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	Fix the cell changed flag no longer being reset after the player dies
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					 1 changed files with 7 additions and 2 deletions
				
			
		|  | @ -120,16 +120,21 @@ void OMW::Engine::frame(float frametime) | |||
|                     // global scripts
 | ||||
|                     mEnvironment.getScriptManager()->getGlobalScripts().run(); | ||||
|                 } | ||||
| 
 | ||||
|                 mEnvironment.getWorld()->markCellAsUnchanged(); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         mEnvironment.getWorld()->markCellAsUnchanged(); | ||||
| 
 | ||||
|         if (mEnvironment.getStateManager()->getState()== | ||||
|             MWBase::StateManager::State_Running) | ||||
|         { | ||||
|             if (!guiActive) | ||||
|             { | ||||
|                 double hours = (frametime * mEnvironment.getWorld()->getTimeScaleFactor()) / 3600.0; | ||||
|                 mEnvironment.getWorld()->advanceTime(hours, true); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         osg::Timer_t afterScriptTick = osg::Timer::instance()->tick(); | ||||
| 
 | ||||
|         // update actors
 | ||||
|  |  | |||
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