From d6a7aec971c2ba0b041c58cc6e0497180b5e84d6 Mon Sep 17 00:00:00 2001 From: AnyOldName3 Date: Sat, 3 Mar 2018 01:54:21 +0000 Subject: [PATCH] Make RenderingManager::configureAmbient do what it was intended to. --- apps/openmw/mwrender/renderingmanager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwrender/renderingmanager.cpp b/apps/openmw/mwrender/renderingmanager.cpp index aabfa91a7b..680f4ebd02 100644 --- a/apps/openmw/mwrender/renderingmanager.cpp +++ b/apps/openmw/mwrender/renderingmanager.cpp @@ -416,7 +416,7 @@ namespace MWRender osg::Vec4f diffuse = SceneUtil::colourFromRGB(cell->mAmbi.mSunlight); mSunLight->setDiffuse(diffuse); mSunLight->setSpecular(diffuse); - mSunLight->setDirection(osg::Vec3f(1.f,-1.f,-1.f)); + mSunLight->setPosition(osg::Vec4f(-1.f, 1.f, 1.f, 0.f)); } void RenderingManager::setSunColour(const osg::Vec4f& diffuse, const osg::Vec4f& specular)