diff --git a/.gitignore b/.gitignore index c061ca637e..3975c4521b 100644 --- a/.gitignore +++ b/.gitignore @@ -40,6 +40,7 @@ resources ## generated objects apps/openmw/config.hpp +components/version/version.hpp Docs/mainpage.hpp moc_*.cxx *.cxx_parameters diff --git a/.travis.yml b/.travis.yml index 04d019c0d8..39a02de63e 100644 --- a/.travis.yml +++ b/.travis.yml @@ -4,17 +4,17 @@ compiler: branches: only: - master - - next + - /openmw-.*$/ before_install: - pwd - - git submodule update --init --recursive + - git fetch --tags - echo "yes" | sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu `lsb_release -sc` main universe restricted multiverse" - echo "yes" | sudo apt-add-repository ppa:openmw/openmw - sudo apt-get update -qq - - sudo apt-get install -qq libboost-all-dev libgtest-dev google-mock libzzip-dev uuid-dev - - sudo apt-get install -qq libqt4-dev libxaw7-dev libxrandr-dev libfreeimage-dev libpng-dev - - sudo apt-get install -qq libopenal-dev libmpg123-dev libsndfile1-dev - - sudo apt-get install -qq libavcodec-dev libavformat-dev libavdevice-dev libavutil-dev libswscale-dev libpostproc-dev + - sudo apt-get install -qq libboost-all-dev libgtest-dev google-mock + - sudo apt-get install -qq libqt4-dev + - sudo apt-get install -qq libopenal-dev + - sudo apt-get install -qq libavcodec-dev libavformat-dev libavutil-dev libswscale-dev - sudo apt-get install -qq libbullet-dev libogre-1.9-dev libmygui-dev libsdl2-dev libunshield-dev - sudo mkdir /usr/src/gtest/build - cd /usr/src/gtest/build @@ -37,3 +37,9 @@ notifications: email: on_success: change on_failure: always + irc: + channels: + - "chat.freenode.net#openmw" + on_success: change + on_failure: always + diff --git a/CMakeLists.txt b/CMakeLists.txt index 8eb8b44c28..6f209552cf 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -14,15 +14,30 @@ endif (APPLE) set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/) -include (OpenMWMacros) +include(OpenMWMacros) # Version -set (OPENMW_VERSION_MAJOR 0) -set (OPENMW_VERSION_MINOR 27) -set (OPENMW_VERSION_RELEASE 0) +include(GetGitRevisionDescription) -set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}") +get_git_tag_revision(TAGHASH --tags --max-count=1 "HEAD...") +get_git_head_revision(REFSPEC COMMITHASH) +git_describe(VERSION --tags ${TAGHASH}) + +string(REGEX MATCH "^openmw-[^0-9]*[0-9]+\\.[0-9]+\\.[0-9]+.*" MATCH "${VERSION}") +if (MATCH) + string(REGEX REPLACE "^openmw-([0-9]+)\\..*" "\\1" OPENMW_VERSION_MAJOR "${VERSION}") + string(REGEX REPLACE "^openmw-[0-9]+\\.([0-9]+).*" "\\1" OPENMW_VERSION_MINOR "${VERSION}") + string(REGEX REPLACE "^openmw-[0-9]+\\.[0-9]+\\.([0-9]+).*" "\\1" OPENMW_VERSION_RELEASE "${VERSION}") + + set(OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}") + set(OPENMW_VERSION_COMMITHASH "${COMMITHASH}") + set(OPENMW_VERSION_TAGHASH "${TAGHASH}") + + message(STATUS "Configuring OpenMW ${OPENMW_VERSION}...") +else (MATCH) + message(FATAL_ERROR "Failed to get valid version information from Git") +endif (MATCH) # doxygen main page @@ -319,7 +334,7 @@ configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg configure_file(${OpenMW_SOURCE_DIR}/files/opencs.cfg "${OpenMW_BINARY_DIR}/opencs.cfg") - + configure_file(${OpenMW_SOURCE_DIR}/files/opencs/defaultfilters "${OpenMW_BINARY_DIR}/resources/defaultfilters" COPYONLY) diff --git a/apps/launcher/maindialog.cpp b/apps/launcher/maindialog.cpp index 9b3c4e1b02..56b3186ff3 100644 --- a/apps/launcher/maindialog.cpp +++ b/apps/launcher/maindialog.cpp @@ -1,5 +1,10 @@ #include "maindialog.hpp" +#include + +#include +#include +#include #include #include #include @@ -67,6 +72,22 @@ Launcher::MainDialog::MainDialog(QWidget *parent) // Remove what's this? button setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint); + // Add version information to bottom of the window + QString revision(OPENMW_VERSION_COMMITHASH); + QString tag(OPENMW_VERSION_TAGHASH); + + if (revision == tag) { + versionLabel->setText(tr("OpenMW %0 release").arg(OPENMW_VERSION)); + } else { + versionLabel->setText(tr("OpenMW development (%0)").arg(revision.left(10))); + } + + // Add the compile date and time + versionLabel->setToolTip(tr("Compiled on %0 %1").arg(QLocale(QLocale::C).toDate(QString(__DATE__).simplified(), + QLatin1String("MMM d yyyy")).toString(Qt::SystemLocaleLongDate), + QLocale(QLocale::C).toTime(QString(__TIME__).simplified(), + QLatin1String("hh:mm:ss")).toString(Qt::SystemLocaleShortDate))); + createIcons(); } diff --git a/apps/opencs/model/world/idtableproxymodel.cpp b/apps/opencs/model/world/idtableproxymodel.cpp index 2b757adfe5..f51b7f818f 100644 --- a/apps/opencs/model/world/idtableproxymodel.cpp +++ b/apps/opencs/model/world/idtableproxymodel.cpp @@ -33,7 +33,9 @@ bool CSMWorld::IdTableProxyModel::filterAcceptsRow (int sourceRow, const QModelI CSMWorld::IdTableProxyModel::IdTableProxyModel (QObject *parent) : QSortFilterProxyModel (parent) -{} +{ + setSortCaseSensitivity (Qt::CaseInsensitive); +} QModelIndex CSMWorld::IdTableProxyModel::getModelIndex (const std::string& id, int column) const { diff --git a/apps/openmw/CMakeLists.txt b/apps/openmw/CMakeLists.txt index 1969e6aa71..84d116848e 100644 --- a/apps/openmw/CMakeLists.txt +++ b/apps/openmw/CMakeLists.txt @@ -1,7 +1,3 @@ - -# config file -configure_file ("${CMAKE_CURRENT_SOURCE_DIR}/config.hpp.cmake" "${CMAKE_CURRENT_SOURCE_DIR}/config.hpp") - # local files set(GAME main.cpp @@ -12,7 +8,6 @@ if(NOT WIN32) endif() set(GAME_HEADER engine.hpp - config.hpp ) source_group(game FILES ${GAME} ${GAME_HEADER}) diff --git a/apps/openmw/main.cpp b/apps/openmw/main.cpp index 764c4f39b8..3098d953ec 100644 --- a/apps/openmw/main.cpp +++ b/apps/openmw/main.cpp @@ -1,6 +1,7 @@ #include #include +#include #include #include @@ -30,8 +31,6 @@ extern int is_debugger_attached(void); #include #endif -#include "config.hpp" - #include /** * Workaround for problems with whitespaces in paths in older versions of Boost library diff --git a/apps/openmw/mwbase/windowmanager.hpp b/apps/openmw/mwbase/windowmanager.hpp index 069e6311ad..4fce19e337 100644 --- a/apps/openmw/mwbase/windowmanager.hpp +++ b/apps/openmw/mwbase/windowmanager.hpp @@ -57,6 +57,12 @@ namespace MWGui class InventoryWindow; class ContainerWindow; class DialogueWindow; + + enum ShowInDialogueMode { + ShowInDialogueMode_IfPossible, + ShowInDialogueMode_Only, + ShowInDialogueMode_Never + }; } namespace SFO @@ -226,7 +232,7 @@ namespace MWBase virtual void removeDialog(OEngine::GUI::Layout* dialog) = 0; ///< Hides dialog and schedules dialog to be deleted. - virtual void messageBox (const std::string& message, const std::vector& buttons = std::vector(), bool showInDialogueModeOnly = false) = 0; + virtual void messageBox (const std::string& message, const std::vector& buttons = std::vector(), enum MWGui::ShowInDialogueMode showInDialogueMode = MWGui::ShowInDialogueMode_IfPossible) = 0; virtual void staticMessageBox(const std::string& message) = 0; virtual void removeStaticMessageBox() = 0; virtual int readPressedButton() = 0; diff --git a/apps/openmw/mwclass/creature.cpp b/apps/openmw/mwclass/creature.cpp index 1f07ede7e8..6af8373c55 100644 --- a/apps/openmw/mwclass/creature.cpp +++ b/apps/openmw/mwclass/creature.cpp @@ -529,8 +529,8 @@ namespace MWClass float moveSpeed; if(normalizedEncumbrance >= 1.0f) moveSpeed = 0.0f; - else if(mageffects.get(ESM::MagicEffect::Levitate).mMagnitude > 0 && - world->isLevitationEnabled()) + else if(isFlying(ptr) || (mageffects.get(ESM::MagicEffect::Levitate).mMagnitude > 0 && + world->isLevitationEnabled())) { float flySpeed = 0.01f*(stats.getAttribute(ESM::Attribute::Speed).getModified() + mageffects.get(ESM::MagicEffect::Levitate).mMagnitude); diff --git a/apps/openmw/mwgui/inventorywindow.cpp b/apps/openmw/mwgui/inventorywindow.cpp index 7139c1b2cc..2ea09db61e 100644 --- a/apps/openmw/mwgui/inventorywindow.cpp +++ b/apps/openmw/mwgui/inventorywindow.cpp @@ -55,7 +55,7 @@ namespace MWGui getWidget(mRightPane, "RightPane"); getWidget(mArmorRating, "ArmorRating"); - mAvatar->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onAvatarClicked); + mAvatarImage->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onAvatarClicked); getWidget(mItemView, "ItemView"); mItemView->eventItemClicked += MyGUI::newDelegate(this, &InventoryWindow::onItemSelected); @@ -76,11 +76,12 @@ namespace MWGui void InventoryWindow::adjustPanes() { - const float aspect = 0.5; // fixed aspect ratio for the left pane - mLeftPane->setSize( (mMainWidget->getSize().height-44) * aspect, mMainWidget->getSize().height-44 ); - mRightPane->setCoord( mLeftPane->getPosition().left + (mMainWidget->getSize().height-44) * aspect + 4, + const float aspect = 0.5; // fixed aspect ratio for the avatar image + float leftPaneWidth = (mMainWidget->getSize().height-44-mArmorRating->getHeight()) * aspect; + mLeftPane->setSize( leftPaneWidth, mMainWidget->getSize().height-44 ); + mRightPane->setCoord( mLeftPane->getPosition().left + leftPaneWidth + 4, mRightPane->getPosition().top, - mMainWidget->getSize().width - 12 - (mMainWidget->getSize().height-44) * aspect - 15, + mMainWidget->getSize().width - 12 - leftPaneWidth - 15, mMainWidget->getSize().height-44 ); } @@ -418,9 +419,9 @@ namespace MWGui else { MyGUI::IntPoint mousePos = MyGUI::InputManager::getInstance ().getLastPressedPosition (MyGUI::MouseButton::Left); - MyGUI::IntPoint relPos = mousePos - mAvatar->getAbsolutePosition (); - int realX = int(float(relPos.left) / float(mAvatar->getSize().width) * 512.f ); - int realY = int(float(relPos.top) / float(mAvatar->getSize().height) * 1024.f ); + MyGUI::IntPoint relPos = mousePos - mAvatarImage->getAbsolutePosition (); + int realX = int(float(relPos.left) / float(mAvatarImage->getSize().width) * 512.f ); + int realY = int(float(relPos.top) / float(mAvatarImage->getSize().height) * 1024.f ); MWWorld::Ptr itemSelected = getAvatarSelectedItem (realX, realY); if (itemSelected.isEmpty ()) @@ -487,11 +488,18 @@ namespace MWGui if (mPreviewDirty) { mPreviewDirty = false; - MyGUI::IntSize size = mAvatar->getSize(); + MyGUI::IntSize size = mAvatarImage->getSize(); mPreview.update (size.width, size.height); - mAvatarImage->setSize(MyGUI::IntSize(std::max(mAvatar->getSize().width, 512), std::max(mAvatar->getSize().height, 1024))); + mAvatarImage->setImageTexture("CharacterPreview"); + mAvatarImage->setImageCoord(MyGUI::IntCoord(0, 0, std::min(512, size.width), std::min(1024, size.height))); + mAvatarImage->setImageTile(MyGUI::IntSize(std::min(512, size.width), std::min(1024, size.height))); + + mArmorRating->setCaptionWithReplacing ("#{sArmor}: " + + boost::lexical_cast(static_cast(MWWorld::Class::get(mPtr).getArmorRating(mPtr)))); + if (mArmorRating->getTextSize().width > mArmorRating->getSize().width) + mArmorRating->setCaptionWithReplacing (boost::lexical_cast(static_cast(MWWorld::Class::get(mPtr).getArmorRating(mPtr)))); } } @@ -502,9 +510,6 @@ namespace MWGui MWBase::Environment::get().getWindowManager()->getSpellWindow()->updateSpells(); mPreviewDirty = true; - - mArmorRating->setCaptionWithReplacing ("#{sArmor}: " - + boost::lexical_cast(static_cast(MWWorld::Class::get(mPtr).getArmorRating(mPtr)))); } void InventoryWindow::pickUpObject (MWWorld::Ptr object) @@ -551,9 +556,4 @@ namespace MWGui MWBase::Environment::get().getMechanicsManager()->itemTaken(player, newObject, count); } - - MyGUI::IntCoord InventoryWindow::getAvatarScreenCoord () - { - return mAvatar->getAbsoluteCoord (); - } } diff --git a/apps/openmw/mwgui/inventorywindow.hpp b/apps/openmw/mwgui/inventorywindow.hpp index 7e5a0fe105..7ef168e988 100644 --- a/apps/openmw/mwgui/inventorywindow.hpp +++ b/apps/openmw/mwgui/inventorywindow.hpp @@ -31,8 +31,6 @@ namespace MWGui void pickUpObject (MWWorld::Ptr object); - MyGUI::IntCoord getAvatarScreenCoord(); - MWWorld::Ptr getAvatarSelectedItem(int x, int y); void rebuildAvatar() { diff --git a/apps/openmw/mwgui/mapwindow.hpp b/apps/openmw/mwgui/mapwindow.hpp index 2f5ded0121..1e52ff26af 100644 --- a/apps/openmw/mwgui/mapwindow.hpp +++ b/apps/openmw/mwgui/mapwindow.hpp @@ -1,6 +1,8 @@ #ifndef MWGUI_MAPWINDOW_H #define MWGUI_MAPWINDOW_H +#include + #include "windowpinnablebase.hpp" namespace MWRender diff --git a/apps/openmw/mwgui/messagebox.cpp b/apps/openmw/mwgui/messagebox.cpp index b52aee7063..1ce167c339 100644 --- a/apps/openmw/mwgui/messagebox.cpp +++ b/apps/openmw/mwgui/messagebox.cpp @@ -245,11 +245,11 @@ namespace MWGui } mainWidgetSize.height = textSize.height + textButtonPadding + buttonHeight + buttonMainPadding; - MyGUI::IntCoord absCoord; - absCoord.left = (gameWindowSize.width - mainWidgetSize.width)/2; - absCoord.top = (gameWindowSize.height - mainWidgetSize.height)/2; + MyGUI::IntPoint absPos; + absPos.left = (gameWindowSize.width - mainWidgetSize.width)/2; + absPos.top = (gameWindowSize.height - mainWidgetSize.height)/2; - mMainWidget->setCoord(absCoord); + mMainWidget->setPosition(absPos); mMainWidget->setSize(mainWidgetSize); MyGUI::IntCoord messageWidgetCoord; diff --git a/apps/openmw/mwgui/tooltips.cpp b/apps/openmw/mwgui/tooltips.cpp index 0fe500879d..8716c4dea8 100644 --- a/apps/openmw/mwgui/tooltips.cpp +++ b/apps/openmw/mwgui/tooltips.cpp @@ -182,7 +182,7 @@ namespace MWGui } else if (type == "AvatarItemSelection") { - MyGUI::IntCoord avatarPos = MWBase::Environment::get().getWindowManager()->getInventoryWindow ()->getAvatarScreenCoord (); + MyGUI::IntCoord avatarPos = focus->getAbsoluteCoord(); MyGUI::IntPoint relMousePos = MyGUI::InputManager::getInstance ().getMousePosition () - MyGUI::IntPoint(avatarPos.left, avatarPos.top); int realX = int(float(relMousePos.left) / float(avatarPos.width) * 512.f ); int realY = int(float(relMousePos.top) / float(avatarPos.height) * 1024.f ); diff --git a/apps/openmw/mwgui/windowmanagerimp.cpp b/apps/openmw/mwgui/windowmanagerimp.cpp index bd17cb3176..5448bc3c42 100644 --- a/apps/openmw/mwgui/windowmanagerimp.cpp +++ b/apps/openmw/mwgui/windowmanagerimp.cpp @@ -648,19 +648,14 @@ namespace MWGui mGarbageDialogs.push_back(dialog); } - void WindowManager::messageBox (const std::string& message, const std::vector& buttons, bool showInDialogueModeOnly) + void WindowManager::messageBox (const std::string& message, const std::vector& buttons, enum MWGui::ShowInDialogueMode showInDialogueMode) { if (buttons.empty()) { /* If there are no buttons, and there is a dialogue window open, messagebox goes to the dialogue window */ - if (getMode() == GM_Dialogue) { + if (getMode() == GM_Dialogue && showInDialogueMode != MWGui::ShowInDialogueMode_Never) { mDialogueWindow->addMessageBox(MyGUI::LanguageManager::getInstance().replaceTags(message)); - } else { - if (showInDialogueModeOnly) { - if (getMode() == GM_Dialogue) - mMessageBoxManager->createMessageBox(message); - } else { - mMessageBoxManager->createMessageBox(message); - } + } else if (showInDialogueMode != MWGui::ShowInDialogueMode_Only) { + mMessageBoxManager->createMessageBox(message); } } else { mMessageBoxManager->createInteractiveMessageBox(message, buttons); @@ -1035,6 +1030,11 @@ namespace MWGui { mSelectedSpell = ""; mHud->unsetSelectedSpell(); + + MWWorld::Player* player = &MWBase::Environment::get().getWorld()->getPlayer(); + if (player->getDrawState() == MWMechanics::DrawState_Spell) + player->setDrawState(MWMechanics::DrawState_Nothing); + mSpellWindow->setTitle("#{sNone}"); } diff --git a/apps/openmw/mwgui/windowmanagerimp.hpp b/apps/openmw/mwgui/windowmanagerimp.hpp index db52d9f79d..dafb65e47b 100644 --- a/apps/openmw/mwgui/windowmanagerimp.hpp +++ b/apps/openmw/mwgui/windowmanagerimp.hpp @@ -220,7 +220,7 @@ namespace MWGui virtual void removeDialog(OEngine::GUI::Layout* dialog); ///< Hides dialog and schedules dialog to be deleted. - virtual void messageBox (const std::string& message, const std::vector& buttons = std::vector(), bool showInDialogueModeOnly = false); + virtual void messageBox (const std::string& message, const std::vector& buttons = std::vector(), enum MWGui::ShowInDialogueMode showInDialogueMode = MWGui::ShowInDialogueMode_IfPossible); virtual void staticMessageBox(const std::string& message); virtual void removeStaticMessageBox(); virtual int readPressedButton (); ///< returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox) diff --git a/apps/openmw/mwinput/inputmanagerimp.cpp b/apps/openmw/mwinput/inputmanagerimp.cpp index 5385ab3881..7ed3007ffd 100644 --- a/apps/openmw/mwinput/inputmanagerimp.cpp +++ b/apps/openmw/mwinput/inputmanagerimp.cpp @@ -646,6 +646,10 @@ namespace MWInput if (!mControlSwitch["playermagic"]) return; + // Not allowed if no spell selected + if (MWBase::Environment::get().getWindowManager()->getSelectedSpell().empty()) + return; + MWMechanics::DrawState_ state = mPlayer->getDrawState(); if (state == MWMechanics::DrawState_Weapon || state == MWMechanics::DrawState_Nothing) mPlayer->setDrawState(MWMechanics::DrawState_Spell); @@ -748,7 +752,8 @@ namespace MWInput void InputManager::showQuickKeysMenu() { - if (!MWBase::Environment::get().getWindowManager()->isGuiMode ()) + if (!MWBase::Environment::get().getWindowManager()->isGuiMode () + && MWBase::Environment::get().getWorld()->getGlobalFloat ("chargenstate")==-1) MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_QuickKeysMenu); else if (MWBase::Environment::get().getWindowManager()->getMode () == MWGui::GM_QuickKeysMenu) MWBase::Environment::get().getWindowManager()->removeGuiMode (MWGui::GM_QuickKeysMenu); diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index 71b1702e87..1fb22ce639 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -776,24 +776,7 @@ namespace MWMechanics { if(!paused) { - // Note: we need to do this before any of the animations are updated. - // Reaching the text keys may trigger Hit / Spellcast (and as such, particles), - // so updating VFX immediately after that would just remove the particle effects instantly. - // There needs to be a magic effect update in between. - for(PtrControllerMap::iterator iter(mActors.begin());iter != mActors.end();++iter) - iter->second->updateContinuousVfx(); - - for(PtrControllerMap::iterator iter(mActors.begin());iter != mActors.end();++iter) - { - if (iter->first.getClass().getCreatureStats(iter->first).getMagicEffects().get( - ESM::MagicEffect::Paralyze).mMagnitude > 0) - iter->second->skipAnim(); - iter->second->update(duration); - } - } - - if (!paused) - { + // Reset data from previous frame for (PtrControllerMap::iterator iter(mActors.begin()); iter != mActors.end(); ++iter) { // Reset last hit object, which is only valid for one frame @@ -802,6 +785,35 @@ namespace MWMechanics iter->first.getClass().getCreatureStats(iter->first).setLastHitObject(std::string()); } + // AI and magic effects update + for(PtrControllerMap::iterator iter(mActors.begin());iter != mActors.end();++iter) + { + if (!iter->first.getClass().getCreatureStats(iter->first).isDead()) + { + updateActor(iter->first, duration); + if(iter->first.getTypeName() == typeid(ESM::NPC).name()) + updateNpc(iter->first, duration, paused); + } + } + + // Looping magic VFX update + // Note: we need to do this before any of the animations are updated. + // Reaching the text keys may trigger Hit / Spellcast (and as such, particles), + // so updating VFX immediately after that would just remove the particle effects instantly. + // There needs to be a magic effect update in between. + for(PtrControllerMap::iterator iter(mActors.begin());iter != mActors.end();++iter) + iter->second->updateContinuousVfx(); + + // Animation/movement update + for(PtrControllerMap::iterator iter(mActors.begin());iter != mActors.end();++iter) + { + if (iter->first.getClass().getCreatureStats(iter->first).getMagicEffects().get( + ESM::MagicEffect::Paralyze).mMagnitude > 0) + iter->second->skipAnim(); + iter->second->update(duration); + } + + // Kill dead actors for(PtrControllerMap::iterator iter(mActors.begin());iter != mActors.end();iter++) { const MWWorld::Class &cls = MWWorld::Class::get(iter->first); @@ -812,10 +824,6 @@ namespace MWMechanics if(iter->second->isDead()) iter->second->resurrect(); - updateActor(iter->first, duration); - if(iter->first.getTypeName() == typeid(ESM::NPC).name()) - updateNpc(iter->first, duration, paused); - if(!stats.isDead()) continue; } diff --git a/apps/openmw/mwmechanics/aicombat.cpp b/apps/openmw/mwmechanics/aicombat.cpp index 2ff7ec229e..3653587f88 100644 --- a/apps/openmw/mwmechanics/aicombat.cpp +++ b/apps/openmw/mwmechanics/aicombat.cpp @@ -168,7 +168,7 @@ namespace MWMechanics float rangeMelee; float rangeCloseUp; bool distantCombat = false; - if (weaptype==WeapType_BowAndArrow || weaptype==WeapType_Crossbow || weaptype==WeapType_ThowWeapon) + if (weaptype==WeapType_BowAndArrow || weaptype==WeapType_Crossbow || weaptype==WeapType_Thrown) { rangeMelee = 1000; // TODO: should depend on archer skill rangeCloseUp = 0; //doesn't needed when attacking from distance diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index d58dee9ad3..c2a26ced39 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -119,7 +119,7 @@ static const struct WeaponInfo { { WeapType_TwoWide, "2w", "weapontwowide" }, { WeapType_BowAndArrow, "1h", "bowandarrow" }, { WeapType_Crossbow, "crossbow", "crossbow" }, - { WeapType_ThowWeapon, "1h", "throwweapon" }, + { WeapType_Thrown, "1h", "throwweapon" }, { WeapType_PickProbe, "1h", "pickprobe" }, { WeapType_Spell, "spell", "spellcast" }, }; @@ -157,7 +157,14 @@ void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterStat bool block = mPtr.getClass().getCreatureStats(mPtr).getBlock(); if(mHitState == CharState_None) { - if(knockdown) + if (mPtr.getClass().getCreatureStats(mPtr).getFatigue().getCurrent() < 0) + { + mHitState = CharState_KnockOut; + mCurrentHit = "knockout"; + mAnimation->play(mCurrentHit, Priority_Knockdown, MWRender::Animation::Group_All, false, 1, "start", "stop", 0.0f, ~0ul); + mPtr.getClass().getCreatureStats(mPtr).setKnockedDown(true); + } + else if(knockdown) { mHitState = CharState_KnockDown; mCurrentHit = "knockdown"; @@ -187,6 +194,12 @@ void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterStat mPtr.getClass().getCreatureStats(mPtr).setBlock(false); mHitState = CharState_None; } + else if (mHitState == CharState_KnockOut && mPtr.getClass().getCreatureStats(mPtr).getFatigue().getCurrent() > 0) + { + mHitState = CharState_KnockDown; + mAnimation->disable(mCurrentHit); + mAnimation->play(mCurrentHit, Priority_Knockdown, MWRender::Animation::Group_All, true, 1, "loop stop", "stop", 0.0f, 0); + } } const WeaponInfo *weap = std::find_if(sWeaponTypeList, sWeaponTypeListEnd, FindWeaponType(mWeaponType)); @@ -302,11 +315,24 @@ void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterStat if(!mCurrentMovement.empty()) { float vel, speedmult = 1.0f; + + bool isrunning = mPtr.getClass().getCreatureStats(mPtr).getStance(MWMechanics::CreatureStats::Stance_Run); + if(mMovementSpeed > 0.0f && (vel=mAnimation->getVelocity(mCurrentMovement)) > 1.0f) speedmult = mMovementSpeed / vel; + else if (mMovementState == CharState_TurnLeft || mMovementState == CharState_TurnRight) + speedmult = 1.f; // TODO: should get a speed mult depending on the current turning speed + else if (mMovementSpeed > 0.0f) + // The first person anims don't have any velocity to calculate a speed multiplier from. + // We use the third person velocities instead. + // FIXME: should be pulled from the actual animation, but it is not presently loaded. + speedmult = mMovementSpeed / (isrunning ? 222.857f : 154.064f); mAnimation->play(mCurrentMovement, Priority_Movement, movegroup, false, speedmult, ((mode!=2)?"start":"loop start"), "stop", 0.0f, ~0ul); + + mMovementAnimVelocity = vel; } + else mMovementAnimVelocity = 0.0f; } } @@ -367,7 +393,7 @@ MWWorld::ContainerStoreIterator getActiveWeapon(CreatureStats &stats, MWWorld::I *weaptype = WeapType_Crossbow; break; case ESM::Weapon::MarksmanThrown: - *weaptype = WeapType_ThowWeapon; + *weaptype = WeapType_Thrown; break; } } @@ -403,6 +429,7 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim , mIdleState(CharState_None) , mMovementState(CharState_None) , mMovementSpeed(0.0f) + , mMovementAnimVelocity(0.0f) , mDeathState(CharState_None) , mHitState(CharState_None) , mUpperBodyState(UpperCharState_Nothing) @@ -534,6 +561,7 @@ bool CharacterController::updateWeaponState() { getWeaponGroup(weaptype, weapgroup); mAnimation->showWeapons(false); + mAnimation->setWeaponGroup(weapgroup); mAnimation->play(weapgroup, Priority_Weapon, MWRender::Animation::Group_UpperBody, true, @@ -588,6 +616,19 @@ bool CharacterController::updateWeaponState() if(isWeapon) weapSpeed = weapon->get()->mBase->mData.mSpeed; + // Cancel attack if we no longer have ammunition + bool ammunition = true; + MWWorld::ContainerStoreIterator ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition); + if (mWeaponType == WeapType_Crossbow) + ammunition = (ammo != inv.end() && ammo->get()->mBase->mData.mType == ESM::Weapon::Bolt); + else if (mWeaponType == WeapType_BowAndArrow) + ammunition = (ammo != inv.end() && ammo->get()->mBase->mData.mType == ESM::Weapon::Arrow); + if (!ammunition && mUpperBodyState > UpperCharState_WeapEquiped) + { + mAnimation->disable(mCurrentWeapon); + mUpperBodyState = UpperCharState_WeapEquiped; + } + float complete; bool animPlaying; if(stats.getAttackingOrSpell()) @@ -692,10 +733,10 @@ bool CharacterController::updateWeaponState() if(item.getRefData().getCount()) MWBase::Environment::get().getWindowManager()->setSelectedWeapon(item); } - else + else if (ammunition) { if(mWeaponType == WeapType_Crossbow || mWeaponType == WeapType_BowAndArrow || - mWeaponType == WeapType_ThowWeapon) + mWeaponType == WeapType_Thrown) mAttackType = "shoot"; else { @@ -759,12 +800,59 @@ bool CharacterController::updateWeaponState() } } + mAnimation->setPitchFactor(0.f); + if (mWeaponType == WeapType_BowAndArrow || mWeaponType == WeapType_Thrown) + { + switch (mUpperBodyState) + { + case UpperCharState_StartToMinAttack: + mAnimation->setPitchFactor(complete); + break; + case UpperCharState_MinAttackToMaxAttack: + case UpperCharState_MaxAttackToMinHit: + case UpperCharState_MinHitToHit: + mAnimation->setPitchFactor(1.f); + break; + case UpperCharState_FollowStartToFollowStop: + if (animPlaying) + mAnimation->setPitchFactor(1.f-complete); + break; + default: + break; + } + } + else if (mWeaponType == WeapType_Crossbow) + { + switch (mUpperBodyState) + { + case UpperCharState_EquipingWeap: + mAnimation->setPitchFactor(complete); + break; + case UpperCharState_UnEquipingWeap: + mAnimation->setPitchFactor(1.f-complete); + break; + case UpperCharState_WeapEquiped: + case UpperCharState_StartToMinAttack: + case UpperCharState_MinAttackToMaxAttack: + case UpperCharState_MaxAttackToMinHit: + case UpperCharState_MinHitToHit: + case UpperCharState_FollowStartToFollowStop: + mAnimation->setPitchFactor(1.f); + break; + default: + break; + } + } + if(!animPlaying) { if(mUpperBodyState == UpperCharState_EquipingWeap || mUpperBodyState == UpperCharState_FollowStartToFollowStop || mUpperBodyState == UpperCharState_CastingSpell) { + if (ammunition && mWeaponType == WeapType_Crossbow) + mAnimation->attachArrow(); + mUpperBodyState = UpperCharState_WeapEquiped; //don't allow to continue playing hit animation on UpperBody after actor had attacked during it if(mHitState == CharState_Hit) @@ -773,6 +861,7 @@ bool CharacterController::updateWeaponState() //commenting out following 2 lines will give a bit different combat dynamics(slower) mHitState = CharState_None; mCurrentHit.clear(); + mPtr.getClass().getCreatureStats(mPtr).setHitRecovery(false); } } else if(mUpperBodyState == UpperCharState_UnEquipingWeap) @@ -788,6 +877,13 @@ bool CharacterController::updateWeaponState() stop = mAttackType+" max attack"; mUpperBodyState = UpperCharState_MinAttackToMaxAttack; break; + case UpperCharState_MinAttackToMaxAttack: + //hack to avoid body pos desync when jumping/sneaking in 'max attack' state + if(!mAnimation->isPlaying(mCurrentWeapon)) + mAnimation->play(mCurrentWeapon, Priority_Weapon, + MWRender::Animation::Group_UpperBody, false, + 0, mAttackType+" min attack", mAttackType+" max attack", 0.999f, 0); + break; case UpperCharState_MaxAttackToMinHit: if(mAttackType == "shoot") { @@ -837,6 +933,22 @@ bool CharacterController::updateWeaponState() } } + //if playing combat animation and lowerbody is not busy switch to whole body animation + if((weaptype != WeapType_None || UpperCharState_UnEquipingWeap) && animPlaying) + { + if( mMovementState != CharState_None || + mJumpState != JumpState_None || + mHitState != CharState_None || + MWBase::Environment::get().getWorld()->isSwimming(mPtr) || + cls.getCreatureStats(mPtr).getMovementFlag(CreatureStats::Flag_Sneak)) + { + mAnimation->changeGroups(mCurrentWeapon, MWRender::Animation::Group_UpperBody); + } + else + { + mAnimation->changeGroups(mCurrentWeapon, MWRender::Animation::Group_All); + } + } MWWorld::ContainerStoreIterator torch = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); if(torch != inv.end() && torch->getTypeName() == typeid(ESM::Light).name() @@ -1121,14 +1233,19 @@ void CharacterController::update(float duration) if (!mSkipAnim) { rot *= Ogre::Math::RadiansToDegrees(1.0f); - if(mHitState != CharState_KnockDown) + if(mHitState != CharState_KnockDown && mHitState != CharState_KnockOut) { world->rotateObject(mPtr, rot.x, rot.y, rot.z, true); } else //avoid z-rotating for knockdown world->rotateObject(mPtr, rot.x, rot.y, 0.0f, true); - world->queueMovement(mPtr, vec); + // always control actual movement by animation unless this: + // FIXME: actor falling/landing should be controlled by physics engine + if(mMovementAnimVelocity == 0.0f && (vec.length() > 0.0f || mJumpState != JumpState_None)) + { + world->queueMovement(mPtr, vec); + } } movement = vec; diff --git a/apps/openmw/mwmechanics/character.hpp b/apps/openmw/mwmechanics/character.hpp index 8b6dc6c94c..4009744efb 100644 --- a/apps/openmw/mwmechanics/character.hpp +++ b/apps/openmw/mwmechanics/character.hpp @@ -93,6 +93,7 @@ enum CharacterState { CharState_Hit, CharState_KnockDown, + CharState_KnockOut, CharState_Block }; @@ -105,7 +106,7 @@ enum WeaponType { WeapType_TwoWide, WeapType_BowAndArrow, WeapType_Crossbow, - WeapType_ThowWeapon, + WeapType_Thrown, WeapType_PickProbe, WeapType_Spell @@ -144,6 +145,7 @@ class CharacterController CharacterState mMovementState; std::string mCurrentMovement; float mMovementSpeed; + float mMovementAnimVelocity; CharacterState mDeathState; std::string mCurrentDeath; diff --git a/apps/openmw/mwmechanics/creaturestats.cpp b/apps/openmw/mwmechanics/creaturestats.cpp index c862c0ab43..8f890befba 100644 --- a/apps/openmw/mwmechanics/creaturestats.cpp +++ b/apps/openmw/mwmechanics/creaturestats.cpp @@ -179,9 +179,6 @@ namespace MWMechanics mDynamic[index] = value; - if (index == 2 && value.getCurrent() < 0) - setKnockedDown(true); - if (index==0 && mDynamic[index].getCurrent()<1) { if (!mDead) diff --git a/apps/openmw/mwmechanics/npcstats.cpp b/apps/openmw/mwmechanics/npcstats.cpp index e642ffc5a6..63b4467f6d 100644 --- a/apps/openmw/mwmechanics/npcstats.cpp +++ b/apps/openmw/mwmechanics/npcstats.cpp @@ -220,16 +220,18 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas /// \todo check if character is the player, if levelling is ever implemented for NPCs MWBase::Environment::get().getSoundManager ()->playSound ("skillraise", 1, 1); + std::vector noButtons; + std::stringstream message; message << boost::format(MWBase::Environment::get().getWindowManager ()->getGameSettingString ("sNotifyMessage39", "")) % std::string("#{" + ESM::Skill::sSkillNameIds[skillIndex] + "}") % static_cast (base); - MWBase::Environment::get().getWindowManager ()->messageBox(message.str()); + MWBase::Environment::get().getWindowManager ()->messageBox(message.str(), noButtons, MWGui::ShowInDialogueMode_Never); if (mLevelProgress >= gmst.find("iLevelUpTotal")->getInt()) { // levelup is possible now - MWBase::Environment::get().getWindowManager ()->messageBox ("#{sLevelUpMsg}"); + MWBase::Environment::get().getWindowManager ()->messageBox ("#{sLevelUpMsg}", noButtons, MWGui::ShowInDialogueMode_Never); } getSkill (skillIndex).setBase (base); diff --git a/apps/openmw/mwmechanics/pathfinding.cpp b/apps/openmw/mwmechanics/pathfinding.cpp index 70fa197d0a..4407363a61 100644 --- a/apps/openmw/mwmechanics/pathfinding.cpp +++ b/apps/openmw/mwmechanics/pathfinding.cpp @@ -158,7 +158,9 @@ namespace namespace MWMechanics { PathFinder::PathFinder() - :mIsPathConstructed(false),mIsGraphConstructed(false) + : mIsPathConstructed(false), + mIsGraphConstructed(false), + mCell(NULL) { } diff --git a/apps/openmw/mwmechanics/spellcasting.cpp b/apps/openmw/mwmechanics/spellcasting.cpp index 0dec49f136..fe395e566c 100644 --- a/apps/openmw/mwmechanics/spellcasting.cpp +++ b/apps/openmw/mwmechanics/spellcasting.cpp @@ -232,6 +232,24 @@ namespace MWMechanics MWBase::Environment::get().getWorld()->getStore().get().find ( effectIt->mEffectID); + if (!MWBase::Environment::get().getWorld()->isLevitationEnabled() && effectIt->mEffectID == ESM::MagicEffect::Levitate) + { + if (caster.getRefData().getHandle() == "player") + MWBase::Environment::get().getWindowManager()->messageBox("#{sLevitateDisabled}"); + continue; + } + + if (!MWBase::Environment::get().getWorld()->isTeleportingEnabled() && + (effectIt->mEffectID == ESM::MagicEffect::AlmsiviIntervention || + effectIt->mEffectID == ESM::MagicEffect::DivineIntervention || + effectIt->mEffectID == ESM::MagicEffect::Mark || + effectIt->mEffectID == ESM::MagicEffect::Recall)) + { + if (caster.getRefData().getHandle() == "player") + MWBase::Environment::get().getWindowManager()->messageBox("#{sTeleportDisabled}"); + continue; + } + // If player is healing someone, show the target's HP bar if (caster.getRefData().getHandle() == "player" && target != caster && effectIt->mEffectID == ESM::MagicEffect::RestoreHealth diff --git a/apps/openmw/mwrender/animation.cpp b/apps/openmw/mwrender/animation.cpp index ba729e3da3..44bba90d07 100644 --- a/apps/openmw/mwrender/animation.cpp +++ b/apps/openmw/mwrender/animation.cpp @@ -53,7 +53,6 @@ void Animation::EffectAnimationTime::setValue(Ogre::Real) Animation::Animation(const MWWorld::Ptr &ptr, Ogre::SceneNode *node) : mPtr(ptr) - , mCamera(NULL) , mInsert(node) , mSkelBase(NULL) , mAccumRoot(NULL) @@ -696,6 +695,12 @@ void Animation::handleTextKey(AnimState &state, const std::string &groupname, co else mPtr.getClass().hit(mPtr); } + else if (evt.compare(off, len, "shoot attach") == 0) + attachArrow(); + else if (evt.compare(off, len, "shoot release") == 0) + releaseArrow(); + else if (evt.compare(off, len, "shoot follow attach") == 0) + attachArrow(); else if (groupname == "spellcast" && evt.substr(evt.size()-7, 7) == "release") MWBase::Environment::get().getWorld()->castSpell(mPtr); @@ -870,6 +875,27 @@ bool Animation::getInfo(const std::string &groupname, float *complete, float *sp return true; } +float Animation::getStartTime(const std::string &groupname) const +{ + AnimSourceList::const_iterator iter(mAnimSources.begin()); + for(;iter != mAnimSources.end();iter++) + { + const NifOgre::TextKeyMap &keys = (*iter)->mTextKeys; + NifOgre::TextKeyMap::const_iterator found = findGroupStart(keys, groupname); + if(found != keys.end()) + return found->first; + } + return -1.f; +} + +float Animation::getCurrentTime(const std::string &groupname) const +{ + AnimStateMap::const_iterator iter = mStates.find(groupname); + if(iter == mStates.end()) + return -1.f; + + return iter->second.mTime; +} void Animation::disable(const std::string &groupname) { @@ -1044,9 +1070,8 @@ bool Animation::allowSwitchViewMode() const { for (AnimStateMap::const_iterator stateiter = mStates.begin(); stateiter != mStates.end(); ++stateiter) { - if(stateiter->second.mGroups == Group_UpperBody - || (stateiter->first.size()==4 && stateiter->first.find("hit") != std::string::npos) - || (stateiter->first.find("knock") != std::string::npos) ) + if(stateiter->second.mPriority > MWMechanics::Priority_Movement + && stateiter->second.mPriority < MWMechanics::Priority_Torch) return false; } return true; diff --git a/apps/openmw/mwrender/animation.hpp b/apps/openmw/mwrender/animation.hpp index da1c1628cd..c0cb18010c 100644 --- a/apps/openmw/mwrender/animation.hpp +++ b/apps/openmw/mwrender/animation.hpp @@ -121,7 +121,6 @@ protected: std::vector mEffects; MWWorld::Ptr mPtr; - Camera *mCamera; Ogre::SceneNode *mInsert; Ogre::Entity *mSkelBase; @@ -271,27 +270,37 @@ public: */ bool getInfo(const std::string &groupname, float *complete=NULL, float *speedmult=NULL) const; + /// Get the absolute position in the animation track of the first text key with the given group. + float getStartTime(const std::string &groupname) const; + + /// Get the current absolute position in the animation track for the animation that is currently playing from the given group. + float getCurrentTime(const std::string& groupname) const; + /** Disables the specified animation group; * \param groupname Animation group to disable. */ void disable(const std::string &groupname); void changeGroups(const std::string &groupname, int group); + virtual void setWeaponGroup(const std::string& group) {} + /** Retrieves the velocity (in units per second) that the animation will move. */ float getVelocity(const std::string &groupname) const; + /// A relative factor (0-1) that decides if and how much the skeleton should be pitched + /// to indicate the facing orientation of the character. + virtual void setPitchFactor(float factor) {} + virtual Ogre::Vector3 runAnimation(float duration); virtual void showWeapons(bool showWeapon); virtual void showCarriedLeft(bool show) {} - + virtual void attachArrow() {} + virtual void releaseArrow() {} void enableLights(bool enable); Ogre::AxisAlignedBox getWorldBounds(); - void setCamera(Camera *cam) - { mCamera = cam; } - Ogre::Node *getNode(const std::string &name); // Attaches the given object to a bone on this object's base skeleton. If the bone doesn't diff --git a/apps/openmw/mwrender/camera.cpp b/apps/openmw/mwrender/camera.cpp index 9c8387b83e..9ae9c58788 100644 --- a/apps/openmw/mwrender/camera.cpp +++ b/apps/openmw/mwrender/camera.cpp @@ -338,11 +338,9 @@ namespace MWRender if(mAnimation && mAnimation != anim) { mAnimation->setViewMode(NpcAnimation::VM_Normal); - mAnimation->setCamera(NULL); mAnimation->detachObjectFromBone(mCamera); } mAnimation = anim; - mAnimation->setCamera(this); processViewChange(); } diff --git a/apps/openmw/mwrender/characterpreview.cpp b/apps/openmw/mwrender/characterpreview.cpp index 08749fee7a..2808286520 100644 --- a/apps/openmw/mwrender/characterpreview.cpp +++ b/apps/openmw/mwrender/characterpreview.cpp @@ -128,7 +128,7 @@ namespace MWRender InventoryPreview::InventoryPreview(MWWorld::Ptr character) - : CharacterPreview(character, 512, 1024, "CharacterPreview", Ogre::Vector3(0, 62, -200), Ogre::Vector3(0, 62, 0)) + : CharacterPreview(character, 512, 1024, "CharacterPreview", Ogre::Vector3(0, 65, -180), Ogre::Vector3(0,65,0)) , mSelectionBuffer(NULL) { } @@ -161,13 +161,13 @@ namespace MWRender type == ESM::Weapon::LongBladeOneHand || type == ESM::Weapon::BluntOneHand || type == ESM::Weapon::AxeOneHand || - type == ESM::Weapon::MarksmanThrown) + type == ESM::Weapon::MarksmanThrown || + type == ESM::Weapon::MarksmanCrossbow || + type == ESM::Weapon::MarksmanBow) groupname = "inventoryweapononehand"; else if(type == ESM::Weapon::LongBladeTwoHand || type == ESM::Weapon::BluntTwoClose || - type == ESM::Weapon::AxeTwoHand || - type == ESM::Weapon::MarksmanCrossbow || - type == ESM::Weapon::MarksmanBow) + type == ESM::Weapon::AxeTwoHand) groupname = "inventoryweapontwohand"; else if(type == ESM::Weapon::BluntTwoWide || type == ESM::Weapon::SpearTwoWide) diff --git a/apps/openmw/mwrender/globalmap.cpp b/apps/openmw/mwrender/globalmap.cpp index 4a87d9f1a1..018dc082a3 100644 --- a/apps/openmw/mwrender/globalmap.cpp +++ b/apps/openmw/mwrender/globalmap.cpp @@ -291,7 +291,7 @@ namespace MWRender unsigned int imageY = (yLength - (y + 1)) * cellImageSizeSrc; assert(imageX < image.getWidth()); - assert(imageY < image.getWidth()); + assert(imageY < image.getHeight()); if (image.getColourAt(imageX, imageY, 0).a > 0) exploredCells.push_back(std::make_pair(x+bounds.mMinX,y+bounds.mMinY)); diff --git a/apps/openmw/mwrender/npcanimation.cpp b/apps/openmw/mwrender/npcanimation.cpp index bcb6a374cb..d07aad31d4 100644 --- a/apps/openmw/mwrender/npcanimation.cpp +++ b/apps/openmw/mwrender/npcanimation.cpp @@ -71,6 +71,27 @@ float HeadAnimationTime::getValue() const return 1; } +float WeaponAnimationTime::getValue() const +{ + if (mWeaponGroup.empty()) + return 0; + float current = mAnimation->getCurrentTime(mWeaponGroup); + if (current == -1) + return 0; + return current - mStartTime; +} + +void WeaponAnimationTime::setGroup(const std::string &group) +{ + mWeaponGroup = group; + mStartTime = mAnimation->getStartTime(mWeaponGroup); +} + +void WeaponAnimationTime::updateStartTime() +{ + setGroup(mWeaponGroup); +} + static NpcAnimation::PartBoneMap createPartListMap() { NpcAnimation::PartBoneMap result; @@ -121,11 +142,13 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, int v mShowCarriedLeft(true), mFirstPersonOffset(0.f, 0.f, 0.f), mAlpha(1.f), - mNpcType(Type_Normal) + mNpcType(Type_Normal), + mPitchFactor(0) { mNpc = mPtr.get()->mBase; mHeadAnimationTime = Ogre::SharedPtr(new HeadAnimationTime(mPtr)); + mWeaponAnimationTime = Ogre::SharedPtr(new WeaponAnimationTime(this)); for(size_t i = 0;i < ESM::PRT_Count;i++) { @@ -223,6 +246,8 @@ void NpcAnimation::updateNpcBase() for(size_t i = 0;i < ESM::PRT_Count;i++) removeIndividualPart((ESM::PartReferenceType)i); updateParts(); + + mWeaponAnimationTime->updateStartTime(); } void NpcAnimation::updateParts() @@ -498,16 +523,25 @@ Ogre::Vector3 NpcAnimation::runAnimation(float timepassed) Ogre::Vector3 ret = Animation::runAnimation(timepassed); Ogre::SkeletonInstance *baseinst = mSkelBase->getSkeleton(); - if(mViewMode == VM_FirstPerson && mCamera) + if(mViewMode == VM_FirstPerson) { - float pitch = mCamera->getPitch(); + float pitch = mPtr.getRefData().getPosition().rot[0]; Ogre::Node *node = baseinst->getBone("Bip01 Neck"); - node->pitch(Ogre::Radian(pitch*0.75f), Ogre::Node::TS_WORLD); + node->pitch(Ogre::Radian(pitch), Ogre::Node::TS_WORLD); // This has to be done before this function ends; // updateSkeletonInstance, below, touches the hands. node->translate(mFirstPersonOffset, Ogre::Node::TS_WORLD); } + else if (mPitchFactor > 0) + { + // In third person mode we may still need pitch for ranged weapon targeting + float pitch = mPtr.getRefData().getPosition().rot[0] * mPitchFactor; + Ogre::Node *node = baseinst->getBone("Bip01 Spine2"); + node->pitch(Ogre::Radian(pitch/2), Ogre::Node::TS_WORLD); + node = baseinst->getBone("Bip01 Spine1"); + node->pitch(Ogre::Radian(pitch/2), Ogre::Node::TS_WORLD); + } mFirstPersonOffset = 0.f; // reset the X, Y, Z offset for the next frame. for(size_t i = 0;i < ESM::PRT_Count;i++) @@ -588,9 +622,6 @@ bool NpcAnimation::addOrReplaceIndividualPart(ESM::PartReferenceType type, int g updateSkeletonInstance(mSkelBase->getSkeleton(), skel); } - // TODO: - // type == ESM::PRT_Weapon should get an animation source based on the current offset - // of the weapon attack animation (from its beginning, or start marker?) std::vector >::iterator ctrl(mObjectParts[type]->mControllers.begin()); for(;ctrl != mObjectParts[type]->mControllers.end();ctrl++) { @@ -600,6 +631,8 @@ bool NpcAnimation::addOrReplaceIndividualPart(ESM::PartReferenceType type, int g if (type == ESM::PRT_Head) ctrl->setSource(mHeadAnimationTime); + else if (type == ESM::PRT_Weapon) + ctrl->setSource(mWeaponAnimationTime); } } @@ -663,6 +696,18 @@ void NpcAnimation::showWeapons(bool showWeapon) std::string mesh = MWWorld::Class::get(*weapon).getModel(*weapon); addOrReplaceIndividualPart(ESM::PRT_Weapon, MWWorld::InventoryStore::Slot_CarriedRight, 1, mesh, !weapon->getClass().getEnchantment(*weapon).empty(), &glowColor); + + if (weapon->getTypeName() == typeid(ESM::Weapon).name() && + weapon->get()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow) + { + MWWorld::ContainerStoreIterator ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition); + if (ammo != inv.end() && ammo->get()->mBase->mData.mType == ESM::Weapon::Bolt) + attachArrow(); + else + mAmmunition.setNull(); + } + else + mAmmunition.setNull(); } } else @@ -693,6 +738,52 @@ void NpcAnimation::showCarriedLeft(bool show) removeIndividualPart(ESM::PRT_Shield); } +void NpcAnimation::attachArrow() +{ + MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr); + MWWorld::ContainerStoreIterator weaponSlot = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight); + if (weaponSlot != inv.end() && weaponSlot->get()->mBase->mData.mType == ESM::Weapon::MarksmanThrown) + showWeapons(true); + else + { + NifOgre::ObjectScenePtr weapon = mObjectParts[ESM::PRT_Weapon]; + + MWWorld::ContainerStoreIterator ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition); + if (ammo == inv.end()) + return; + std::string model = ammo->getClass().getModel(*ammo); + + mAmmunition = NifOgre::Loader::createObjects(weapon->mSkelBase, "ArrowBone", mInsert, model); + Ogre::Vector3 glowColor = getEnchantmentColor(*ammo); + setRenderProperties(mAmmunition, (mViewMode == VM_FirstPerson) ? RV_FirstPerson : mVisibilityFlags, RQG_Main, RQG_Alpha, 0, + !ammo->getClass().getEnchantment(*ammo).empty(), &glowColor); + + std::for_each(mAmmunition->mEntities.begin(), mAmmunition->mEntities.end(), SetObjectGroup(MWWorld::InventoryStore::Slot_Ammunition)); + std::for_each(mAmmunition->mParticles.begin(), mAmmunition->mParticles.end(), SetObjectGroup(MWWorld::InventoryStore::Slot_Ammunition)); + } +} + +void NpcAnimation::releaseArrow() +{ + // Thrown weapons get detached now + MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr); + MWWorld::ContainerStoreIterator weapon = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight); + if (weapon != inv.end() && weapon->get()->mBase->mData.mType == ESM::Weapon::MarksmanThrown) + { + showWeapons(false); + inv.remove(*weapon, 1, mPtr); + } + else + { + // With bows and crossbows only the used arrow/bolt gets detached + MWWorld::ContainerStoreIterator ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition); + if (ammo == inv.end()) + return; + inv.remove(*ammo, 1, mPtr); + mAmmunition.setNull(); + } +} + void NpcAnimation::permanentEffectAdded(const ESM::MagicEffect *magicEffect, bool isNew, bool playSound) { // During first auto equip, we don't play any sounds. diff --git a/apps/openmw/mwrender/npcanimation.hpp b/apps/openmw/mwrender/npcanimation.hpp index e86ec7d4e1..725fde01d8 100644 --- a/apps/openmw/mwrender/npcanimation.hpp +++ b/apps/openmw/mwrender/npcanimation.hpp @@ -25,6 +25,23 @@ public: { } }; +class WeaponAnimationTime : public Ogre::ControllerValue +{ +private: + Animation* mAnimation; + std::string mWeaponGroup; + float mStartTime; +public: + WeaponAnimationTime(Animation* animation) : mAnimation(animation), mStartTime(0) {} + void setGroup(const std::string& group); + void updateStartTime(); + + virtual Ogre::Real getValue() const; + virtual void setValue(Ogre::Real value) + { } +}; + + class NpcAnimation : public Animation, public MWWorld::InventoryStoreListener { public: @@ -71,8 +88,10 @@ private: Ogre::Vector3 mFirstPersonOffset; Ogre::SharedPtr mHeadAnimationTime; + Ogre::SharedPtr mWeaponAnimationTime; float mAlpha; + float mPitchFactor; void updateNpcBase(); @@ -105,11 +124,22 @@ public: ViewMode viewMode=VM_Normal); virtual ~NpcAnimation(); + virtual void setWeaponGroup(const std::string& group) { mWeaponAnimationTime->setGroup(group); } + virtual Ogre::Vector3 runAnimation(float timepassed); + /// A relative factor (0-1) that decides if and how much the skeleton should be pitched + /// to indicate the facing orientation of the character. + virtual void setPitchFactor(float factor) { mPitchFactor = factor; } + virtual void showWeapons(bool showWeapon); virtual void showCarriedLeft(bool showa); + virtual void attachArrow(); + virtual void releaseArrow(); + + NifOgre::ObjectScenePtr mAmmunition; + void setViewMode(ViewMode viewMode); void updateParts(); diff --git a/apps/openmw/mwrender/terrainstorage.cpp b/apps/openmw/mwrender/terrainstorage.cpp index 318627fc70..197572db9d 100644 --- a/apps/openmw/mwrender/terrainstorage.cpp +++ b/apps/openmw/mwrender/terrainstorage.cpp @@ -1,5 +1,14 @@ #include "terrainstorage.hpp" +#include +#include +#include +#include +#include +#include + +#include + #include "../mwbase/world.hpp" #include "../mwbase/environment.hpp" #include "../mwworld/esmstore.hpp" @@ -53,4 +62,509 @@ namespace MWRender return esmStore.get().find(index, plugin); } + bool TerrainStorage::getMinMaxHeights(float size, const Ogre::Vector2 ¢er, float &min, float &max) + { + assert (size <= 1 && "TerrainStorage::getMinMaxHeights, chunk size should be <= 1 cell"); + + /// \todo investigate if min/max heights should be stored at load time in ESM::Land instead + + Ogre::Vector2 origin = center - Ogre::Vector2(size/2.f, size/2.f); + + assert(origin.x == (int) origin.x); + assert(origin.y == (int) origin.y); + + int cellX = origin.x; + int cellY = origin.y; + + const ESM::Land* land = getLand(cellX, cellY); + if (!land) + return false; + + min = std::numeric_limits().max(); + max = -std::numeric_limits().max(); + for (int row=0; rowmLandData->mHeights[col*ESM::Land::LAND_SIZE+row]; + if (h > max) + max = h; + if (h < min) + min = h; + } + } + return true; + } + + void TerrainStorage::fixNormal (Ogre::Vector3& normal, int cellX, int cellY, int col, int row) + { + while (col >= ESM::Land::LAND_SIZE-1) + { + ++cellY; + col -= ESM::Land::LAND_SIZE-1; + } + while (row >= ESM::Land::LAND_SIZE-1) + { + ++cellX; + row -= ESM::Land::LAND_SIZE-1; + } + while (col < 0) + { + --cellY; + col += ESM::Land::LAND_SIZE-1; + } + while (row < 0) + { + --cellX; + row += ESM::Land::LAND_SIZE-1; + } + ESM::Land* land = getLand(cellX, cellY); + if (land && land->mHasData) + { + normal.x = land->mLandData->mNormals[col*ESM::Land::LAND_SIZE*3+row*3]; + normal.y = land->mLandData->mNormals[col*ESM::Land::LAND_SIZE*3+row*3+1]; + normal.z = land->mLandData->mNormals[col*ESM::Land::LAND_SIZE*3+row*3+2]; + normal.normalise(); + } + else + normal = Ogre::Vector3(0,0,1); + } + + void TerrainStorage::averageNormal(Ogre::Vector3 &normal, int cellX, int cellY, int col, int row) + { + Ogre::Vector3 n1,n2,n3,n4; + fixNormal(n1, cellX, cellY, col+1, row); + fixNormal(n2, cellX, cellY, col-1, row); + fixNormal(n3, cellX, cellY, col, row+1); + fixNormal(n4, cellX, cellY, col, row-1); + normal = (n1+n2+n3+n4); + normal.normalise(); + } + + void TerrainStorage::fixColour (Ogre::ColourValue& color, int cellX, int cellY, int col, int row) + { + if (col == ESM::Land::LAND_SIZE-1) + { + ++cellY; + col = 0; + } + if (row == ESM::Land::LAND_SIZE-1) + { + ++cellX; + row = 0; + } + ESM::Land* land = getLand(cellX, cellY); + if (land && land->mLandData->mUsingColours) + { + color.r = land->mLandData->mColours[col*ESM::Land::LAND_SIZE*3+row*3] / 255.f; + color.g = land->mLandData->mColours[col*ESM::Land::LAND_SIZE*3+row*3+1] / 255.f; + color.b = land->mLandData->mColours[col*ESM::Land::LAND_SIZE*3+row*3+2] / 255.f; + } + else + { + color.r = 1; + color.g = 1; + color.b = 1; + } + + } + + void TerrainStorage::fillVertexBuffers (int lodLevel, float size, const Ogre::Vector2& center, + Ogre::HardwareVertexBufferSharedPtr vertexBuffer, + Ogre::HardwareVertexBufferSharedPtr normalBuffer, + Ogre::HardwareVertexBufferSharedPtr colourBuffer) + { + // LOD level n means every 2^n-th vertex is kept + size_t increment = 1 << lodLevel; + + Ogre::Vector2 origin = center - Ogre::Vector2(size/2.f, size/2.f); + assert(origin.x == (int) origin.x); + assert(origin.y == (int) origin.y); + + int startX = origin.x; + int startY = origin.y; + + size_t numVerts = size*(ESM::Land::LAND_SIZE-1)/increment + 1; + + std::vector colors; + colors.resize(numVerts*numVerts*4); + std::vector positions; + positions.resize(numVerts*numVerts*3); + std::vector normals; + normals.resize(numVerts*numVerts*3); + + Ogre::Vector3 normal; + Ogre::ColourValue color; + + float vertY; + float vertX; + + float vertY_ = 0; // of current cell corner + for (int cellY = startY; cellY < startY + std::ceil(size); ++cellY) + { + float vertX_ = 0; // of current cell corner + for (int cellX = startX; cellX < startX + std::ceil(size); ++cellX) + { + ESM::Land* land = getLand(cellX, cellY); + if (land && !land->mHasData) + land = NULL; + bool hasColors = land && land->mLandData->mUsingColours; + + int rowStart = 0; + int colStart = 0; + // Skip the first row / column unless we're at a chunk edge, + // since this row / column is already contained in a previous cell + if (colStart == 0 && vertY_ != 0) + colStart += increment; + if (rowStart == 0 && vertX_ != 0) + rowStart += increment; + + vertY = vertY_; + for (int col=colStart; colmLandData->mHeights[col*ESM::Land::LAND_SIZE+row]; + else + positions[vertX*numVerts*3 + vertY*3 + 2] = -2048; + + if (land) + { + normal.x = land->mLandData->mNormals[col*ESM::Land::LAND_SIZE*3+row*3]; + normal.y = land->mLandData->mNormals[col*ESM::Land::LAND_SIZE*3+row*3+1]; + normal.z = land->mLandData->mNormals[col*ESM::Land::LAND_SIZE*3+row*3+2]; + normal.normalise(); + } + else + normal = Ogre::Vector3(0,0,1); + + // Normals apparently don't connect seamlessly between cells + if (col == ESM::Land::LAND_SIZE-1 || row == ESM::Land::LAND_SIZE-1) + fixNormal(normal, cellX, cellY, col, row); + + // some corner normals appear to be complete garbage (z < 0) + if ((row == 0 || row == ESM::Land::LAND_SIZE-1) && (col == 0 || col == ESM::Land::LAND_SIZE-1)) + averageNormal(normal, cellX, cellY, col, row); + + assert(normal.z > 0); + + normals[vertX*numVerts*3 + vertY*3] = normal.x; + normals[vertX*numVerts*3 + vertY*3 + 1] = normal.y; + normals[vertX*numVerts*3 + vertY*3 + 2] = normal.z; + + if (hasColors) + { + color.r = land->mLandData->mColours[col*ESM::Land::LAND_SIZE*3+row*3] / 255.f; + color.g = land->mLandData->mColours[col*ESM::Land::LAND_SIZE*3+row*3+1] / 255.f; + color.b = land->mLandData->mColours[col*ESM::Land::LAND_SIZE*3+row*3+2] / 255.f; + } + else + { + color.r = 1; + color.g = 1; + color.b = 1; + } + + // Unlike normals, colors mostly connect seamlessly between cells, but not always... + if (col == ESM::Land::LAND_SIZE-1 || row == ESM::Land::LAND_SIZE-1) + fixColour(color, cellX, cellY, col, row); + + color.a = 1; + Ogre::uint32 rsColor; + Ogre::Root::getSingleton().getRenderSystem()->convertColourValue(color, &rsColor); + memcpy(&colors[vertX*numVerts*4 + vertY*4], &rsColor, sizeof(Ogre::uint32)); + + ++vertX; + } + ++vertY; + } + vertX_ = vertX; + } + vertY_ = vertY; + + assert(vertX_ == numVerts); // Ensure we covered whole area + } + assert(vertY_ == numVerts); // Ensure we covered whole area + + vertexBuffer->writeData(0, vertexBuffer->getSizeInBytes(), &positions[0], true); + normalBuffer->writeData(0, normalBuffer->getSizeInBytes(), &normals[0], true); + colourBuffer->writeData(0, colourBuffer->getSizeInBytes(), &colors[0], true); + } + + TerrainStorage::UniqueTextureId TerrainStorage::getVtexIndexAt(int cellX, int cellY, + int x, int y) + { + // For the first/last row/column, we need to get the texture from the neighbour cell + // to get consistent blending at the borders + --x; + if (x < 0) + { + --cellX; + x += ESM::Land::LAND_TEXTURE_SIZE; + } + if (y >= ESM::Land::LAND_TEXTURE_SIZE) // Y appears to be wrapped from the other side because why the hell not? + { + ++cellY; + y -= ESM::Land::LAND_TEXTURE_SIZE; + } + + assert(xisDataLoaded(ESM::Land::DATA_VTEX)) + land->loadData(ESM::Land::DATA_VTEX); + + int tex = land->mLandData->mTextures[y * ESM::Land::LAND_TEXTURE_SIZE + x]; + if (tex == 0) + return std::make_pair(0,0); // vtex 0 is always the base texture, regardless of plugin + return std::make_pair(tex, land->mPlugin); + } + else + return std::make_pair(0,0); + } + + std::string TerrainStorage::getTextureName(UniqueTextureId id) + { + if (id.first == 0) + return "_land_default.dds"; // Not sure if the default texture floatly is hardcoded? + + // NB: All vtex ids are +1 compared to the ltex ids + const ESM::LandTexture* ltex = getLandTexture(id.first-1, id.second); + + std::string texture = ltex->mTexture; + //TODO this is needed due to MWs messed up texture handling + texture = texture.substr(0, texture.rfind(".")) + ".dds"; + + return texture; + } + + void TerrainStorage::getBlendmaps(float chunkSize, const Ogre::Vector2 &chunkCenter, + bool pack, std::vector &blendmaps, std::vector &layerList) + { + // TODO - blending isn't completely right yet; the blending radius appears to be + // different at a cell transition (2 vertices, not 4), so we may need to create a larger blendmap + // and interpolate the rest of the cell by hand? :/ + + Ogre::Vector2 origin = chunkCenter - Ogre::Vector2(chunkSize/2.f, chunkSize/2.f); + int cellX = origin.x; + int cellY = origin.y; + + // Save the used texture indices so we know the total number of textures + // and number of required blend maps + std::set textureIndices; + // Due to the way the blending works, the base layer will always shine through in between + // blend transitions (eg halfway between two texels, both blend values will be 0.5, so 25% of base layer visible). + // To get a consistent look, we need to make sure to use the same base layer in all cells. + // So we're always adding _land_default.dds as the base layer here, even if it's not referenced in this cell. + textureIndices.insert(std::make_pair(0,0)); + + for (int y=0; y textureIndicesMap; + for (std::set::iterator it = textureIndices.begin(); it != textureIndices.end(); ++it) + { + int size = textureIndicesMap.size(); + textureIndicesMap[*it] = size; + layerList.push_back(getLayerInfo(getTextureName(*it))); + } + + int numTextures = textureIndices.size(); + // numTextures-1 since the base layer doesn't need blending + int numBlendmaps = pack ? std::ceil((numTextures-1) / 4.f) : (numTextures-1); + + int channels = pack ? 4 : 1; + + // Second iteration - create and fill in the blend maps + const int blendmapSize = ESM::Land::LAND_TEXTURE_SIZE+1; + std::vector data; + data.resize(blendmapSize * blendmapSize * channels, 0); + + for (int i=0; isecond; + int blendIndex = (pack ? std::floor((layerIndex-1)/4.f) : layerIndex-1); + int channel = pack ? std::max(0, (layerIndex-1) % 4) : 0; + + if (blendIndex == i) + data[y*blendmapSize*channels + x*channels + channel] = 255; + else + data[y*blendmapSize*channels + x*channels + channel] = 0; + } + } + + // All done, upload to GPU + Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream(&data[0], data.size())); + map->loadRawData(stream, blendmapSize, blendmapSize, format); + blendmaps.push_back(map); + } + } + + float TerrainStorage::getHeightAt(const Ogre::Vector3 &worldPos) + { + int cellX = std::floor(worldPos.x / 8192.f); + int cellY = std::floor(worldPos.y / 8192.f); + + ESM::Land* land = getLand(cellX, cellY); + if (!land) + return -2048; + + // Mostly lifted from Ogre::Terrain::getHeightAtTerrainPosition + + // Normalized position in the cell + float nX = (worldPos.x - (cellX * 8192))/8192.f; + float nY = (worldPos.y - (cellY * 8192))/8192.f; + + // get left / bottom points (rounded down) + float factor = ESM::Land::LAND_SIZE - 1.0f; + float invFactor = 1.0f / factor; + + int startX = static_cast(nX * factor); + int startY = static_cast(nY * factor); + int endX = startX + 1; + int endY = startY + 1; + + assert(endX < ESM::Land::LAND_SIZE); + assert(endY < ESM::Land::LAND_SIZE); + + // now get points in terrain space (effectively rounding them to boundaries) + float startXTS = startX * invFactor; + float startYTS = startY * invFactor; + float endXTS = endX * invFactor; + float endYTS = endY * invFactor; + + // get parametric from start coord to next point + float xParam = (nX - startXTS) * factor; + float yParam = (nY - startYTS) * factor; + + /* For even / odd tri strip rows, triangles are this shape: + even odd + 3---2 3---2 + | / | | \ | + 0---1 0---1 + */ + + // Build all 4 positions in normalized cell space, using point-sampled height + Ogre::Vector3 v0 (startXTS, startYTS, getVertexHeight(land, startX, startY) / 8192.f); + Ogre::Vector3 v1 (endXTS, startYTS, getVertexHeight(land, endX, startY) / 8192.f); + Ogre::Vector3 v2 (endXTS, endYTS, getVertexHeight(land, endX, endY) / 8192.f); + Ogre::Vector3 v3 (startXTS, endYTS, getVertexHeight(land, startX, endY) / 8192.f); + // define this plane in terrain space + Ogre::Plane plane; + // (At the moment, all rows have the same triangle alignment) + if (true) + { + // odd row + bool secondTri = ((1.0 - yParam) > xParam); + if (secondTri) + plane.redefine(v0, v1, v3); + else + plane.redefine(v1, v2, v3); + } + else + { + // even row + bool secondTri = (yParam > xParam); + if (secondTri) + plane.redefine(v0, v2, v3); + else + plane.redefine(v0, v1, v2); + } + + // Solve plane equation for z + return (-plane.normal.x * nX + -plane.normal.y * nY + - plane.d) / plane.normal.z * 8192; + + } + + float TerrainStorage::getVertexHeight(const ESM::Land *land, int x, int y) + { + assert(x < ESM::Land::LAND_SIZE); + assert(y < ESM::Land::LAND_SIZE); + return land->mLandData->mHeights[y * ESM::Land::LAND_SIZE + x]; + } + + Terrain::LayerInfo TerrainStorage::getLayerInfo(const std::string& texture) + { + // Already have this cached? + if (mLayerInfoMap.find(texture) != mLayerInfoMap.end()) + return mLayerInfoMap[texture]; + + Terrain::LayerInfo info; + info.mParallax = false; + info.mSpecular = false; + info.mDiffuseMap = "textures\\" + texture; + std::string texture_ = texture; + boost::replace_last(texture_, ".", "_nh."); + if (Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup("textures\\" + texture_)) + { + info.mNormalMap = "textures\\" + texture_; + info.mParallax = true; + } + else + { + texture_ = texture; + boost::replace_last(texture_, ".", "_n."); + if (Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup("textures\\" + texture_)) + info.mNormalMap = "textures\\" + texture_; + } + + texture_ = texture; + boost::replace_last(texture_, ".", "_diffusespec."); + if (Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup("textures\\" + texture_)) + { + info.mDiffuseMap = "textures\\" + texture_; + info.mSpecular = true; + } + + mLayerInfoMap[texture] = info; + + return info; + } + + Terrain::LayerInfo TerrainStorage::getDefaultLayer() + { + Terrain::LayerInfo info; + info.mDiffuseMap = "textures\\_land_default.dds"; + info.mParallax = false; + info.mSpecular = false; + return info; + } + + float TerrainStorage::getCellWorldSize() + { + return ESM::Land::REAL_SIZE; + } + + int TerrainStorage::getCellVertices() + { + return ESM::Land::LAND_SIZE; + } + } diff --git a/apps/openmw/mwrender/terrainstorage.hpp b/apps/openmw/mwrender/terrainstorage.hpp index ebf5e26ab7..5c20359527 100644 --- a/apps/openmw/mwrender/terrainstorage.hpp +++ b/apps/openmw/mwrender/terrainstorage.hpp @@ -12,8 +12,75 @@ namespace MWRender virtual ESM::Land* getLand (int cellX, int cellY); virtual const ESM::LandTexture* getLandTexture(int index, short plugin); public: + + /// Get bounds of the whole terrain in cell units virtual Ogre::AxisAlignedBox getBounds(); - ///< Get bounds in cell units + + /// Get the minimum and maximum heights of a terrain chunk. + /// @note Should only be called for chunks <= 1 cell, i.e. leafs of the quad tree. + /// Larger chunks can simply merge AABB of children. + /// @param size size of the chunk in cell units + /// @param center center of the chunk in cell units + /// @param min min height will be stored here + /// @param max max height will be stored here + /// @return true if there was data available for this terrain chunk + virtual bool getMinMaxHeights (float size, const Ogre::Vector2& center, float& min, float& max); + + /// Fill vertex buffers for a terrain chunk. + /// @param lodLevel LOD level, 0 = most detailed + /// @param size size of the terrain chunk in cell units + /// @param center center of the chunk in cell units + /// @param vertexBuffer buffer to write vertices + /// @param normalBuffer buffer to write vertex normals + /// @param colourBuffer buffer to write vertex colours + virtual void fillVertexBuffers (int lodLevel, float size, const Ogre::Vector2& center, + Ogre::HardwareVertexBufferSharedPtr vertexBuffer, + Ogre::HardwareVertexBufferSharedPtr normalBuffer, + Ogre::HardwareVertexBufferSharedPtr colourBuffer); + + /// Create textures holding layer blend values for a terrain chunk. + /// @note The terrain chunk shouldn't be larger than one cell since otherwise we might + /// have to do a ridiculous amount of different layers. For larger chunks, composite maps should be used. + /// @param chunkSize size of the terrain chunk in cell units + /// @param chunkCenter center of the chunk in cell units + /// @param pack Whether to pack blend values for up to 4 layers into one texture (one in each channel) - + /// otherwise, each texture contains blend values for one layer only. Shader-based rendering + /// can utilize packing, FFP can't. + /// @param blendmaps created blendmaps will be written here + /// @param layerList names of the layer textures used will be written here + virtual void getBlendmaps (float chunkSize, const Ogre::Vector2& chunkCenter, bool pack, + std::vector& blendmaps, + std::vector& layerList); + + virtual float getHeightAt (const Ogre::Vector3& worldPos); + + virtual Terrain::LayerInfo getDefaultLayer(); + + /// Get the transformation factor for mapping cell units to world units. + virtual float getCellWorldSize(); + + /// Get the number of vertices on one side for each cell. Should be (power of two)+1 + virtual int getCellVertices(); + + private: + void fixNormal (Ogre::Vector3& normal, int cellX, int cellY, int col, int row); + void fixColour (Ogre::ColourValue& colour, int cellX, int cellY, int col, int row); + void averageNormal (Ogre::Vector3& normal, int cellX, int cellY, int col, int row); + + float getVertexHeight (const ESM::Land* land, int x, int y); + + // Since plugins can define new texture palettes, we need to know the plugin index too + // in order to retrieve the correct texture name. + // pair + typedef std::pair UniqueTextureId; + + UniqueTextureId getVtexIndexAt(int cellX, int cellY, + int x, int y); + std::string getTextureName (UniqueTextureId id); + + std::map mLayerInfoMap; + + Terrain::LayerInfo getLayerInfo(const std::string& texture); }; } diff --git a/apps/openmw/mwscript/containerextensions.cpp b/apps/openmw/mwscript/containerextensions.cpp index e06505e863..fc21c57122 100644 --- a/apps/openmw/mwscript/containerextensions.cpp +++ b/apps/openmw/mwscript/containerextensions.cpp @@ -70,7 +70,7 @@ namespace MWScript msgBox = boost::str(boost::format(msgBox) % count % itemName); } std::vector noButtons; - MWBase::Environment::get().getWindowManager()->messageBox(msgBox, noButtons, /*showInDialogueModeOnly*/ true); + MWBase::Environment::get().getWindowManager()->messageBox(msgBox, noButtons, MWGui::ShowInDialogueMode_Only); } } }; @@ -142,7 +142,7 @@ namespace MWScript msgBox = boost::str (boost::format(msgBox) % itemName); } std::vector noButtons; - MWBase::Environment::get().getWindowManager()->messageBox(msgBox, noButtons, /*showInDialogueModeOnly*/ true); + MWBase::Environment::get().getWindowManager()->messageBox(msgBox, noButtons, MWGui::ShowInDialogueMode_Only); } } }; diff --git a/apps/openmw/mwscript/statsextensions.cpp b/apps/openmw/mwscript/statsextensions.cpp index 7a59e96893..c4f672dc76 100644 --- a/apps/openmw/mwscript/statsextensions.cpp +++ b/apps/openmw/mwscript/statsextensions.cpp @@ -17,6 +17,7 @@ #include "../mwbase/environment.hpp" #include "../mwbase/dialoguemanager.hpp" #include "../mwbase/mechanicsmanager.hpp" +#include "../mwbase/windowmanager.hpp" #include "../mwworld/class.hpp" @@ -451,6 +452,14 @@ namespace MWScript runtime.pop(); MWWorld::Class::get (ptr).getCreatureStats (ptr).getSpells().remove (id); + + MWBase::WindowManager *wm = MWBase::Environment::get().getWindowManager(); + + if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr() && + id == wm->getSelectedSpell()) + { + wm->unsetSelectedSpell(); + } } }; diff --git a/apps/openmw/mwworld/inventorystore.cpp b/apps/openmw/mwworld/inventorystore.cpp index e6dfe7a3ea..e002762939 100644 --- a/apps/openmw/mwworld/inventorystore.cpp +++ b/apps/openmw/mwworld/inventorystore.cpp @@ -462,21 +462,23 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSelectedEnchantItem( int MWWorld::InventoryStore::remove(const Ptr& item, int count, const Ptr& actor) { - for (int slot=0; slot < MWWorld::InventoryStore::Slots; ++slot) - { - if (mSlots[slot] == end()) - continue; + int retCount = ContainerStore::remove(item, count, actor); - if (*mSlots[slot] == item) + if (!item.getRefData().getCount()) + { + for (int slot=0; slot < MWWorld::InventoryStore::Slots; ++slot) { - // restacking is disabled cause it may break removal - unequipSlot(slot, actor, false); - break; + if (mSlots[slot] == end()) + continue; + + if (*mSlots[slot] == item) + { + unequipSlot(slot, actor); + break; + } } } - int retCount = ContainerStore::remove(item, count, actor); - // If an armor/clothing item is removed, try to find a replacement, // but not for the player nor werewolves. if ((actor.getRefData().getHandle() != "player") @@ -500,9 +502,9 @@ int MWWorld::InventoryStore::remove(const Ptr& item, int count, const Ptr& actor return retCount; } -MWWorld::ContainerStoreIterator MWWorld::InventoryStore::unequipSlot(int slot, const MWWorld::Ptr& actor, bool restack) +MWWorld::ContainerStoreIterator MWWorld::InventoryStore::unequipSlot(int slot, const MWWorld::Ptr& actor) { - ContainerStoreIterator it = getSlot(slot); + ContainerStoreIterator it = mSlots[slot]; if (it != end()) { @@ -511,17 +513,15 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::unequipSlot(int slot, c // empty this slot mSlots[slot] = end(); - if (restack) { - // restack item previously in this slot - for (MWWorld::ContainerStoreIterator iter (begin()); iter != end(); ++iter) + // restack the previously equipped item with other (non-equipped) items + for (MWWorld::ContainerStoreIterator iter (begin()); iter != end(); ++iter) + { + if (stacks(*iter, *it)) { - if (stacks(*iter, *it)) - { - iter->getRefData().setCount(iter->getRefData().getCount() + it->getRefData().getCount()); - it->getRefData().setCount(0); - retval = iter; - break; - } + iter->getRefData().setCount(iter->getRefData().getCount() + it->getRefData().getCount()); + it->getRefData().setCount(0); + retval = iter; + break; } } diff --git a/apps/openmw/mwworld/inventorystore.hpp b/apps/openmw/mwworld/inventorystore.hpp index 868f3e5173..714ba47daa 100644 --- a/apps/openmw/mwworld/inventorystore.hpp +++ b/apps/openmw/mwworld/inventorystore.hpp @@ -168,12 +168,10 @@ namespace MWWorld /// /// @return the number of items actually removed - ContainerStoreIterator unequipSlot(int slot, const Ptr& actor, bool restack = true); + ContainerStoreIterator unequipSlot(int slot, const Ptr& actor); ///< Unequip \a slot. /// /// @return an iterator to the item that was previously in the slot - /// (if \a restack is true, the item can be re-stacked so its count - /// may differ from when it was equipped). ContainerStoreIterator unequipItem(const Ptr& item, const Ptr& actor); ///< Unequip an item identified by its Ptr. An exception is thrown diff --git a/apps/openmw/mwworld/livecellref.hpp b/apps/openmw/mwworld/livecellref.hpp index b2089fa7ae..b2e4d6d567 100644 --- a/apps/openmw/mwworld/livecellref.hpp +++ b/apps/openmw/mwworld/livecellref.hpp @@ -9,7 +9,7 @@ namespace ESM { - class ObjectState; + struct ObjectState; } namespace MWWorld diff --git a/apps/openmw/mwworld/refdata.hpp b/apps/openmw/mwworld/refdata.hpp index d9f5697bd1..19e3d48822 100644 --- a/apps/openmw/mwworld/refdata.hpp +++ b/apps/openmw/mwworld/refdata.hpp @@ -14,7 +14,7 @@ namespace ESM { class Script; class CellRef; - class ObjectState; + struct ObjectState; } namespace MWWorld diff --git a/cmake/GetGitRevisionDescription.cmake b/cmake/GetGitRevisionDescription.cmake new file mode 100644 index 0000000000..fecd1654db --- /dev/null +++ b/cmake/GetGitRevisionDescription.cmake @@ -0,0 +1,157 @@ +# - Returns a version string from Git +# +# These functions force a re-configure on each git commit so that you can +# trust the values of the variables in your build system. +# +# get_git_head_revision( [ ...]) +# +# Returns the refspec and sha hash of the current head revision +# +# git_describe( [ ...]) +# +# Returns the results of git describe on the source tree, and adjusting +# the output so that it tests false if an error occurs. +# +# git_get_exact_tag( [ ...]) +# +# Returns the results of git describe --exact-match on the source tree, +# and adjusting the output so that it tests false if there was no exact +# matching tag. +# +# Requires CMake 2.6 or newer (uses the 'function' command) +# +# Original Author: +# 2009-2010 Ryan Pavlik +# http://academic.cleardefinition.com +# Iowa State University HCI Graduate Program/VRAC +# +# Copyright Iowa State University 2009-2010. +# Distributed under the Boost Software License, Version 1.0. +# (See accompanying file LICENSE_1_0.txt or copy at +# http://www.boost.org/LICENSE_1_0.txt) + +if(__get_git_revision_description) + return() +endif() +set(__get_git_revision_description YES) + +# We must run the following at "include" time, not at function call time, +# to find the path to this module rather than the path to a calling list file +get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH) + +function(get_git_head_revision _refspecvar _hashvar) + set(GIT_PARENT_DIR "${CMAKE_CURRENT_SOURCE_DIR}") + set(GIT_DIR "${GIT_PARENT_DIR}/.git") + while(NOT EXISTS "${GIT_DIR}") # .git dir not found, search parent directories + set(GIT_PREVIOUS_PARENT "${GIT_PARENT_DIR}") + get_filename_component(GIT_PARENT_DIR ${GIT_PARENT_DIR} PATH) + if(GIT_PARENT_DIR STREQUAL GIT_PREVIOUS_PARENT) + # We have reached the root directory, we are not in git + set(${_refspecvar} "GITDIR-NOTFOUND" PARENT_SCOPE) + set(${_hashvar} "GITDIR-NOTFOUND" PARENT_SCOPE) + return() + endif() + + set(GIT_DIR "${GIT_PARENT_DIR}/.git") + endwhile() + + # check if this is a submodule + if(NOT IS_DIRECTORY ${GIT_DIR}) + file(READ ${GIT_DIR} submodule) + string(REGEX REPLACE "gitdir: (.*)\n$" "\\1" GIT_DIR_RELATIVE ${submodule}) + get_filename_component(SUBMODULE_DIR ${GIT_DIR} PATH) + get_filename_component(GIT_DIR ${SUBMODULE_DIR}/${GIT_DIR_RELATIVE} ABSOLUTE) + endif() + + set(GIT_DATA "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/git-data") + + if(NOT EXISTS "${GIT_DATA}") + file(MAKE_DIRECTORY "${GIT_DATA}") + endif() + + if(NOT EXISTS "${GIT_DIR}/HEAD") + return() + endif() + + set(HEAD_FILE "${GIT_DATA}/HEAD") + configure_file("${GIT_DIR}/HEAD" "${HEAD_FILE}" COPYONLY) + + configure_file("${_gitdescmoddir}/GetGitRevisionDescription.cmake.in" + "${GIT_DATA}/grabRef.cmake" @ONLY) + include("${GIT_DATA}/grabRef.cmake") + + set(${_refspecvar} "${HEAD_REF}" PARENT_SCOPE) + set(${_hashvar} "${HEAD_HASH}" PARENT_SCOPE) +endfunction() + +function(git_describe _var) + if(NOT GIT_FOUND) + find_package(Git QUIET) + endif() + + #get_git_head_revision(refspec hash) + + if(NOT GIT_FOUND) + set(${_var} "GIT-NOTFOUND" PARENT_SCOPE) + return() + endif() + + #if(NOT hash) + # set(${_var} "HEAD-HASH-NOTFOUND" PARENT_SCOPE) + # return() + #endif() + + # TODO sanitize + #if((${ARGN}" MATCHES "&&") OR + # (ARGN MATCHES "||") OR + # (ARGN MATCHES "\\;")) + # message("Please report the following error to the project!") + # message(FATAL_ERROR "Looks like someone's doing something nefarious with git_describe! Passed arguments ${ARGN}") + #endif() + + #message(STATUS "Arguments to execute_process: ${ARGN}") + + execute_process(COMMAND + "${GIT_EXECUTABLE}" + describe + #${hash} + ${ARGN} + WORKING_DIRECTORY + "${CMAKE_SOURCE_DIR}" + RESULT_VARIABLE + res + OUTPUT_VARIABLE + out + OUTPUT_STRIP_TRAILING_WHITESPACE) + + if(NOT res EQUAL 0) + set(out "${out}-${res}-NOTFOUND") + endif() + + set(${_var} "${out}" PARENT_SCOPE) +endfunction() + +function(get_git_tag_revision _var) + if(NOT GIT_FOUND) + find_package(Git QUIET) + endif() + + execute_process(COMMAND + "${GIT_EXECUTABLE}" + rev-list + ${ARGN} + WORKING_DIRECTORY + "${CMAKE_SOURCE_DIR}" + RESULT_VARIABLE + res + OUTPUT_VARIABLE + out + OUTPUT_STRIP_TRAILING_WHITESPACE) + if(NOT res EQUAL 0) + set(out "${out}-${res}-NOTFOUND") + endif() + + set(${_var} "${out}" PARENT_SCOPE) +endfunction() + + diff --git a/cmake/GetGitRevisionDescription.cmake.in b/cmake/GetGitRevisionDescription.cmake.in new file mode 100644 index 0000000000..888ce13aab --- /dev/null +++ b/cmake/GetGitRevisionDescription.cmake.in @@ -0,0 +1,38 @@ +# +# Internal file for GetGitRevisionDescription.cmake +# +# Requires CMake 2.6 or newer (uses the 'function' command) +# +# Original Author: +# 2009-2010 Ryan Pavlik +# http://academic.cleardefinition.com +# Iowa State University HCI Graduate Program/VRAC +# +# Copyright Iowa State University 2009-2010. +# Distributed under the Boost Software License, Version 1.0. +# (See accompanying file LICENSE_1_0.txt or copy at +# http://www.boost.org/LICENSE_1_0.txt) + +set(HEAD_HASH) + +file(READ "@HEAD_FILE@" HEAD_CONTENTS LIMIT 1024) + +string(STRIP "${HEAD_CONTENTS}" HEAD_CONTENTS) +if(HEAD_CONTENTS MATCHES "ref") + # named branch + string(REPLACE "ref: " "" HEAD_REF "${HEAD_CONTENTS}") + if(EXISTS "@GIT_DIR@/${HEAD_REF}") + configure_file("@GIT_DIR@/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY) + elseif(EXISTS "@GIT_DIR@/logs/${HEAD_REF}") + configure_file("@GIT_DIR@/logs/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY) + set(HEAD_HASH "${HEAD_REF}") + endif() +else() + # detached HEAD + configure_file("@GIT_DIR@/HEAD" "@GIT_DATA@/head-ref" COPYONLY) +endif() + +if(NOT HEAD_HASH) + file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024) + string(STRIP "${HEAD_HASH}" HEAD_HASH) +endif() diff --git a/components/CMakeLists.txt b/components/CMakeLists.txt index 4f6639e9bc..fbe9ad5bd3 100644 --- a/components/CMakeLists.txt +++ b/components/CMakeLists.txt @@ -1,5 +1,9 @@ project (Components) set (CMAKE_BUILD_TYPE DEBUG) + +# Version file +configure_file("${CMAKE_CURRENT_SOURCE_DIR}/version/version.hpp.cmake" "${CMAKE_CURRENT_SOURCE_DIR}/version/version.hpp") + # source files add_component_dir (settings @@ -76,8 +80,12 @@ add_component_dir (loadinglistener ) add_component_dir (ogreinit - ogreinit ogreplugin - ) + ogreinit ogreplugin + ) + +add_component_dir (version + version + ) set (ESM_UI ${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui ) diff --git a/components/compiler/extensions.hpp b/components/compiler/extensions.hpp index 79cfed9e86..18bb24ed09 100644 --- a/components/compiler/extensions.hpp +++ b/components/compiler/extensions.hpp @@ -1,5 +1,5 @@ #ifndef COMPILER_EXTENSIONS_H_INCLUDED -#define COMPILER_EXTENSINOS_H_INCLUDED +#define COMPILER_EXTENSIONS_H_INCLUDED #include #include diff --git a/components/interpreter/miscopcodes.hpp b/components/interpreter/miscopcodes.hpp index 1b4c823a0e..1da8cf6956 100644 --- a/components/interpreter/miscopcodes.hpp +++ b/components/interpreter/miscopcodes.hpp @@ -48,9 +48,10 @@ namespace Interpreter } else if (c=='f' || c=='F' || c=='.') { - while (c!='f' && isetParticleVelocity(partctrl->velocity - partctrl->velocityRandom*0.5f, partctrl->velocity + partctrl->velocityRandom*0.5f); emitter->setEmissionRate(partctrl->emitRate); - emitter->setTimeToLive(partctrl->lifetime - partctrl->lifetimeRandom*0.5f, - partctrl->lifetime + partctrl->lifetimeRandom*0.5f); + emitter->setTimeToLive(partctrl->lifetime, + partctrl->lifetime + partctrl->lifetimeRandom); emitter->setParameter("width", Ogre::StringConverter::toString(partctrl->offsetRandom.x)); emitter->setParameter("height", Ogre::StringConverter::toString(partctrl->offsetRandom.y)); emitter->setParameter("depth", Ogre::StringConverter::toString(partctrl->offsetRandom.z)); @@ -882,6 +882,9 @@ class NIFObjectLoader Ogre::ControllerFunctionRealPtr func(function); scene->mControllers.push_back(Ogre::Controller(srcval, dstval, func)); + + if (partflags&Nif::NiNode::ParticleFlag_AutoPlay) + partsys->fastForward(1, 0.1); } ctrl = ctrl->next; } diff --git a/components/terrain/chunk.cpp b/components/terrain/chunk.cpp index ce2118cdbd..a5c6290884 100644 --- a/components/terrain/chunk.cpp +++ b/components/terrain/chunk.cpp @@ -18,11 +18,13 @@ namespace Terrain mVertexData = OGRE_NEW Ogre::VertexData; mVertexData->vertexStart = 0; + unsigned int verts = mNode->getTerrain()->getStorage()->getCellVertices(); + // Set the total number of vertices - size_t numVertsOneSide = mNode->getSize() * (ESM::Land::LAND_SIZE-1); + size_t numVertsOneSide = mNode->getSize() * (verts-1); numVertsOneSide /= 1 << lodLevel; numVertsOneSide += 1; - assert((int)numVertsOneSide == ESM::Land::LAND_SIZE); + assert(numVertsOneSide == verts); mVertexData->vertexCount = numVertsOneSide * numVertsOneSide; // Set up the vertex declaration, which specifies the info for each vertex (normals, colors, UVs, etc) diff --git a/components/terrain/quadtreenode.cpp b/components/terrain/quadtreenode.cpp index 7fc452fbf4..82ccc7c89a 100644 --- a/components/terrain/quadtreenode.cpp +++ b/components/terrain/quadtreenode.cpp @@ -168,7 +168,8 @@ QuadTreeNode::QuadTreeNode(World* terrain, ChildDirection dir, float size, const if (mParent) pos = mParent->getCenter(); pos = mCenter - pos; - mSceneNode->setPosition(Ogre::Vector3(pos.x*8192, pos.y*8192, 0)); + float cellWorldSize = mTerrain->getStorage()->getCellWorldSize(); + mSceneNode->setPosition(Ogre::Vector3(pos.x*cellWorldSize, pos.y*cellWorldSize, 0)); mMaterialGenerator = new MaterialGenerator(mTerrain->getShadersEnabled()); } @@ -203,6 +204,7 @@ void QuadTreeNode::initNeighbours() void QuadTreeNode::initAabb() { + float cellWorldSize = mTerrain->getStorage()->getCellWorldSize(); if (hasChildren()) { for (int i=0; i<4; ++i) @@ -210,11 +212,11 @@ void QuadTreeNode::initAabb() mChildren[i]->initAabb(); mBounds.merge(mChildren[i]->getBoundingBox()); } - mBounds = Ogre::AxisAlignedBox (Ogre::Vector3(-mSize/2*8192, -mSize/2*8192, mBounds.getMinimum().z), - Ogre::Vector3(mSize/2*8192, mSize/2*8192, mBounds.getMaximum().z)); + mBounds = Ogre::AxisAlignedBox (Ogre::Vector3(-mSize/2*cellWorldSize, -mSize/2*cellWorldSize, mBounds.getMinimum().z), + Ogre::Vector3(mSize/2*cellWorldSize, mSize/2*cellWorldSize, mBounds.getMaximum().z)); } - mWorldBounds = Ogre::AxisAlignedBox(mBounds.getMinimum() + Ogre::Vector3(mCenter.x*8192, mCenter.y*8192, 0), - mBounds.getMaximum() + Ogre::Vector3(mCenter.x*8192, mCenter.y*8192, 0)); + mWorldBounds = Ogre::AxisAlignedBox(mBounds.getMinimum() + Ogre::Vector3(mCenter.x*cellWorldSize, mCenter.y*cellWorldSize, 0), + mBounds.getMaximum() + Ogre::Vector3(mCenter.x*cellWorldSize, mCenter.y*cellWorldSize, 0)); } void QuadTreeNode::setBoundingBox(const Ogre::AxisAlignedBox &box) @@ -430,11 +432,7 @@ void QuadTreeNode::prepareForCompositeMap(Ogre::TRect area) // TODO - store this default material somewhere instead of creating one for each empty cell MaterialGenerator matGen(mTerrain->getShadersEnabled()); std::vector layer; - LayerInfo info; - info.mDiffuseMap = "textures\\_land_default.dds"; - info.mParallax = false; - info.mSpecular = false; - layer.push_back(info); + layer.push_back(mTerrain->getStorage()->getDefaultLayer()); matGen.setLayerList(layer); makeQuad(sceneMgr, area.left, area.top, area.right, area.bottom, matGen.generateForCompositeMapRTT(Ogre::MaterialPtr())); return; diff --git a/components/terrain/quadtreenode.hpp b/components/terrain/quadtreenode.hpp index 9f6fb5d242..ea299c096d 100644 --- a/components/terrain/quadtreenode.hpp +++ b/components/terrain/quadtreenode.hpp @@ -108,7 +108,7 @@ namespace Terrain void destroyChunks(bool children); /// Get the effective LOD level if this node was rendered in one chunk - /// with ESM::Land::LAND_SIZE^2 vertices + /// with Storage::getCellVertices^2 vertices size_t getNativeLodLevel() { return mLodLevel; } /// Get the effective current LOD level used by the chunk rendering this node diff --git a/components/terrain/storage.cpp b/components/terrain/storage.cpp index 398ebac014..e69de29bb2 100644 --- a/components/terrain/storage.cpp +++ b/components/terrain/storage.cpp @@ -1,509 +0,0 @@ -#include "storage.hpp" - -#include -#include -#include -#include -#include -#include - -#include - -namespace Terrain -{ - - struct VertexElement - { - Ogre::Vector3 pos; - Ogre::Vector3 normal; - Ogre::ColourValue colour; - }; - - bool Storage::getMinMaxHeights(float size, const Ogre::Vector2 ¢er, float &min, float &max) - { - assert (size <= 1 && "Storage::getMinMaxHeights, chunk size should be <= 1 cell"); - - /// \todo investigate if min/max heights should be stored at load time in ESM::Land instead - - Ogre::Vector2 origin = center - Ogre::Vector2(size/2.f, size/2.f); - - assert(origin.x == (int) origin.x); - assert(origin.y == (int) origin.y); - - int cellX = origin.x; - int cellY = origin.y; - - const ESM::Land* land = getLand(cellX, cellY); - if (!land) - return false; - - min = std::numeric_limits().max(); - max = -std::numeric_limits().max(); - for (int row=0; rowmLandData->mHeights[col*ESM::Land::LAND_SIZE+row]; - if (h > max) - max = h; - if (h < min) - min = h; - } - } - return true; - } - - void Storage::fixNormal (Ogre::Vector3& normal, int cellX, int cellY, int col, int row) - { - while (col >= ESM::Land::LAND_SIZE-1) - { - ++cellY; - col -= ESM::Land::LAND_SIZE-1; - } - while (row >= ESM::Land::LAND_SIZE-1) - { - ++cellX; - row -= ESM::Land::LAND_SIZE-1; - } - while (col < 0) - { - --cellY; - col += ESM::Land::LAND_SIZE-1; - } - while (row < 0) - { - --cellX; - row += ESM::Land::LAND_SIZE-1; - } - ESM::Land* land = getLand(cellX, cellY); - if (land && land->mHasData) - { - normal.x = land->mLandData->mNormals[col*ESM::Land::LAND_SIZE*3+row*3]; - normal.y = land->mLandData->mNormals[col*ESM::Land::LAND_SIZE*3+row*3+1]; - normal.z = land->mLandData->mNormals[col*ESM::Land::LAND_SIZE*3+row*3+2]; - normal.normalise(); - } - else - normal = Ogre::Vector3(0,0,1); - } - - void Storage::averageNormal(Ogre::Vector3 &normal, int cellX, int cellY, int col, int row) - { - Ogre::Vector3 n1,n2,n3,n4; - fixNormal(n1, cellX, cellY, col+1, row); - fixNormal(n2, cellX, cellY, col-1, row); - fixNormal(n3, cellX, cellY, col, row+1); - fixNormal(n4, cellX, cellY, col, row-1); - normal = (n1+n2+n3+n4); - normal.normalise(); - } - - void Storage::fixColour (Ogre::ColourValue& color, int cellX, int cellY, int col, int row) - { - if (col == ESM::Land::LAND_SIZE-1) - { - ++cellY; - col = 0; - } - if (row == ESM::Land::LAND_SIZE-1) - { - ++cellX; - row = 0; - } - ESM::Land* land = getLand(cellX, cellY); - if (land && land->mLandData->mUsingColours) - { - color.r = land->mLandData->mColours[col*ESM::Land::LAND_SIZE*3+row*3] / 255.f; - color.g = land->mLandData->mColours[col*ESM::Land::LAND_SIZE*3+row*3+1] / 255.f; - color.b = land->mLandData->mColours[col*ESM::Land::LAND_SIZE*3+row*3+2] / 255.f; - } - else - { - color.r = 1; - color.g = 1; - color.b = 1; - } - - } - - void Storage::fillVertexBuffers (int lodLevel, float size, const Ogre::Vector2& center, - Ogre::HardwareVertexBufferSharedPtr vertexBuffer, - Ogre::HardwareVertexBufferSharedPtr normalBuffer, - Ogre::HardwareVertexBufferSharedPtr colourBuffer) - { - // LOD level n means every 2^n-th vertex is kept - size_t increment = 1 << lodLevel; - - Ogre::Vector2 origin = center - Ogre::Vector2(size/2.f, size/2.f); - assert(origin.x == (int) origin.x); - assert(origin.y == (int) origin.y); - - int startX = origin.x; - int startY = origin.y; - - size_t numVerts = size*(ESM::Land::LAND_SIZE-1)/increment + 1; - - std::vector colors; - colors.resize(numVerts*numVerts*4); - std::vector positions; - positions.resize(numVerts*numVerts*3); - std::vector normals; - normals.resize(numVerts*numVerts*3); - - Ogre::Vector3 normal; - Ogre::ColourValue color; - - float vertY; - float vertX; - - float vertY_ = 0; // of current cell corner - for (int cellY = startY; cellY < startY + std::ceil(size); ++cellY) - { - float vertX_ = 0; // of current cell corner - for (int cellX = startX; cellX < startX + std::ceil(size); ++cellX) - { - ESM::Land* land = getLand(cellX, cellY); - if (land && !land->mHasData) - land = NULL; - bool hasColors = land && land->mLandData->mUsingColours; - - int rowStart = 0; - int colStart = 0; - // Skip the first row / column unless we're at a chunk edge, - // since this row / column is already contained in a previous cell - if (colStart == 0 && vertY_ != 0) - colStart += increment; - if (rowStart == 0 && vertX_ != 0) - rowStart += increment; - - vertY = vertY_; - for (int col=colStart; colmLandData->mHeights[col*ESM::Land::LAND_SIZE+row]; - else - positions[vertX*numVerts*3 + vertY*3 + 2] = -2048; - - if (land) - { - normal.x = land->mLandData->mNormals[col*ESM::Land::LAND_SIZE*3+row*3]; - normal.y = land->mLandData->mNormals[col*ESM::Land::LAND_SIZE*3+row*3+1]; - normal.z = land->mLandData->mNormals[col*ESM::Land::LAND_SIZE*3+row*3+2]; - normal.normalise(); - } - else - normal = Ogre::Vector3(0,0,1); - - // Normals apparently don't connect seamlessly between cells - if (col == ESM::Land::LAND_SIZE-1 || row == ESM::Land::LAND_SIZE-1) - fixNormal(normal, cellX, cellY, col, row); - - // some corner normals appear to be complete garbage (z < 0) - if ((row == 0 || row == ESM::Land::LAND_SIZE-1) && (col == 0 || col == ESM::Land::LAND_SIZE-1)) - averageNormal(normal, cellX, cellY, col, row); - - assert(normal.z > 0); - - normals[vertX*numVerts*3 + vertY*3] = normal.x; - normals[vertX*numVerts*3 + vertY*3 + 1] = normal.y; - normals[vertX*numVerts*3 + vertY*3 + 2] = normal.z; - - if (hasColors) - { - color.r = land->mLandData->mColours[col*ESM::Land::LAND_SIZE*3+row*3] / 255.f; - color.g = land->mLandData->mColours[col*ESM::Land::LAND_SIZE*3+row*3+1] / 255.f; - color.b = land->mLandData->mColours[col*ESM::Land::LAND_SIZE*3+row*3+2] / 255.f; - } - else - { - color.r = 1; - color.g = 1; - color.b = 1; - } - - // Unlike normals, colors mostly connect seamlessly between cells, but not always... - if (col == ESM::Land::LAND_SIZE-1 || row == ESM::Land::LAND_SIZE-1) - fixColour(color, cellX, cellY, col, row); - - color.a = 1; - Ogre::uint32 rsColor; - Ogre::Root::getSingleton().getRenderSystem()->convertColourValue(color, &rsColor); - memcpy(&colors[vertX*numVerts*4 + vertY*4], &rsColor, sizeof(Ogre::uint32)); - - ++vertX; - } - ++vertY; - } - vertX_ = vertX; - } - vertY_ = vertY; - - assert(vertX_ == numVerts); // Ensure we covered whole area - } - assert(vertY_ == numVerts); // Ensure we covered whole area - - vertexBuffer->writeData(0, vertexBuffer->getSizeInBytes(), &positions[0], true); - normalBuffer->writeData(0, normalBuffer->getSizeInBytes(), &normals[0], true); - colourBuffer->writeData(0, colourBuffer->getSizeInBytes(), &colors[0], true); - } - - Storage::UniqueTextureId Storage::getVtexIndexAt(int cellX, int cellY, - int x, int y) - { - // For the first/last row/column, we need to get the texture from the neighbour cell - // to get consistent blending at the borders - --x; - if (x < 0) - { - --cellX; - x += ESM::Land::LAND_TEXTURE_SIZE; - } - if (y >= ESM::Land::LAND_TEXTURE_SIZE) // Y appears to be wrapped from the other side because why the hell not? - { - ++cellY; - y -= ESM::Land::LAND_TEXTURE_SIZE; - } - - assert(xisDataLoaded(ESM::Land::DATA_VTEX)) - land->loadData(ESM::Land::DATA_VTEX); - - int tex = land->mLandData->mTextures[y * ESM::Land::LAND_TEXTURE_SIZE + x]; - if (tex == 0) - return std::make_pair(0,0); // vtex 0 is always the base texture, regardless of plugin - return std::make_pair(tex, land->mPlugin); - } - else - return std::make_pair(0,0); - } - - std::string Storage::getTextureName(UniqueTextureId id) - { - if (id.first == 0) - return "_land_default.dds"; // Not sure if the default texture floatly is hardcoded? - - // NB: All vtex ids are +1 compared to the ltex ids - const ESM::LandTexture* ltex = getLandTexture(id.first-1, id.second); - - std::string texture = ltex->mTexture; - //TODO this is needed due to MWs messed up texture handling - texture = texture.substr(0, texture.rfind(".")) + ".dds"; - - return texture; - } - - void Storage::getBlendmaps(float chunkSize, const Ogre::Vector2 &chunkCenter, - bool pack, std::vector &blendmaps, std::vector &layerList) - { - // TODO - blending isn't completely right yet; the blending radius appears to be - // different at a cell transition (2 vertices, not 4), so we may need to create a larger blendmap - // and interpolate the rest of the cell by hand? :/ - - Ogre::Vector2 origin = chunkCenter - Ogre::Vector2(chunkSize/2.f, chunkSize/2.f); - int cellX = origin.x; - int cellY = origin.y; - - // Save the used texture indices so we know the total number of textures - // and number of required blend maps - std::set textureIndices; - // Due to the way the blending works, the base layer will always shine through in between - // blend transitions (eg halfway between two texels, both blend values will be 0.5, so 25% of base layer visible). - // To get a consistent look, we need to make sure to use the same base layer in all cells. - // So we're always adding _land_default.dds as the base layer here, even if it's not referenced in this cell. - textureIndices.insert(std::make_pair(0,0)); - - for (int y=0; y textureIndicesMap; - for (std::set::iterator it = textureIndices.begin(); it != textureIndices.end(); ++it) - { - int size = textureIndicesMap.size(); - textureIndicesMap[*it] = size; - layerList.push_back(getLayerInfo(getTextureName(*it))); - } - - int numTextures = textureIndices.size(); - // numTextures-1 since the base layer doesn't need blending - int numBlendmaps = pack ? std::ceil((numTextures-1) / 4.f) : (numTextures-1); - - int channels = pack ? 4 : 1; - - // Second iteration - create and fill in the blend maps - const int blendmapSize = ESM::Land::LAND_TEXTURE_SIZE+1; - std::vector data; - data.resize(blendmapSize * blendmapSize * channels, 0); - - for (int i=0; isecond; - int blendIndex = (pack ? std::floor((layerIndex-1)/4.f) : layerIndex-1); - int channel = pack ? std::max(0, (layerIndex-1) % 4) : 0; - - if (blendIndex == i) - data[y*blendmapSize*channels + x*channels + channel] = 255; - else - data[y*blendmapSize*channels + x*channels + channel] = 0; - } - } - - // All done, upload to GPU - Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream(&data[0], data.size())); - map->loadRawData(stream, blendmapSize, blendmapSize, format); - blendmaps.push_back(map); - } - } - - float Storage::getHeightAt(const Ogre::Vector3 &worldPos) - { - int cellX = std::floor(worldPos.x / 8192.f); - int cellY = std::floor(worldPos.y / 8192.f); - - ESM::Land* land = getLand(cellX, cellY); - if (!land) - return -2048; - - // Mostly lifted from Ogre::Terrain::getHeightAtTerrainPosition - - // Normalized position in the cell - float nX = (worldPos.x - (cellX * 8192))/8192.f; - float nY = (worldPos.y - (cellY * 8192))/8192.f; - - // get left / bottom points (rounded down) - float factor = ESM::Land::LAND_SIZE - 1.0f; - float invFactor = 1.0f / factor; - - int startX = static_cast(nX * factor); - int startY = static_cast(nY * factor); - int endX = startX + 1; - int endY = startY + 1; - - assert(endX < ESM::Land::LAND_SIZE); - assert(endY < ESM::Land::LAND_SIZE); - - // now get points in terrain space (effectively rounding them to boundaries) - float startXTS = startX * invFactor; - float startYTS = startY * invFactor; - float endXTS = endX * invFactor; - float endYTS = endY * invFactor; - - // get parametric from start coord to next point - float xParam = (nX - startXTS) * factor; - float yParam = (nY - startYTS) * factor; - - /* For even / odd tri strip rows, triangles are this shape: - even odd - 3---2 3---2 - | / | | \ | - 0---1 0---1 - */ - - // Build all 4 positions in normalized cell space, using point-sampled height - Ogre::Vector3 v0 (startXTS, startYTS, getVertexHeight(land, startX, startY) / 8192.f); - Ogre::Vector3 v1 (endXTS, startYTS, getVertexHeight(land, endX, startY) / 8192.f); - Ogre::Vector3 v2 (endXTS, endYTS, getVertexHeight(land, endX, endY) / 8192.f); - Ogre::Vector3 v3 (startXTS, endYTS, getVertexHeight(land, startX, endY) / 8192.f); - // define this plane in terrain space - Ogre::Plane plane; - // (At the moment, all rows have the same triangle alignment) - if (true) - { - // odd row - bool secondTri = ((1.0 - yParam) > xParam); - if (secondTri) - plane.redefine(v0, v1, v3); - else - plane.redefine(v1, v2, v3); - } - else - { - // even row - bool secondTri = (yParam > xParam); - if (secondTri) - plane.redefine(v0, v2, v3); - else - plane.redefine(v0, v1, v2); - } - - // Solve plane equation for z - return (-plane.normal.x * nX - -plane.normal.y * nY - - plane.d) / plane.normal.z * 8192; - - } - - float Storage::getVertexHeight(const ESM::Land *land, int x, int y) - { - assert(x < ESM::Land::LAND_SIZE); - assert(y < ESM::Land::LAND_SIZE); - return land->mLandData->mHeights[y * ESM::Land::LAND_SIZE + x]; - } - - LayerInfo Storage::getLayerInfo(const std::string& texture) - { - // Already have this cached? - if (mLayerInfoMap.find(texture) != mLayerInfoMap.end()) - return mLayerInfoMap[texture]; - - LayerInfo info; - info.mParallax = false; - info.mSpecular = false; - info.mDiffuseMap = "textures\\" + texture; - std::string texture_ = texture; - boost::replace_last(texture_, ".", "_nh."); - if (Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup("textures\\" + texture_)) - { - info.mNormalMap = "textures\\" + texture_; - info.mParallax = true; - } - else - { - texture_ = texture; - boost::replace_last(texture_, ".", "_n."); - if (Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup("textures\\" + texture_)) - info.mNormalMap = "textures\\" + texture_; - } - - texture_ = texture; - boost::replace_last(texture_, ".", "_diffusespec."); - if (Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup("textures\\" + texture_)) - { - info.mDiffuseMap = "textures\\" + texture_; - info.mSpecular = true; - } - - mLayerInfoMap[texture] = info; - - return info; - } - - -} diff --git a/components/terrain/storage.hpp b/components/terrain/storage.hpp index 18d05b100c..021e01c7e0 100644 --- a/components/terrain/storage.hpp +++ b/components/terrain/storage.hpp @@ -24,9 +24,6 @@ namespace Terrain { public: virtual ~Storage() {} - private: - virtual ESM::Land* getLand (int cellX, int cellY) = 0; - virtual const ESM::LandTexture* getLandTexture(int index, short plugin) = 0; public: /// Get bounds of the whole terrain in cell units @@ -40,7 +37,7 @@ namespace Terrain /// @param min min height will be stored here /// @param max max height will be stored here /// @return true if there was data available for this terrain chunk - bool getMinMaxHeights (float size, const Ogre::Vector2& center, float& min, float& max); + virtual bool getMinMaxHeights (float size, const Ogre::Vector2& center, float& min, float& max) = 0; /// Fill vertex buffers for a terrain chunk. /// @param lodLevel LOD level, 0 = most detailed @@ -49,10 +46,10 @@ namespace Terrain /// @param vertexBuffer buffer to write vertices /// @param normalBuffer buffer to write vertex normals /// @param colourBuffer buffer to write vertex colours - void fillVertexBuffers (int lodLevel, float size, const Ogre::Vector2& center, + virtual void fillVertexBuffers (int lodLevel, float size, const Ogre::Vector2& center, Ogre::HardwareVertexBufferSharedPtr vertexBuffer, Ogre::HardwareVertexBufferSharedPtr normalBuffer, - Ogre::HardwareVertexBufferSharedPtr colourBuffer); + Ogre::HardwareVertexBufferSharedPtr colourBuffer) = 0; /// Create textures holding layer blend values for a terrain chunk. /// @note The terrain chunk shouldn't be larger than one cell since otherwise we might @@ -64,31 +61,19 @@ namespace Terrain /// can utilize packing, FFP can't. /// @param blendmaps created blendmaps will be written here /// @param layerList names of the layer textures used will be written here - void getBlendmaps (float chunkSize, const Ogre::Vector2& chunkCenter, bool pack, + virtual void getBlendmaps (float chunkSize, const Ogre::Vector2& chunkCenter, bool pack, std::vector& blendmaps, - std::vector& layerList); + std::vector& layerList) = 0; - float getHeightAt (const Ogre::Vector3& worldPos); + virtual float getHeightAt (const Ogre::Vector3& worldPos) = 0; - private: - void fixNormal (Ogre::Vector3& normal, int cellX, int cellY, int col, int row); - void fixColour (Ogre::ColourValue& colour, int cellX, int cellY, int col, int row); - void averageNormal (Ogre::Vector3& normal, int cellX, int cellY, int col, int row); + virtual LayerInfo getDefaultLayer() = 0; - float getVertexHeight (const ESM::Land* land, int x, int y); + /// Get the transformation factor for mapping cell units to world units. + virtual float getCellWorldSize() = 0; - // Since plugins can define new texture palettes, we need to know the plugin index too - // in order to retrieve the correct texture name. - // pair - typedef std::pair UniqueTextureId; - - UniqueTextureId getVtexIndexAt(int cellX, int cellY, - int x, int y); - std::string getTextureName (UniqueTextureId id); - - std::map mLayerInfoMap; - - LayerInfo getLayerInfo(const std::string& texture); + /// Get the number of vertices on one side for each cell. Should be (power of two)+1 + virtual int getCellVertices() = 0; }; } diff --git a/components/terrain/world.cpp b/components/terrain/world.cpp index 711ebbc8fa..f4070393d7 100644 --- a/components/terrain/world.cpp +++ b/components/terrain/world.cpp @@ -6,7 +6,6 @@ #include #include -#include #include #include "storage.hpp" @@ -114,9 +113,10 @@ namespace Terrain // We arrived at a leaf float minZ,maxZ; Ogre::Vector2 center = node->getCenter(); + float cellWorldSize = getStorage()->getCellWorldSize(); if (mStorage->getMinMaxHeights(node->getSize(), center, minZ, maxZ)) - node->setBoundingBox(Ogre::AxisAlignedBox(Ogre::Vector3(-halfSize*8192, -halfSize*8192, minZ), - Ogre::Vector3(halfSize*8192, halfSize*8192, maxZ))); + node->setBoundingBox(Ogre::AxisAlignedBox(Ogre::Vector3(-halfSize*cellWorldSize, -halfSize*cellWorldSize, minZ), + Ogre::Vector3(halfSize*cellWorldSize, halfSize*cellWorldSize, maxZ))); else node->markAsDummy(); // no data available for this node, skip it return; @@ -169,8 +169,9 @@ namespace Terrain return Ogre::AxisAlignedBox::BOX_NULL; QuadTreeNode* node = findNode(center, mRootNode); Ogre::AxisAlignedBox box = node->getBoundingBox(); - box.setExtents(box.getMinimum() + Ogre::Vector3(center.x, center.y, 0) * 8192, - box.getMaximum() + Ogre::Vector3(center.x, center.y, 0) * 8192); + float cellWorldSize = getStorage()->getCellWorldSize(); + box.setExtents(box.getMinimum() + Ogre::Vector3(center.x, center.y, 0) * cellWorldSize, + box.getMaximum() + Ogre::Vector3(center.x, center.y, 0) * cellWorldSize); return box; } @@ -208,6 +209,8 @@ namespace Terrain Ogre::HardwareIndexBufferSharedPtr World::getIndexBuffer(int flags, size_t& numIndices) { + unsigned int verts = mStorage->getCellVertices(); + if (mIndexBufferMap.find(flags) != mIndexBufferMap.end()) { numIndices = mIndexBufferMap[flags]->getNumIndexes(); @@ -224,11 +227,11 @@ namespace Terrain bool anyDeltas = (lodDeltas[North] || lodDeltas[South] || lodDeltas[West] || lodDeltas[East]); size_t increment = 1 << lodLevel; - assert((int)increment < ESM::Land::LAND_SIZE); + assert(increment < verts); std::vector indices; - indices.reserve((ESM::Land::LAND_SIZE-1)*(ESM::Land::LAND_SIZE-1)*2*3 / increment); + indices.reserve((verts-1)*(verts-1)*2*3 / increment); - size_t rowStart = 0, colStart = 0, rowEnd = ESM::Land::LAND_SIZE-1, colEnd = ESM::Land::LAND_SIZE-1; + size_t rowStart = 0, colStart = 0, rowEnd = verts-1, colEnd = verts-1; // If any edge needs stitching we'll skip all edges at this point, // mainly because stitching one edge would have an effect on corners and on the adjacent edges if (anyDeltas) @@ -242,13 +245,13 @@ namespace Terrain { for (size_t col = colStart; col < colEnd; col += increment) { - indices.push_back(ESM::Land::LAND_SIZE*col+row); - indices.push_back(ESM::Land::LAND_SIZE*(col+increment)+row+increment); - indices.push_back(ESM::Land::LAND_SIZE*col+row+increment); + indices.push_back(verts*col+row); + indices.push_back(verts*(col+increment)+row+increment); + indices.push_back(verts*col+row+increment); - indices.push_back(ESM::Land::LAND_SIZE*col+row); - indices.push_back(ESM::Land::LAND_SIZE*(col+increment)+row); - indices.push_back(ESM::Land::LAND_SIZE*(col+increment)+row+increment); + indices.push_back(verts*col+row); + indices.push_back(verts*(col+increment)+row); + indices.push_back(verts*(col+increment)+row+increment); } } @@ -261,96 +264,96 @@ namespace Terrain // South size_t row = 0; size_t outerStep = 1 << (lodDeltas[South] + lodLevel); - for (size_t col = 0; col < ESM::Land::LAND_SIZE-1; col += outerStep) + for (size_t col = 0; col < verts-1; col += outerStep) { - indices.push_back(ESM::Land::LAND_SIZE*col+row); - indices.push_back(ESM::Land::LAND_SIZE*(col+outerStep)+row); + indices.push_back(verts*col+row); + indices.push_back(verts*(col+outerStep)+row); // Make sure not to touch the right edge - if (col+outerStep == ESM::Land::LAND_SIZE-1) - indices.push_back(ESM::Land::LAND_SIZE*(col+outerStep-innerStep)+row+innerStep); + if (col+outerStep == verts-1) + indices.push_back(verts*(col+outerStep-innerStep)+row+innerStep); else - indices.push_back(ESM::Land::LAND_SIZE*(col+outerStep)+row+innerStep); + indices.push_back(verts*(col+outerStep)+row+innerStep); for (size_t i = 0; i < outerStep; i += innerStep) { // Make sure not to touch the left or right edges - if (col+i == 0 || col+i == ESM::Land::LAND_SIZE-1-innerStep) + if (col+i == 0 || col+i == verts-1-innerStep) continue; - indices.push_back(ESM::Land::LAND_SIZE*(col)+row); - indices.push_back(ESM::Land::LAND_SIZE*(col+i+innerStep)+row+innerStep); - indices.push_back(ESM::Land::LAND_SIZE*(col+i)+row+innerStep); + indices.push_back(verts*(col)+row); + indices.push_back(verts*(col+i+innerStep)+row+innerStep); + indices.push_back(verts*(col+i)+row+innerStep); } } // North - row = ESM::Land::LAND_SIZE-1; + row = verts-1; outerStep = 1 << (lodDeltas[North] + lodLevel); - for (size_t col = 0; col < ESM::Land::LAND_SIZE-1; col += outerStep) + for (size_t col = 0; col < verts-1; col += outerStep) { - indices.push_back(ESM::Land::LAND_SIZE*(col+outerStep)+row); - indices.push_back(ESM::Land::LAND_SIZE*col+row); + indices.push_back(verts*(col+outerStep)+row); + indices.push_back(verts*col+row); // Make sure not to touch the left edge if (col == 0) - indices.push_back(ESM::Land::LAND_SIZE*(col+innerStep)+row-innerStep); + indices.push_back(verts*(col+innerStep)+row-innerStep); else - indices.push_back(ESM::Land::LAND_SIZE*col+row-innerStep); + indices.push_back(verts*col+row-innerStep); for (size_t i = 0; i < outerStep; i += innerStep) { // Make sure not to touch the left or right edges - if (col+i == 0 || col+i == ESM::Land::LAND_SIZE-1-innerStep) + if (col+i == 0 || col+i == verts-1-innerStep) continue; - indices.push_back(ESM::Land::LAND_SIZE*(col+i)+row-innerStep); - indices.push_back(ESM::Land::LAND_SIZE*(col+i+innerStep)+row-innerStep); - indices.push_back(ESM::Land::LAND_SIZE*(col+outerStep)+row); + indices.push_back(verts*(col+i)+row-innerStep); + indices.push_back(verts*(col+i+innerStep)+row-innerStep); + indices.push_back(verts*(col+outerStep)+row); } } // West size_t col = 0; outerStep = 1 << (lodDeltas[West] + lodLevel); - for (size_t row = 0; row < ESM::Land::LAND_SIZE-1; row += outerStep) + for (size_t row = 0; row < verts-1; row += outerStep) { - indices.push_back(ESM::Land::LAND_SIZE*col+row+outerStep); - indices.push_back(ESM::Land::LAND_SIZE*col+row); + indices.push_back(verts*col+row+outerStep); + indices.push_back(verts*col+row); // Make sure not to touch the top edge - if (row+outerStep == ESM::Land::LAND_SIZE-1) - indices.push_back(ESM::Land::LAND_SIZE*(col+innerStep)+row+outerStep-innerStep); + if (row+outerStep == verts-1) + indices.push_back(verts*(col+innerStep)+row+outerStep-innerStep); else - indices.push_back(ESM::Land::LAND_SIZE*(col+innerStep)+row+outerStep); + indices.push_back(verts*(col+innerStep)+row+outerStep); for (size_t i = 0; i < outerStep; i += innerStep) { // Make sure not to touch the top or bottom edges - if (row+i == 0 || row+i == ESM::Land::LAND_SIZE-1-innerStep) + if (row+i == 0 || row+i == verts-1-innerStep) continue; - indices.push_back(ESM::Land::LAND_SIZE*col+row); - indices.push_back(ESM::Land::LAND_SIZE*(col+innerStep)+row+i); - indices.push_back(ESM::Land::LAND_SIZE*(col+innerStep)+row+i+innerStep); + indices.push_back(verts*col+row); + indices.push_back(verts*(col+innerStep)+row+i); + indices.push_back(verts*(col+innerStep)+row+i+innerStep); } } // East - col = ESM::Land::LAND_SIZE-1; + col = verts-1; outerStep = 1 << (lodDeltas[East] + lodLevel); - for (size_t row = 0; row < ESM::Land::LAND_SIZE-1; row += outerStep) + for (size_t row = 0; row < verts-1; row += outerStep) { - indices.push_back(ESM::Land::LAND_SIZE*col+row); - indices.push_back(ESM::Land::LAND_SIZE*col+row+outerStep); + indices.push_back(verts*col+row); + indices.push_back(verts*col+row+outerStep); // Make sure not to touch the bottom edge if (row == 0) - indices.push_back(ESM::Land::LAND_SIZE*(col-innerStep)+row+innerStep); + indices.push_back(verts*(col-innerStep)+row+innerStep); else - indices.push_back(ESM::Land::LAND_SIZE*(col-innerStep)+row); + indices.push_back(verts*(col-innerStep)+row); for (size_t i = 0; i < outerStep; i += innerStep) { // Make sure not to touch the top or bottom edges - if (row+i == 0 || row+i == ESM::Land::LAND_SIZE-1-innerStep) + if (row+i == 0 || row+i == verts-1-innerStep) continue; - indices.push_back(ESM::Land::LAND_SIZE*col+row+outerStep); - indices.push_back(ESM::Land::LAND_SIZE*(col-innerStep)+row+i+innerStep); - indices.push_back(ESM::Land::LAND_SIZE*(col-innerStep)+row+i); + indices.push_back(verts*col+row+outerStep); + indices.push_back(verts*(col-innerStep)+row+i+innerStep); + indices.push_back(verts*(col-innerStep)+row+i); } } } diff --git a/apps/openmw/config.hpp.cmake b/components/version/version.hpp.cmake similarity index 52% rename from apps/openmw/config.hpp.cmake rename to components/version/version.hpp.cmake index 848fbe0eb1..4cdfa32f08 100644 --- a/apps/openmw/config.hpp.cmake +++ b/components/version/version.hpp.cmake @@ -1,9 +1,13 @@ -#ifndef CONFIG_H -#define CONFIG_H +#ifndef VERSION_HPP +#define VERSION_HPP #define OPENMW_VERSION_MAJOR @OPENMW_VERSION_MAJOR@ #define OPENMW_VERSION_MINOR @OPENMW_VERSION_MINOR@ #define OPENMW_VERSION_RELEASE @OPENMW_VERSION_RELEASE@ #define OPENMW_VERSION "@OPENMW_VERSION@" -#endif +#define OPENMW_VERSION_COMMITHASH "@OPENMW_VERSION_COMMITHASH@" +#define OPENMW_VERSION_TAGHASH "@OPENMW_VERSION_TAGHASH@" + +#endif // VERSION_HPP + diff --git a/files/mygui/openmw_inventory_window.layout b/files/mygui/openmw_inventory_window.layout index ba6bf820e0..09e5ed9c7c 100644 --- a/files/mygui/openmw_inventory_window.layout +++ b/files/mygui/openmw_inventory_window.layout @@ -12,11 +12,10 @@ - - - + + - + diff --git a/files/mygui/openmw_stats_window.layout b/files/mygui/openmw_stats_window.layout index efec0ab37c..6cdd4c02ae 100644 --- a/files/mygui/openmw_stats_window.layout +++ b/files/mygui/openmw_stats_window.layout @@ -100,7 +100,9 @@ - + + + @@ -114,7 +116,7 @@ - + @@ -128,7 +130,7 @@ - + @@ -142,7 +144,7 @@ - + @@ -156,7 +158,7 @@ - + @@ -170,7 +172,7 @@ - + @@ -184,7 +186,7 @@ - + @@ -198,7 +200,7 @@ - + @@ -212,6 +214,7 @@ + diff --git a/files/ui/mainwindow.ui b/files/ui/mainwindow.ui index a1dfb172b2..5f2be05a2c 100644 --- a/files/ui/mainwindow.ui +++ b/files/ui/mainwindow.ui @@ -2,6 +2,14 @@ MainWindow + + + 0 + 0 + 575 + 535 + + 575 @@ -56,11 +64,35 @@ - - - QDialogButtonBox::Close - - + + + + + OpenMW version + + + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + QDialogButtonBox::Close + + + +