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Restore getCollisions
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parent
8b322fcd06
commit
d84990be85
3 changed files with 37 additions and 11 deletions
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@ -758,9 +758,37 @@ namespace MWPhysics
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return std::make_pair(false, osg::Vec3f());
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}
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std::vector<std::string> PhysicsSystem::getCollisions(const MWWorld::Ptr &ptr, int collisionGroup, int collisionMask)
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class ContactTestResultCallback : public btCollisionWorld::ContactResultCallback
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{
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return std::vector<std::string>();//mEngine->getCollisions(ptr.getRefData().getBaseNodeOld()->getName(), collisionGroup, collisionMask);
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public:
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std::vector<MWWorld::Ptr> mResult;
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virtual btScalar addSingleResult(btManifoldPoint& cp,
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const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,
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const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1)
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{
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const PtrHolder* holder = static_cast<const PtrHolder*>(colObj0Wrap->m_collisionObject->getUserPointer());
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if (holder)
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mResult.push_back(holder->getPtr());
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return 0.f;
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}
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};
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std::vector<MWWorld::Ptr> PhysicsSystem::getCollisions(const MWWorld::Ptr &ptr, int collisionGroup, int collisionMask)
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{
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btCollisionObject* me = NULL;
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ObjectMap::iterator found = mObjects.find(ptr);
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if (found != mObjects.end())
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me = found->second->getCollisionObject();
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else
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return std::vector<MWWorld::Ptr>();
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ContactTestResultCallback resultCallback;
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resultCallback.m_collisionFilterGroup = collisionGroup;
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resultCallback.m_collisionFilterMask = collisionMask;
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mDynamicsWorld->contactTest(me, resultCallback);
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return resultCallback.mResult;
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}
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osg::Vec3f PhysicsSystem::traceDown(const MWWorld::Ptr &ptr, float maxHeight)
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@ -77,7 +77,7 @@ namespace MWPhysics
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void stepSimulation(float dt);
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std::vector<std::string> getCollisions(const MWWorld::Ptr &ptr, int collisionGroup, int collisionMask); ///< get handles this object collides with
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std::vector<MWWorld::Ptr> getCollisions(const MWWorld::Ptr &ptr, int collisionGroup, int collisionMask); ///< get handles this object collides with
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osg::Vec3f traceDown(const MWWorld::Ptr &ptr, float maxHeight);
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std::pair<MWWorld::Ptr, osg::Vec3f> getHitContact(const MWWorld::Ptr& actor,
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@ -48,6 +48,7 @@
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#include "../mwphysics/physicssystem.hpp"
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#include "../mwphysics/actor.hpp"
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#include "../mwphysics/collisiontype.hpp"
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#include "player.hpp"
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#include "manualref.hpp"
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@ -1420,7 +1421,6 @@ namespace MWWorld
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void World::processDoors(float duration)
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{
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#if 0
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std::map<MWWorld::Ptr, int>::iterator it = mDoorStates.begin();
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while (it != mDoorStates.end())
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{
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@ -1433,19 +1433,18 @@ namespace MWWorld
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}
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else
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{
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float oldRot = Ogre::Radian(it->first.getRefData().getLocalRotation().rot[2]).valueDegrees();
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float diff = duration * 90;
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float oldRot = osg::RadiansToDegrees(it->first.getRefData().getLocalRotation().rot[2]);
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float diff = duration * 90.f;
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float targetRot = std::min(std::max(0.f, oldRot + diff * (it->second == 1 ? 1 : -1)), 90.f);
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localRotateObject(it->first, 0, 0, targetRot);
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bool reached = (targetRot == 90.f && it->second) || targetRot == 0.f;
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/// \todo should use convexSweepTest here
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std::vector<std::string> collisions = mPhysics->getCollisions(it->first, OEngine::Physic::CollisionType_Actor
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, OEngine::Physic::CollisionType_Actor);
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for (std::vector<std::string>::iterator cit = collisions.begin(); cit != collisions.end(); ++cit)
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std::vector<MWWorld::Ptr> collisions = mPhysics->getCollisions(it->first, MWPhysics::CollisionType_Actor, MWPhysics::CollisionType_Actor);
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for (std::vector<MWWorld::Ptr>::iterator cit = collisions.begin(); cit != collisions.end(); ++cit)
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{
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MWWorld::Ptr ptr = getPtrViaHandle(*cit);
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MWWorld::Ptr ptr = *cit;
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if (ptr.getClass().isActor())
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{
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// Collided with actor, ask actor to try to avoid door
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@ -1471,7 +1470,6 @@ namespace MWWorld
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++it;
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}
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}
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#endif
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}
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bool World::toggleCollisionMode()
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