fixes build (#3134)

* quadtreeworld.cpp

* renderingmanager.cpp [ci skip]

* quadtreeworld.hpp

* cellborder.hpp

* cellborder.cpp
pull/3135/head
Bo Svensson 3 years ago committed by GitHub
parent 803195a05f
commit d8707a763f
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -414,9 +414,10 @@ namespace MWRender
const int vertexLodMod = Settings::Manager::getInt("vertex lod mod", "Terrain"); const int vertexLodMod = Settings::Manager::getInt("vertex lod mod", "Terrain");
float maxCompGeometrySize = Settings::Manager::getFloat("max composite geometry size", "Terrain"); float maxCompGeometrySize = Settings::Manager::getFloat("max composite geometry size", "Terrain");
maxCompGeometrySize = std::max(maxCompGeometrySize, 1.f); maxCompGeometrySize = std::max(maxCompGeometrySize, 1.f);
bool debugChunks = Settings::Manager::getBool("debug chunks", "Terrain");
mTerrain.reset(new Terrain::QuadTreeWorld( mTerrain.reset(new Terrain::QuadTreeWorld(
sceneRoot, mRootNode, mResourceSystem, mTerrainStorage.get(), Mask_Terrain, Mask_PreCompile, Mask_Debug, sceneRoot, mRootNode, mResourceSystem, mTerrainStorage.get(), Mask_Terrain, Mask_PreCompile, Mask_Debug,
compMapResolution, compMapLevel, lodFactor, vertexLodMod, maxCompGeometrySize)); compMapResolution, compMapLevel, lodFactor, vertexLodMod, maxCompGeometrySize, debugChunks));
if (Settings::Manager::getBool("object paging", "Terrain")) if (Settings::Manager::getBool("object paging", "Terrain"))
{ {
mObjectPaging.reset(new ObjectPaging(mResourceSystem->getSceneManager())); mObjectPaging.reset(new ObjectPaging(mResourceSystem->getSceneManager()));

@ -3,7 +3,6 @@
#include <osg/Material> #include <osg/Material>
#include <osg/PolygonMode> #include <osg/PolygonMode>
#include <osg/Geometry> #include <osg/Geometry>
#include <osg/Geode>
#include "world.hpp" #include "world.hpp"
#include "../esm/loadland.hpp" #include "../esm/loadland.hpp"
@ -22,7 +21,7 @@ CellBorder::CellBorder(Terrain::World *world, osg::Group *root, int borderMask,
{ {
} }
osg::ref_ptr<osg::Geode> CellBorder::createBorderGeometry(float x, float y, float size, Terrain::Storage* terrain, Resource::SceneManager* sceneManager, int mask, osg::ref_ptr<osg::Group> CellBorder::createBorderGeometry(float x, float y, float size, Terrain::Storage* terrain, Resource::SceneManager* sceneManager, int mask,
float offset, osg::Vec4f color) float offset, osg::Vec4f color)
{ {
const int cellSize = ESM::Land::REAL_SIZE; const int cellSize = ESM::Land::REAL_SIZE;
@ -66,8 +65,8 @@ osg::ref_ptr<osg::Geode> CellBorder::createBorderGeometry(float x, float y, floa
border->addPrimitiveSet(new osg::DrawArrays(GL_LINE_STRIP,0,vertices->size())); border->addPrimitiveSet(new osg::DrawArrays(GL_LINE_STRIP,0,vertices->size()));
osg::ref_ptr<osg::Geode> borderGeode = new osg::Geode; osg::ref_ptr<osg::Group> borderGeode = new osg::Group;
borderGeode->addDrawable(border.get()); borderGeode->addChild(border.get());
osg::StateSet *stateSet = borderGeode->getOrCreateStateSet(); osg::StateSet *stateSet = borderGeode->getOrCreateStateSet();
osg::ref_ptr<osg::Material> material (new osg::Material); osg::ref_ptr<osg::Material> material (new osg::Material);

@ -32,7 +32,7 @@ namespace Terrain
*/ */
void destroyCellBorderGeometry(); void destroyCellBorderGeometry();
static osg::ref_ptr<osg::Geode> createBorderGeometry(float x, float y, float size, Storage* terrain, Resource::SceneManager* sceneManager, int mask, float offset = 10.0, osg::Vec4f color = { 1,1,0,0 }); static osg::ref_ptr<osg::Group> createBorderGeometry(float x, float y, float size, Storage* terrain, Resource::SceneManager* sceneManager, int mask, float offset = 10.0, osg::Vec4f color = { 1,1,0,0 });
protected: protected:
Terrain::World *mWorld; Terrain::World *mWorld;

@ -271,7 +271,7 @@ private:
unsigned int mNodeMask; unsigned int mNodeMask;
}; };
QuadTreeWorld::QuadTreeWorld(osg::Group *parent, osg::Group *compileRoot, Resource::ResourceSystem *resourceSystem, Storage *storage, unsigned int nodeMask, unsigned int preCompileMask, unsigned int borderMask, int compMapResolution, float compMapLevel, float lodFactor, int vertexLodMod, float maxCompGeometrySize) QuadTreeWorld::QuadTreeWorld(osg::Group *parent, osg::Group *compileRoot, Resource::ResourceSystem *resourceSystem, Storage *storage, unsigned int nodeMask, unsigned int preCompileMask, unsigned int borderMask, int compMapResolution, float compMapLevel, float lodFactor, int vertexLodMod, float maxCompGeometrySize, bool debugChunks)
: TerrainGrid(parent, compileRoot, resourceSystem, storage, nodeMask, preCompileMask, borderMask) : TerrainGrid(parent, compileRoot, resourceSystem, storage, nodeMask, preCompileMask, borderMask)
, mViewDataMap(new ViewDataMap) , mViewDataMap(new ViewDataMap)
, mQuadTreeBuilt(false) , mQuadTreeBuilt(false)
@ -279,7 +279,7 @@ QuadTreeWorld::QuadTreeWorld(osg::Group *parent, osg::Group *compileRoot, Resour
, mVertexLodMod(vertexLodMod) , mVertexLodMod(vertexLodMod)
, mViewDistance(std::numeric_limits<float>::max()) , mViewDistance(std::numeric_limits<float>::max())
, mMinSize(1/8.f) , mMinSize(1/8.f)
, mDebugTerrainChunks(Settings::Manager::getBool("debug chunks", "Terrain")) , mDebugTerrainChunks(debugChunks)
{ {
mChunkManager->setCompositeMapSize(compMapResolution); mChunkManager->setCompositeMapSize(compMapResolution);
mChunkManager->setCompositeMapLevel(compMapLevel); mChunkManager->setCompositeMapLevel(compMapLevel);

@ -22,7 +22,7 @@ namespace Terrain
class QuadTreeWorld : public TerrainGrid // note: derived from TerrainGrid is only to render default cells (see loadCell) class QuadTreeWorld : public TerrainGrid // note: derived from TerrainGrid is only to render default cells (see loadCell)
{ {
public: public:
QuadTreeWorld(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, unsigned int nodeMask, unsigned int preCompileMask, unsigned int borderMask, int compMapResolution, float comMapLevel, float lodFactor, int vertexLodMod, float maxCompGeometrySize); QuadTreeWorld(osg::Group* parent, osg::Group* compileRoot, Resource::ResourceSystem* resourceSystem, Storage* storage, unsigned int nodeMask, unsigned int preCompileMask, unsigned int borderMask, int compMapResolution, float comMapLevel, float lodFactor, int vertexLodMod, float maxCompGeometrySize, bool debugChunks);
~QuadTreeWorld(); ~QuadTreeWorld();

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