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Fix inverted preview rotation when using controller
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2e6aa155a3
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2 changed files with 8 additions and 8 deletions
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@ -209,17 +209,17 @@ namespace MWInput
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return;
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float rot[3];
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rot[0] = yAxis * dt * 1000.0f * mCameraSensitivity * (mInvertY ? -1 : 1) * mCameraYMultiplier / 256.f;
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rot[0] = -yAxis * dt * 1000.0f * mCameraSensitivity * (mInvertY ? -1 : 1) * mCameraYMultiplier / 256.f;
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rot[1] = 0.0f;
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rot[2] = xAxis * dt * 1000.0f * mCameraSensitivity * (mInvertX ? -1 : 1) / 256.f;
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rot[2] = -xAxis * dt * 1000.0f * mCameraSensitivity * (mInvertX ? -1 : 1) / 256.f;
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// Only actually turn player when we're not in vanity mode
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bool controls = MWBase::Environment::get().getInputManager()->getControlSwitch("playercontrols");
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if (!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot) && controls)
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{
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MWWorld::Player& player = MWBase::Environment::get().getWorld()->getPlayer();
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player.yaw(rot[2]);
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player.pitch(rot[0]);
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player.yaw(-rot[2]);
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player.pitch(-rot[0]);
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}
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else if (!controls)
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MWBase::Environment::get().getWorld()->disableDeferredPreviewRotation();
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@ -249,17 +249,17 @@ namespace MWInput
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if (!mGuiCursorEnabled)
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{
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float rot[3];
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rot[0] = mGyroYSpeed * dt * mGyroVSensitivity * 4 * (mInvertY ? -1 : 1);
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rot[0] = -mGyroYSpeed * dt * mGyroVSensitivity * 4 * (mInvertY ? -1 : 1);
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rot[1] = 0.0f;
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rot[2] = mGyroXSpeed * dt * mGyroHSensitivity * 4 * (mInvertX ? -1 : 1);
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rot[2] = -mGyroXSpeed * dt * mGyroHSensitivity * 4 * (mInvertX ? -1 : 1);
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// Only actually turn player when we're not in vanity mode
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bool playerLooking = MWBase::Environment::get().getInputManager()->getControlSwitch("playerlooking");
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if (!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot) && playerLooking)
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{
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MWWorld::Player& player = MWBase::Environment::get().getWorld()->getPlayer();
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player.yaw(rot[2]);
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player.pitch(rot[0]);
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player.yaw(-rot[2]);
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player.pitch(-rot[0]);
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}
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else if (!playerLooking)
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MWBase::Environment::get().getWorld()->disableDeferredPreviewRotation();
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