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Do not allow decrease below zero in modCurrentMagicka and modCurrentHealth (Fixes #2158)
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1 changed files with 3 additions and 1 deletions
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@ -278,7 +278,9 @@ namespace MWScript
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MWMechanics::DynamicStat<float> stat (ptr.getClass().getCreatureStats (ptr)
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MWMechanics::DynamicStat<float> stat (ptr.getClass().getCreatureStats (ptr)
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.getDynamic (mIndex));
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.getDynamic (mIndex));
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stat.setCurrent (diff + current, true);
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// for fatigue, a negative current value is allowed and means the actor will be knocked down
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bool allowDecreaseBelowZero = (mIndex == 2);
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stat.setCurrent (diff + current, allowDecreaseBelowZero);
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ptr.getClass().getCreatureStats (ptr).setDynamic (mIndex, stat);
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ptr.getClass().getCreatureStats (ptr).setDynamic (mIndex, stat);
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}
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}
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