diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index 67e80ec676..bd87f8b4bc 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -220,9 +220,8 @@ namespace MWMechanics // Make guards fight aggressive creatures if (!actor1.getClass().isNpc() && actor2.getClass().isClass(actor2, "Guard")) { - // if creature is hostile then it is necessarily to start combat - if (creatureStats.getAiSequence().isInCombat()) aggressive = true; - else aggressive = MWBase::Environment::get().getMechanicsManager()->isAggressive(actor1, actor2); + if (creatureStats.getAiSequence().isInCombat() && MWBase::Environment::get().getMechanicsManager()->isAggressive(actor1, actor2)) + aggressive = true; } }