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	Use QPointer to detect object existence, less verbose debug messages
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					 2 changed files with 31 additions and 16 deletions
				
			
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					@ -1,5 +1,7 @@
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#include "commands.hpp"
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					#include "commands.hpp"
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					#include <QPointer>
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#include <components/debug/debuglog.hpp>
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					#include <components/debug/debuglog.hpp>
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#include <components/esm/loadland.hpp>
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					#include <components/esm/loadland.hpp>
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					@ -15,26 +17,38 @@ CSVRender::DrawTerrainSelectionCommand::DrawTerrainSelectionCommand(WorldspaceWi
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void CSVRender::DrawTerrainSelectionCommand::redo()
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					void CSVRender::DrawTerrainSelectionCommand::redo()
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{
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					{
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    if (CSVRender::WorldspaceWidget* worldspaceWidget = dynamic_cast<CSVRender::WorldspaceWidget *> (mWorldspaceWidget))
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					    if (mWorldspaceWidget)
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    {
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					    {
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        if (CSVRender::TerrainShapeMode* terrainMode = dynamic_cast<CSVRender::TerrainShapeMode *> (worldspaceWidget->getEditMode()) )
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					        if (CSVRender::TerrainShapeMode* terrainMode = dynamic_cast<CSVRender::TerrainShapeMode *> (mWorldspaceWidget->getEditMode()) )
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        {
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					        {
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            terrainMode->getTerrainSelection()->update();
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					            terrainMode->getTerrainSelection()->update();
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            return;
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					            return;
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        }
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					        }
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					        else
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					        {
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					            Log(Debug::Verbose) << "Can't update terrain selection in current EditMode";
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					            return;
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        }
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					        }
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    Log(Debug::Warning) << "Error in redoing terrain selection";
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					    }
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					    else
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					        Log(Debug::Verbose) << "Can't update terrain selection, no WorldspaceWidget found!";
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}
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					}
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void CSVRender::DrawTerrainSelectionCommand::undo()
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					void CSVRender::DrawTerrainSelectionCommand::undo()
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{
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					{
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    if (CSVRender::WorldspaceWidget* worldspaceWidget = dynamic_cast<CSVRender::WorldspaceWidget *> (mWorldspaceWidget))
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					    if (mWorldspaceWidget)
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    {
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					    {
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        if (CSVRender::TerrainShapeMode* terrainMode = dynamic_cast<CSVRender::TerrainShapeMode *> (worldspaceWidget->getEditMode()) )
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					        if (CSVRender::TerrainShapeMode* terrainMode = dynamic_cast<CSVRender::TerrainShapeMode *> (mWorldspaceWidget->getEditMode()) )
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        {
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					        {
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            terrainMode->getTerrainSelection()->update();
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					            terrainMode->getTerrainSelection()->update();
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            return;
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					            return;
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        }
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					        }
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					        else
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					        {
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					            Log(Debug::Verbose) << "Can't undo terrain selection in current EditMode";
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					            return;
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        }
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					        }
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    Log(Debug::Warning) << "Error in undoing terrain selection";
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					    }
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					    else
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					        Log(Debug::Verbose) << "Can't undo terrain selection, no WorldspaceWidget found!";
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}
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					}
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					@ -1,6 +1,8 @@
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#ifndef CSV_RENDER_COMMANDS_HPP
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					#ifndef CSV_RENDER_COMMANDS_HPP
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#define CSV_RENDER_COMMANDS_HPP
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					#define CSV_RENDER_COMMANDS_HPP
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					#include <QPointer>
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#include <QUndoCommand>
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					#include <QUndoCommand>
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#include "worldspacewidget.hpp"
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					#include "worldspacewidget.hpp"
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					@ -23,10 +25,9 @@ namespace CSVRender
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    */
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					    */
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    class DrawTerrainSelectionCommand : public QUndoCommand
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					    class DrawTerrainSelectionCommand : public QUndoCommand
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    {
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					    {
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        friend class WorldspaceWidget;
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    private:
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					    private:
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        WorldspaceWidget *mWorldspaceWidget;
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					        QPointer<WorldspaceWidget> mWorldspaceWidget;
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    public:
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					    public:
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        DrawTerrainSelectionCommand(WorldspaceWidget* worldspaceWidget, QUndoCommand* parent = nullptr);
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					        DrawTerrainSelectionCommand(WorldspaceWidget* worldspaceWidget, QUndoCommand* parent = nullptr);
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