"
@ -207,6 +208,8 @@ namespace
int runApplication(int argc, char *argv[])
{
Platform::init();
#ifdef __APPLE__
std::filesystem::path binary_path = std::filesystem::system_complete(std::filesystem::path(argv[0]));
std::filesystem::current_path(binary_path.parent_path());

@ -335,6 +335,10 @@ add_component_dir(navmeshtool
protocol
)
add_component_dir(platform
platform
)
set (ESM_UI ${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui
)

@ -0,0 +1,23 @@
#include "platform.hpp"
#include <stdio.h>
namespace Platform {
static void increaseFileHandleLimit()
{
#ifdef WIN32
// Increase limit for open files at the stream I/O level, see
// https://docs.microsoft.com/en-us/cpp/c-runtime-library/reference/setmaxstdio?view=msvc-170#remarks
_setmaxstdio(8192);
#else
// No-op on any other platform.
#endif
}
void init()
{
increaseFileHandleLimit();
}
}

@ -0,0 +1,10 @@
#ifndef OPENMW_COMPONENTS_PLATFORM_PLATFORM_HPP
#define OPENMW_COMPONENTS_PLATFORM_PLATFORM_HPP
namespace Platform {
void init();
}
#endif // OPENMW_COMPONENTS_PLATFORM_PLATFORM_HPP
Loading…
Cancel
Save