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Fix the cell changed flag no longer being reset after the player dies

This commit is contained in:
scrawl 2016-10-13 14:38:35 +02:00
parent e7154c3f7c
commit d7acec74fd

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@ -120,16 +120,21 @@ void OMW::Engine::frame(float frametime)
// global scripts // global scripts
mEnvironment.getScriptManager()->getGlobalScripts().run(); mEnvironment.getScriptManager()->getGlobalScripts().run();
} }
}
mEnvironment.getWorld()->markCellAsUnchanged();
} }
mEnvironment.getWorld()->markCellAsUnchanged();
if (mEnvironment.getStateManager()->getState()==
MWBase::StateManager::State_Running)
{
if (!guiActive) if (!guiActive)
{ {
double hours = (frametime * mEnvironment.getWorld()->getTimeScaleFactor()) / 3600.0; double hours = (frametime * mEnvironment.getWorld()->getTimeScaleFactor()) / 3600.0;
mEnvironment.getWorld()->advanceTime(hours, true); mEnvironment.getWorld()->advanceTime(hours, true);
} }
} }
osg::Timer_t afterScriptTick = osg::Timer::instance()->tick(); osg::Timer_t afterScriptTick = osg::Timer::instance()->tick();
// update actors // update actors