From 8efde41a1edd912e18096c4b50e6a4fba83f02e5 Mon Sep 17 00:00:00 2001 From: AnyOldName3 Date: Wed, 27 Feb 2019 22:08:42 +0000 Subject: [PATCH 1/2] Add a line break to make label work --- docs/source/reference/modding/settings/shaders.rst | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/source/reference/modding/settings/shaders.rst b/docs/source/reference/modding/settings/shaders.rst index b8a3b45b9f..a7e0bd3fc1 100644 --- a/docs/source/reference/modding/settings/shaders.rst +++ b/docs/source/reference/modding/settings/shaders.rst @@ -2,6 +2,7 @@ Shaders Settings ################ .. _force-shaders-label: + force shaders ------------- From 5e95e120270d1b4406ef6449ab5285768435553b Mon Sep 17 00:00:00 2001 From: AnyOldName3 Date: Wed, 27 Feb 2019 23:51:54 +0000 Subject: [PATCH 2/2] Switch from a manual label to using the automatic title-based one --- docs/source/reference/modding/settings/shaders.rst | 2 -- docs/source/reference/modding/settings/shadows.rst | 2 +- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/docs/source/reference/modding/settings/shaders.rst b/docs/source/reference/modding/settings/shaders.rst index a7e0bd3fc1..b36f642852 100644 --- a/docs/source/reference/modding/settings/shaders.rst +++ b/docs/source/reference/modding/settings/shaders.rst @@ -1,8 +1,6 @@ Shaders Settings ################ -.. _force-shaders-label: - force shaders ------------- diff --git a/docs/source/reference/modding/settings/shadows.rst b/docs/source/reference/modding/settings/shadows.rst index d7e39d202e..9b207c448f 100644 --- a/docs/source/reference/modding/settings/shadows.rst +++ b/docs/source/reference/modding/settings/shadows.rst @@ -13,7 +13,7 @@ enable shadows Enable or disable the rendering of shadows. Unlike in the original Morrowind engine, 'Shadow Mapping' is used, which can have a performance impact, but has more realistic results. -Bear in mind that this will force OpenMW to use shaders as if :ref:`force-shaders-label` was enabled. +Bear in mind that this will force OpenMW to use shaders as if :ref:`force shaders` was enabled. A keen developer may be able to implement compatibility with fixed-function mode using the advice of `this post `_, but it may be more difficult than it seems.