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Move node when inserting into a nodes map

This commit is contained in:
elsid 2024-05-05 14:07:18 +02:00
parent aecdf04705
commit d9d8802f3a
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@ -711,15 +711,15 @@ namespace MWRender
continue;
}
auto emplaced = nodes.emplace(cnode, InstanceList());
const auto emplaced = nodes.emplace(std::move(cnode), InstanceList());
if (emplaced.second)
{
analyzeVisitor.mDistances = LODRange{ smallestDistanceToChunk, higherDistanceToChunk } / ref.mScale;
const_cast<osg::Node*>(cnode.get())
->accept(
analyzeVisitor); // const-trickery required because there is no const version of NodeVisitor
const osg::Node* const nodePtr = emplaced.first->first.get();
// const-trickery required because there is no const version of NodeVisitor
const_cast<osg::Node*>(nodePtr)->accept(analyzeVisitor);
emplaced.first->second.mAnalyzeResult = analyzeVisitor.retrieveResult();
emplaced.first->second.mNeedCompile = compile && cnode->referenceCount() <= 3;
emplaced.first->second.mNeedCompile = compile && nodePtr->referenceCount() <= 2;
}
else
analyzeVisitor.addInstance(emplaced.first->second.mAnalyzeResult);