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Reset holstered shield before rebuilding an NPC animation
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@ -409,6 +409,7 @@ void NpcAnimation::setRenderBin()
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void NpcAnimation::rebuild()
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{
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mScabbard.reset();
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mHolsteredShield.reset();
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updateNpcBase();
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MWBase::Environment::get().getMechanicsManager()->forceStateUpdate(mPtr);
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