Use AdditiveLayer for the hit fader

pull/798/head
scrawl 9 years ago
parent a90ef8afd0
commit d85d74e615

@ -66,8 +66,8 @@ namespace MWGui
mFader->notifyOperationFinished();
}
ScreenFader::ScreenFader(const std::string & texturePath)
: WindowBase("openmw_screen_fader.layout")
ScreenFader::ScreenFader(const std::string & texturePath, const std::string& layout)
: WindowBase(layout)
, mCurrentAlpha(0.f)
, mFactor(1.f)
, mRepeat(false)

@ -36,7 +36,7 @@ namespace MWGui
class ScreenFader : public WindowBase
{
public:
ScreenFader(const std::string & texturePath);
ScreenFader(const std::string & texturePath, const std::string& layout = "openmw_screen_fader.layout");
void setTexture(const std::string & texturePath);

@ -329,7 +329,7 @@ namespace MWGui
// TODO: check if non-BM versions actually use player_hit_01.dds
if(!mResourceSystem->getVFS()->exists(hitFaderTexture))
hitFaderTexture = "textures\\player_hit_01.dds";
mHitFader = new ScreenFader(hitFaderTexture);
mHitFader = new ScreenFader(hitFaderTexture, "openmw_screen_fader_hit.layout");
mScreenFader = new ScreenFader("black");
mDebugWindow = new DebugWindow();

@ -80,6 +80,7 @@ set(MYGUI_FILES
openmw_savegame_dialog.layout
openmw_recharge_dialog.layout
openmw_screen_fader.layout
openmw_screen_fader_hit.layout
openmw_edit_note.layout
openmw_debug_window.layout
openmw_debug_window.skin.xml

@ -2,6 +2,7 @@
<MyGUI type="Layer" version="1.0">
<Layer name="Overlay" overlapped="false" pick="false"/>
<Layer name="AdditiveOverlay" type="AdditiveLayer" pick="false"/>
<Layer name="HUD" overlapped="false" pick="true"/>
<Layer name="Menu" overlapped="false" pick="false"/>
<Layer name="Windows" overlapped="true" pick="true"/>

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="ImageBox" skin="ImageBox" layer="AdditiveOverlay" position="0 0 300 200" name="_Main" align="Stretch">
<Property key="ImageTexture" value="black"/>
</Widget>
</MyGUI>
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