Convert PositionCellGrid into a struct

esm4-texture
elsid 1 year ago
parent 491a59b035
commit d71b422615
No known key found for this signature in database
GPG Key ID: 4DE04C198CBA7625

@ -84,6 +84,7 @@ add_openmw_dir (mwworld
store esmstore fallback actionrepair actionsoulgem livecellref actiondoor
contentloader esmloader actiontrap cellreflist cellref weather projectilemanager
cellpreloader datetimemanager groundcoverstore magiceffects cell ptrregistry
positioncellgrid
)
add_openmw_dir (mwphysics

@ -29,15 +29,15 @@
namespace
{
template <class Contained>
bool contains(const std::vector<MWWorld::CellPreloader::PositionCellGrid>& container, const Contained& contained,
float tolerance)
bool contains(const std::vector<MWWorld::PositionCellGrid>& container, const Contained& contained, float tolerance)
{
for (const auto& pos : contained)
{
bool found = false;
for (const auto& pos2 : container)
{
if ((pos.first - pos2.first).length2() < tolerance * tolerance && pos.second == pos2.second)
if ((pos.mPosition - pos2.mPosition).length2() < tolerance * tolerance
&& pos.mCellBounds == pos2.mCellBounds)
{
found = true;
break;
@ -52,7 +52,6 @@ namespace
namespace MWWorld
{
struct ListModelsVisitor
{
bool operator()(const MWWorld::ConstPtr& ptr)
@ -170,7 +169,7 @@ namespace MWWorld
{
public:
TerrainPreloadItem(const std::vector<osg::ref_ptr<Terrain::View>>& views, Terrain::World* world,
const std::vector<CellPreloader::PositionCellGrid>& preloadPositions)
const std::vector<PositionCellGrid>& preloadPositions)
: mAbort(false)
, mTerrainViews(views)
, mWorld(world)
@ -183,8 +182,8 @@ namespace MWWorld
for (unsigned int i = 0; i < mTerrainViews.size() && i < mPreloadPositions.size() && !mAbort; ++i)
{
mTerrainViews[i]->reset();
mWorld->preload(mTerrainViews[i], mPreloadPositions[i].first, mPreloadPositions[i].second, mAbort,
mLoadingReporter);
mWorld->preload(mTerrainViews[i], mPreloadPositions[i].mPosition, mPreloadPositions[i].mCellBounds,
mAbort, mLoadingReporter);
}
mLoadingReporter.complete();
}
@ -197,7 +196,7 @@ namespace MWWorld
std::atomic<bool> mAbort;
std::vector<osg::ref_ptr<Terrain::View>> mTerrainViews;
Terrain::World* mWorld;
std::vector<CellPreloader::PositionCellGrid> mPreloadPositions;
std::vector<PositionCellGrid> mPreloadPositions;
Loading::Reporter mLoadingReporter;
};
@ -375,7 +374,7 @@ namespace MWWorld
mTerrainPreloadItem->wait(listener);
}
void CellPreloader::abortTerrainPreloadExcept(const CellPreloader::PositionCellGrid* exceptPos)
void CellPreloader::abortTerrainPreloadExcept(const PositionCellGrid* exceptPos)
{
if (exceptPos && contains(mTerrainPreloadPositions, std::array{ *exceptPos }, Constants::CellSizeInUnits))
return;
@ -384,10 +383,10 @@ namespace MWWorld
mTerrainPreloadItem->abort();
mTerrainPreloadItem->waitTillDone();
}
setTerrainPreloadPositions(std::vector<CellPreloader::PositionCellGrid>());
setTerrainPreloadPositions(std::vector<PositionCellGrid>());
}
void CellPreloader::setTerrainPreloadPositions(const std::vector<CellPreloader::PositionCellGrid>& positions)
void CellPreloader::setTerrainPreloadPositions(const std::vector<PositionCellGrid>& positions)
{
if (positions.empty())
{
@ -417,7 +416,7 @@ namespace MWWorld
}
}
bool CellPreloader::isTerrainLoaded(const CellPreloader::PositionCellGrid& position, double referenceTime) const
bool CellPreloader::isTerrainLoaded(const PositionCellGrid& position, double referenceTime) const
{
return mLoadedTerrainTimestamp + mResourceSystem->getSceneManager()->getExpiryDelay() > referenceTime
&& contains(mLoadedTerrainPositions, std::array{ position }, Constants::CellSizeInUnits);

@ -1,12 +1,10 @@
#ifndef OPENMW_MWWORLD_CELLPRELOADER_H
#define OPENMW_MWWORLD_CELLPRELOADER_H
#include <components/sceneutil/workqueue.hpp>
#include "positioncellgrid.hpp"
#include <map>
#include <components/sceneutil/workqueue.hpp>
#include <osg/Vec3f>
#include <osg/Vec4i>
#include <osg/ref_ptr>
#include <map>
@ -79,12 +77,11 @@ namespace MWWorld
void setWorkQueue(osg::ref_ptr<SceneUtil::WorkQueue> workQueue);
typedef std::pair<osg::Vec3f, osg::Vec4i> PositionCellGrid;
void setTerrainPreloadPositions(const std::vector<PositionCellGrid>& positions);
void syncTerrainLoad(Loading::Listener& listener);
void abortTerrainPreloadExcept(const PositionCellGrid* exceptPos);
bool isTerrainLoaded(const CellPreloader::PositionCellGrid& position, double referenceTime) const;
bool isTerrainLoaded(const PositionCellGrid& position, double referenceTime) const;
void setTerrain(Terrain::World* terrain);
void reportStats(unsigned int frameNumber, osg::Stats& stats) const;

@ -0,0 +1,16 @@
#ifndef OPENMW_APPS_OPENMW_MWWORLD_POSITIONCELLGRID_H
#define OPENMW_APPS_OPENMW_MWWORLD_POSITIONCELLGRID_H
#include <osg/Vec3f>
#include <osg/Vec4i>
namespace MWWorld
{
struct PositionCellGrid
{
osg::Vec3f mPosition;
osg::Vec4i mCellBounds;
};
}
#endif

@ -603,7 +603,7 @@ namespace MWWorld
mPreloader->setTerrain(mRendering.getTerrain());
if (mRendering.pagingUnlockCache())
mPreloader->abortTerrainPreloadExcept(nullptr);
if (!mPreloader->isTerrainLoaded(std::make_pair(pos, newGrid), mRendering.getReferenceTime()))
if (!mPreloader->isTerrainLoaded(PositionCellGrid{ pos, newGrid }, mRendering.getReferenceTime()))
preloadTerrain(pos, playerCellIndex.mWorldspace, true);
mPagedRefs.clear();
mRendering.getPagedRefnums(newGrid, mPagedRefs);
@ -1093,8 +1093,8 @@ namespace MWWorld
osg::Vec3f predictedPos = playerPos + moved / dt * mPredictionTime;
if (mCurrentCell->isExterior())
exteriorPositions.emplace_back(
predictedPos, gridCenterToBounds(getNewGridCenter(predictedPos, &mCurrentGridCenter)));
exteriorPositions.push_back(PositionCellGrid{
predictedPos, gridCenterToBounds(getNewGridCenter(predictedPos, &mCurrentGridCenter)) });
mLastPlayerPos = playerPos;
@ -1305,7 +1305,7 @@ namespace MWWorld
const ESM::ExteriorCellLocation cellIndex
= ESM::positionToExteriorCellLocation(pos.x(), pos.y(), extWorldspace);
preloadCellWithSurroundings(mWorld.getWorldModel().getExterior(cellIndex));
exteriorPositions.emplace_back(pos, gridCenterToBounds(getNewGridCenter(pos)));
exteriorPositions.push_back(PositionCellGrid{ pos, gridCenterToBounds(getNewGridCenter(pos)) });
}
}
}

@ -5,6 +5,7 @@
#include <osg/Vec4i>
#include <osg/ref_ptr>
#include "positioncellgrid.hpp"
#include "ptr.hpp"
#include <memory>
@ -122,8 +123,6 @@ namespace MWWorld
void requestChangeCellGrid(const osg::Vec3f& position, const osg::Vec2i& cell, bool changeEvent = true);
typedef std::pair<osg::Vec3f, osg::Vec4i> PositionCellGrid;
void preloadCells(float dt);
void preloadTeleportDoorDestinations(const osg::Vec3f& playerPos, const osg::Vec3f& predictedPos,
std::vector<PositionCellGrid>& exteriorPositions);

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