Remove unseud pointTolerance argument

pull/2852/head
elsid 5 years ago
parent 256c9917a4
commit d86669843e
No known key found for this signature in database
GPG Key ID: B845CB9FEE18AB40

@ -463,7 +463,7 @@ namespace MWMechanics
else
{
// have not yet reached the destination
evadeObstacles(actor, duration, storage);
evadeObstacles(actor, storage);
}
}
@ -494,15 +494,12 @@ namespace MWMechanics
storage.setState(AiWanderStorage::Wander_IdleNow);
}
void AiWander::evadeObstacles(const MWWorld::Ptr& actor, float duration, AiWanderStorage& storage)
void AiWander::evadeObstacles(const MWWorld::Ptr& actor, AiWanderStorage& storage)
{
if (mUsePathgrid)
{
const auto halfExtents = MWBase::Environment::get().getWorld()->getHalfExtents(actor);
const float actorTolerance = 2 * actor.getClass().getSpeed(actor) * duration
+ 1.2 * std::max(halfExtents.x(), halfExtents.y());
const float pointTolerance = std::max(MIN_TOLERANCE, actorTolerance);
mPathFinder.buildPathByNavMeshToNextPoint(actor, halfExtents, getNavigatorFlags(actor), pointTolerance);
mPathFinder.buildPathByNavMeshToNextPoint(actor, halfExtents, getNavigatorFlags(actor));
}
if (mObstacleCheck.isEvading())

@ -126,7 +126,7 @@ namespace MWMechanics
bool checkIdle(const MWWorld::Ptr& actor, unsigned short idleSelect);
short unsigned getRandomIdle();
void setPathToAnAllowedNode(const MWWorld::Ptr& actor, AiWanderStorage& storage, const ESM::Position& actorPos);
void evadeObstacles(const MWWorld::Ptr& actor, float duration, AiWanderStorage& storage);
void evadeObstacles(const MWWorld::Ptr& actor, AiWanderStorage& storage);
void turnActorToFacePlayer(const osg::Vec3f& actorPosition, const osg::Vec3f& playerPosition, AiWanderStorage& storage);
void doPerFrameActionsForState(const MWWorld::Ptr& actor, float duration, AiWanderStorage& storage);
void onIdleStatePerFrameActions(const MWWorld::Ptr& actor, float duration, AiWanderStorage& storage);

@ -361,7 +361,7 @@ namespace MWMechanics
}
void PathFinder::buildPathByNavMeshToNextPoint(const MWWorld::ConstPtr& actor, const osg::Vec3f& halfExtents,
const DetourNavigator::Flags flags, const float pointTolerance)
const DetourNavigator::Flags flags)
{
if (mPath.empty())
return;

@ -97,7 +97,7 @@ namespace MWMechanics
const DetourNavigator::Flags flags);
void buildPathByNavMeshToNextPoint(const MWWorld::ConstPtr& actor, const osg::Vec3f& halfExtents,
const DetourNavigator::Flags flags, const float pointTolerance);
const DetourNavigator::Flags flags);
/// Remove front point if exist and within tolerance
void update(const osg::Vec3f& position, const float pointTolerance, const float destinationTolerance);

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