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	Remove redundant fast forward check
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					 1 changed files with 1 additions and 1 deletions
				
			
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			@ -675,7 +675,7 @@ void WeatherManager::advanceTime(double hours, bool incremental)
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    // In Morrowind, when the player sleeps/waits, serves jail time, travels, or trains, all weather transitions are
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    // immediately applied, regardless of whatever transition time might have been remaining.
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    mTimePassed += hours;
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    mFastForward = (!mFastForward && !incremental) ? true : mFastForward;
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    mFastForward = !incremental ? true : mFastForward;
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}
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unsigned int WeatherManager::getWeatherID() const
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